Resident Evil: Revelations
About the Game
Resident Evil: Revelations marks a return to the survival horror roots of the franchise from the action-centric gameplay of the previous title, Resident Evil 5 . The game takes place before part five in 2005, and after the total destruction of the ultra-modern sea-based city of Terragrigia by terrorists using old Umbrella-style B.O.W.s, or Bio-Organic Weapons.
Story & Setting
The primary focus of the story is on Jill Valentine and Chris Redfield as they hunt for answers on a mysterious luxury cruise ship known as the Queen Zenobia. The narrative is broken into chapters fitting for a portable title; story-wise, chapters alternate timelines. Alternate story segments may focus on Chris Redfield and his new partner Jessica Sherawat, or new BSAA members Keith and Quint. Each chapter is intended to gradually wrap together the full narrative.
Street Pass missions include defeating powerful foes in the Campaign, obtaining special Raid Mode-only items, and others.
Gameplay & Core Systems
Exploration in the game is done in third-person 3D, like in Resident Evil 4 and Resident Evil 5 , but with the action-heavy gameplay of those titles replaced by more traditional survival horror of the earlier games in the series. Players are once again exploring an ornate and luxurious environment similar to the mansion of the original game, carefully monitoring ammunition, approaching puzzles, and choosing when to fight and when to flee from an attack. While exploration of the Queen Zenobia is deeply rooted in the survival horror style, many alternating chapters are much more action-oriented and generally resemble the "shooting gallery" segments of Resident Evil 5 . Ammunition is much more plentiful, and exploration is downplayed. New to the series is the Genesis device which allows players to scan their environments for hidden items, such as ammunition or hand-prints, or to scan enemies for "data." Each enemy scanned increases a few percentage points, and scanning to 100% grants the player a new herb.
The inventory slot system of previous games is largely removed, and players are given general limitations instead--up to three weapons and five herbs may be carried at once, and weapon lockers allow players to store extra weapons and upgrades. A weapon upgrade system similar to that found in Mercenaries 3D is also present in the game. Any weapon upgrade may be applied to any weapon, or replaced with any other upgrade. Each weapon has a limit to the total number of upgrades, usually three or four. Upgrades run the gamut of increased firepower, increased fire rate, larger clip size, and special features such as allowing a weapon to fire two bullets with a single trigger pull.
Raid Mode is action-focused, having players face off against and kill waves of enemies. Players complete a stage by killing all the monsters and melee-striking an emblem at the end. Players earn BP which works like experience or money to buy a variety of upgrades for use in Raid mode. BP earned is based on results in both the Raid mode and regular story mode, and when enough of it is earned, it also allows the player to level-up. The game is primarily played on the 3D screen of the Nintendo 3DS, and even includes an option to effectively double the depth of the 3D on the system.
The touch-screen is used for inventory, item details, and the game's map. Primary and secondary weapons may be selected on the touch-screen, as well as the Genesis device. Weapon upgrades may also be applied or removed on the touch-screen. A special Mission mode exists that operates like an Achievement system in an Xbox 360 game. Completing the various missions unlocks the multi-player Raid mode and special items and circumstance for Raid mode.
Standout Features
- Jill Valentine works with her new partner Parker Luciani for the BSAA (Bioterrorism Security Assessment Alliance).
- The new mutations also appear in smaller numbers, and in claustrophobic areas.
- Raid: The biggest difference between the new Raid mode and the old Mercenaries mode is the removal of the intense emphasis on strict time limits.
Modes & Ways to Play
Essentially, it takes the place of the Mercenaries mode found in Resident Evil 4 and , and in the previously released 3DS Mercenaries 3D game. This mode may be played solo, or cooperatively either in local wireless play or online. This mode also utilizes Nintendo 3DS Play Coins for use purchasing some items.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Resident Evil: Revelations | PlayStation 3 | PS3.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Capcom Co., Ltd. | Brazil; Retail release | MobyGames |
| Developed by | Tose Co., Ltd. | Brazil; Retail release | MobyGames |
| Developed by | Capcom Co., Ltd. | Brazil; Retail release | MobyGames |
| Distributed by | Capcom U.S.A., Inc. | Brazil; Retail release | MobyGames |
| Additional Graphics by | PROGE Inc. | Brazil; Retail release | MobyGames |
| Cutscenes by | Shirogumi, Inc. | Brazil; Retail release | MobyGames |
| Motion Capture by | Katsugekiza Inc. | Brazil; Retail release | MobyGames |
| Additional Music by | Soundgraffiti Studio Inc. | Brazil; Retail release | MobyGames |
| Voice Recording by | Just Cause Productions, Inc. | Brazil; Retail release | MobyGames |
| Writing by | Storyriders Co., Ltd. | Brazil; Retail release | MobyGames |
| Testing by | Pole To Win Co., Ltd. | Brazil; Retail release | MobyGames |
| Published by | Capcom Co., Ltd. | Canada; Retail release | MobyGames |
| Developed by | Tose Co., Ltd. | Canada; Retail release | MobyGames |
| Developed by | Capcom Co., Ltd. | Canada; Retail release | MobyGames |
| Distributed by | Capcom U.S.A., Inc. | Canada; Retail release | MobyGames |
| Additional Graphics by | PROGE Inc. | Canada; Retail release | MobyGames |
| Cutscenes by | Shirogumi, Inc. | Canada; Retail release | MobyGames |
| Motion Capture by | Katsugekiza Inc. | Canada; Retail release | MobyGames |
| Additional Music by | Soundgraffiti Studio Inc. | Canada; Retail release | MobyGames |
| Voice Recording by | Just Cause Productions, Inc. | Canada; Retail release | MobyGames |
| Writing by | Storyriders Co., Ltd. | Canada; Retail release | MobyGames |
| Testing by | Pole To Win Co., Ltd. | Canada; Retail release | MobyGames |
| Published by | Capcom Co., Ltd. | United States; Retail release | MobyGames |
| Developed by | Tose Co., Ltd. | United States; Retail release | MobyGames |
| Developed by | Capcom Co., Ltd. | United States; Retail release | MobyGames |
| Distributed by | Capcom U.S.A., Inc. | United States; Retail release | MobyGames |
| Additional Graphics by | PROGE Inc. | United States; Retail release | MobyGames |
| Cutscenes by | Shirogumi, Inc. | United States; Retail release | MobyGames |
| Motion Capture by | Katsugekiza Inc. | United States; Retail release | MobyGames |
| Additional Music by | Soundgraffiti Studio Inc. | United States; Retail release | MobyGames |
| Voice Recording by | Just Cause Productions, Inc. | United States; Retail release | MobyGames |
| Writing by | Storyriders Co., Ltd. | United States; Retail release | MobyGames |
| Testing by | Pole To Win Co., Ltd. | United States; Retail release | MobyGames |
| Published by | Capcom Co., Ltd. | United States, Canada; PSN release | MobyGames |
| Developed by | Tose Co., Ltd. | United States, Canada; PSN release | MobyGames |
| Developed by | Capcom Co., Ltd. | United States, Canada; PSN release | MobyGames |
| Distributed by | Capcom U.S.A., Inc. | United States, Canada; PSN release | MobyGames |
| Additional Graphics by | PROGE Inc. | United States, Canada; PSN release | MobyGames |
| Cutscenes by | Shirogumi, Inc. | United States, Canada; PSN release | MobyGames |
| Motion Capture by | Katsugekiza Inc. | United States, Canada; PSN release | MobyGames |
| Additional Music by | Soundgraffiti Studio Inc. | United States, Canada; PSN release | MobyGames |
| Voice Recording by | Just Cause Productions, Inc. | United States, Canada; PSN release | MobyGames |
| Writing by | Storyriders Co., Ltd. | United States, Canada; PSN release | MobyGames |
| Testing by | Pole To Win Co., Ltd. | United States, Canada; PSN release | MobyGames |
| Media Type | Blu-Ray Disc | PlayStation 3 | MobyGames |
| Digital release format | Download | PlayStation 3 | MobyGames |
| Video Modes Supported | HDTV 720p | PlayStation 3 | MobyGames |
| Video Modes Supported | HD Video Output | PlayStation 3 | MobyGames |
| Sound Capabilities | Dolby Digital | PlayStation 3 | MobyGames |
| Input Devices Required | Gamepad | PlayStation 3 | MobyGames |
| Input Devices Supported/Optional | Gamepad | PlayStation 3 | MobyGames |
| Input Devices Supported/Optional | Headset Compatible | PlayStation 3 | MobyGames |
| Input Device Features Supported | Vibration | PlayStation 3 | MobyGames |
| Gamepads Supported | DualShock 3 | PlayStation 3 | MobyGames |
| Multiplayer Options | Internet | PlayStation 3 | MobyGames |
| Multiplayer Game Modes | Co-Op | PlayStation 3 | MobyGames |
| Number of Offline Players | 1 Player | PlayStation 3 | MobyGames |
| Number of Online Players | 2 Players | PlayStation 3 | MobyGames |
| PlayStation Network | Add-on support | PlayStation 3 | MobyGames |
| PlayStation Network | Lobbies/Matchmaking | PlayStation 3 | MobyGames |
| PlayStation Network | Messaging/Friend invite in game | PlayStation 3 | MobyGames |
| PlayStation Network | Multiplayer | PlayStation 3 | MobyGames |
| PlayStation Network | Trophies | PlayStation 3 | MobyGames |
| PlayStation Network | Voice Chat | PlayStation 3 | MobyGames |
| Genre | Horror | North America | PriceCharting |
| Developer | Capcom | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Mature | North America | PriceCharting |
| Model number | #BLUS-31051 | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Capcom | North America | PriceCharting |
| Developer | TOSE | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Capcom | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2013-05-21 | Brazil; Retail release | MobyGames |
| 2013-05-21 | Canada; Retail release | MobyGames |
| 2013-05-21 | United States; Retail release | MobyGames |
| 2013-05-21 | United States, Canada; PSN release | MobyGames |
| 2013-05-24 | PAL | PriceCharting |
| 2013-05-21 | North America | PriceCharting |
| May 21, 2013 | North America | PriceCharting |
| May 24, 2013 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| Sony PN | BLUS-31051SA | Brazil; Retail release | MobyGames |
| UPC-A | 013388932115 | Brazil; Retail release | MobyGames |
| UPC-A | 013388912162 | Canada; Retail release | MobyGames |
| Sony PN | BLUS-31051F | Canada; Retail release | MobyGames |
| eBay Product ID | 24015092357 | Canada; Retail release | MobyGames |
| UPC-A | 013388340705 | United States; Retail release | MobyGames |
| Sony PN | BLUS-31051 | United States; Retail release | MobyGames |
| eBay Product ID | 170325978 | United States; Retail release | MobyGames |
| ASIN | B00B59L9T6 | United States; Retail release | MobyGames |
| upc | 013388932115 | North America | PriceCharting |
| asin | B00B59L9T6 | North America | PriceCharting |
| epid | 170325978 | North America | PriceCharting |
| model | #BLUS-31051 | North America | PriceCharting |
| upc | 013388340705 | North America | PriceCharting |
| upc | 5055060929285 | PAL | PriceCharting |
| ean | 5055060929285 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting