ZYPHER XPGaming news, guides, retro deep dives & collecting

Guides

Fable III Weapon Upgrades: Carry the Weapon That Needs the Work

Bonesmasher’s undead requirement shows why the equipped weapon matters. Check Legendary objectives in Fable III’s Armoury before planning the next fight.

By Zypher Published 4 min read

Shop this story
Reader options
Make yourself comfortableReading list 0

Your place is remembered on this device.

Complete Fable III Xbox 360 back cover, including the historical My Weapon My Friend weapon-evolution panel

ZYPHER XP | WEAPON GUIDE

Bonesmasher has a very specific request: kill 300 undead. In Fable III for Xbox 360, those kills do not count for that weapon's objective if you make them with something else. Albion can be thoroughly safer while the weapon you meant to improve has gained absolutely nothing from the exercise.

The useful habit is to check the weapon before planning the fight. This guide concerns the original Xbox 360 game's weapon upgrades and Sanctuary controls. It does not promise a particular random weapon drop, an online trading partner or content included with a used copy.

Featured image: complete Fable III Xbox 360 back cover. Its weapon-evolution panel illustrates the original release; the online labels are historical packaging. Used with permission from Microsoft.

Two kinds of weapon development deserve different plans

The original Microsoft manual distinguishes Heroic weapons, whose appearance responds to how you fight, from Legendary weapons, whose listed objectives grant added properties. Those properties can include more damage or another bonus.

Our practical distinction is between developing a weapon through your habits and deliberately pursuing a stated requirement. With a Legendary weapon, the description gives you something concrete to plan around. Read that requirement before deciding what the next combat session is supposed to achieve.

A weapon can appeal for several reasons at once. You might like its appearance, prefer how it handles, or want a particular upgrade. Pick which reason is driving today's choice. Otherwise, it is easy to equip a favorite automatically and spend the evening working toward an entirely different weapon's goal in your head.

Inspect it in the Armoury, then equip it

Once the Sanctuary is available, Start takes you there. In its Armoury, approach a weapon and press A to inspect it, then Y to see its possible upgrades. The Armoury also lets you equip a weapon and examine its properties.

Make those two separate checks. Inspecting the item tells you what you want. Equipping it sets up the attempt. Looking at a requirement and immediately leaving with the old loadout is a surprisingly efficient way to misunderstand your own progress.

Before heading out, write a short note with the weapon's name and the exact objective you are pursuing. Keep the wording specific. “Work on weapons” is not much of a plan; “use Bonesmasher for its undead requirement” tells you what to carry and what kind of encounter is relevant.

Complete North American Fable III Xbox 360 front cover showing the Hero carrying a sword and pistol
Fable III, original Xbox 360 front cover. The pictured weapons identify the game, not a guarantee that a named Legendary weapon comes with a particular save or store copy. Used with permission from Microsoft.

Let the actual objective decide what counts

The manual makes the equipped-weapon requirement explicit. Use that rule when deciding what the next encounter is meant to accomplish.

That example is a good reason to stop treating every victory as interchangeable. If your goal is simply to finish an encounter, use the approach you prefer. If the goal is a weapon's specific upgrade, judge the action against the requirement instead. Winning the fight and advancing that objective can be different outcomes.

A sword's speed and a hammer's heavier, slower swings make them different tools. The manual also contrasts quicker-reloading pistols with harder-hitting, slower-reloading rifles. Consider whether the weapon fits the fight as well as the upgrade you want. If you switch to another weapon to handle an encounter, remember that the upgrade plan may need to wait.

Do not assume another Legendary weapon uses the same enemy type or target as Bonesmasher. Check each one's own upgrade description. The example explains why the equipped weapon matters; it is not a universal shopping list for every weapon in the game.

Check progress before turning an evening into a grind

Our suggested routine is short: inspect the objective, equip the intended weapon, play a manageable session, then return and compare the weapon's displayed information with your note. This is a planning method, not a claim that Zypher tested a particular farming route or measured an optimal completion time.

If the result is not what you expected, check the basics before committing to a much longer session. Confirm the weapon name and reread the requirement. Avoid assuming that an action qualified merely because it looked close enough in the middle of combat.

When you change equipment for the next quest, change the note too. Keep finished objectives separate from the one you are currently chasing. That way, returning to a weapon after several sessions starts with a clear requirement instead of trying to remember which creatures you defeated with which gun.

Return to Albion with the right edition

See Fable III for Xbox 360 at Zypher and check the selected copy's condition and included items. This guide covers the game's weapon system; a physical listing does not promise a developed Hero, a particular weapon collection or downloadable extras. Making room for another adventure? Sell your old games to Zypher through the current Buy List process.

THE ZYPHER STORE

Want to play it? Shop Zypher.

These games are mentioned in this story and sold by Zypher Trading. Choose your platform and condition on the product page.