Full Auto 2: Battlelines
About the Game
Full Auto 2: Battlelines is the sequel to the auto racing combat game Full Auto , that debuted in February of 2006 on the Xbox 360. The PSP version of the sequel builds on the PS3 version but removes a few features for obvious reasons, resulting in more primitive damage modeling on the cars, less detailed environments and less multiplayer modes.
Gameplay & Core Systems
This version does add new gameplay modes, new cars, weapons and a different storyline. The PSP version focuses more on the Twisted Metal-style combat gameplay. The goals change from level to level, but most time they require eliminating a set number of enemies, or blowing up specific targets, random objects, or oncoming traffic. The experience includes two general game modes: Racing and Arena. The 'Unwreck' feature is also present and it allows players to rewind time.
Standout Features
- The PSP version of the sequel builds on the PS3 version but removes a few features for obvious reasons, resulting in more primitive damage modeling on the cars, less detailed environments and less multiplayer modes.
- This version does add new gameplay modes, new cars, weapons and a different storyline.
- Unwreck: The 'Unwreck' feature is also present and it allows players to rewind time.
- Head-On: Players can race or fight in a free-for-all arena or as part of a team in multiplayer modes such as Head-On, Down & Back, as well as Arena Deathmatch.
- Full Auto 2: Battlelines is the sequel to the auto racing combat game Full Auto , that debuted in February of 2006 on the Xbox 360.
- Twisted Metal-style: The PSP version focuses more on the Twisted Metal-style combat gameplay.
- The goals change from level to level, but most time they require eliminating a set number of enemies, or blowing up specific targets, random objects, or oncoming traffic.
- Racing: The experience includes two general game modes: Racing and Arena.
Modes & Ways to Play
This version does add new gameplay modes, new cars, weapons and a different storyline. The experience includes two general game modes: Racing and Arena. The experience includes four-player Ad Hoc multiplayer. Players can race or fight in a free-for-all arena or as part of a team in multiplayer modes such as Head-On, Down & Back, as well as Arena Deathmatch.
Player support includes Ad Hoc, Free-for-all / One-on-one (VS), and Team.
Presentation & Atmosphere
The environment is however much less interactive.



