Call of Duty: Black Ops II
About the Game
Black Ops II is the ninth main title in the Call of Duty first-person shooter franchise and the sequel to Call of Duty: Black Ops . It is set primarily in the near future of 2025 with one third of the game also taking place in the late 1980s. The timelines and story are connected through the playable characters of Alex Mason and Frank Woods in the past, and David Mason — the son of Alex Mason — in the future timeline. The future missions also feature an aged Woods giving exposition for the 1980s backdrop and share the same villain, Raul Menendez, who's decades long vendetta is the primary focus of the single player campaign.
Gameplay & Core Systems
The loadout system has however been changed to a new ten-point system that is unlike any prior title in the series. Players are given 10 points to use on weapons, attachments, and perks, each costing 1 point. The game also introduces wildcards, players can choose up to 3, which allows players to break the rules of create-a-class by either, having three attachments on their primary weapon, two perks of the first tier, or more lethal grenades, but more points are used. The playercard, stats tracking and emblem creation from Black Ops return as well as theater mode and combat training (which is now integrated into multiplayer as a playlist). Players cannot host servers themselves; rather Activision hosts them and they must still be joined through the now standard matchmaking system.
Standout Features
- China: The plot centers on a new cold war between China and The United States over REE (Rare Earth Elements) and its manipulation by Menendez.
- NPCs: players can now make choices throughout the storyline that can affect small aspects such as the appearance of NPCs all the way to major decisions that can change the ending entirely.
- There are new sandbox-style missions dubbed Strike Force.
- Strike Force is implemented within the campaign and has repercussions on the storyline depending on how players performs.
- The loadout system has however been changed to a new ten-point system that is unlike any prior title in the series.
- Players are given 10 points to use on weapons, attachments, and perks, each costing 1 point.
- The game also introduces wildcards, players can choose up to 3, which allows players to break the rules of create-a-class by either, having three attachments on their primary weapon, two perks of the first tier, or more lethal grenades, but more points are used.
- Activision: Players cannot host servers themselves; rather Activision hosts them and they must still be joined through the now standard matchmaking system.
Modes & Ways to Play
The playercard, stats tracking and emblem creation from Black Ops return as well as theater mode and combat training (which is now integrated into multiplayer as a playlist). The Wii U version offer split-screen multiplayer with one player using the TV and another using the built-in display of the GamePad.
Player support includes Co-Op.
Presentation & Atmosphere
Display support includes Progressive Scan (480p), HDTV 720p, HDTV 1080i, HDTV 1080p, and 3D Compatible. Audio support includes Dolby Digital.
