Mirror's Edge: Catalyst | Sony PlayStation 4 | PS4

Mirror's Edge: Catalyst | Sony PlayStation 4 | PS4

Mirror's Edge: Catalyst is a re-imagining of the 2008 game Mirror's Edge. It takes place in a futuristic location known as the City of Glass. The dystopian city is ruled by a Conglomerate that has turned the citizens into mindless slaves pursuing status and wealth. Faith Connors, the same protagonist of the first game, is one of the people who lives off the Grid, the large networking system that connects (and spies on) everyone and everything. She works as a runner who roam the rooftops of the city as couriers as well as burglars. They have been tolerated by the Conglomerate and their K-Sec security forces for a few decades, but that soon changes early in the game. It starts at the moment Faith is released from prison and returns to her runner friends, but flashbacks also reveal her past, what happened to her family and how she became involved with different people. Why she was is prison is soon explained and she needs to repay a debt to the crime boss Dogen. During a K-Sec headquarters heist she ignores orders and steals a hard drive that overthrows the fragile equilibrium that was in place, and soon K-Sec cracks down hard on the runners, attempting to reclaim the hard drive. With the help of runners, the militant organization Black November and other characters, she soon learns of a sinister project called Reflection, which threatens to change Glass and its citizens entirely, unless Faith can stop it.

Just like the original it relies heavily on parkour movement to explore the city, escape, find entrances, and take out or disarm opponents. Moves such as jumping, sliding, climbing, balancing, wall running, swinging, rolling, diving through windows, using ziplines and a grappling hook-like MAG Rope, and kicking in doors can be strung together quickly. Certain parts can be revisited with upgrades, for instance with the MAG Rope, to reach locations that were previously inaccessible. As in the first title elements in the environment turn bright red to show they can be used when Runner's Vision is activated, sending out a pulse. Optionally these markings can be made less prominent or even be removed altogether. Enemies can be targeted with melee attacks, always with the aim to get rid of them as quickly as possible. Punches and kicks have a different effect based on the movement speed and when running at top speed a type of shield is built up that makes Faith largely invulnerable as long as she keeps moving at that speed. Kicks and punches can be steered in a certain direction, for instance to knock down guards off buildings or against each other. Guns can no longer be used as they are tied to their owners using biometrics. Entirely new for this game is that the city has been turned into an open world that can be explored in any direction, instead of a series of a set of linear levels. While there is a main story path to follow, there are many side missions and jobs that can be freely pursued as well. There is also a large game map where waypoints can be set to move around quickly.

$8.96

Related Products