Mafia III
About the Game
Mafia III is the third main game in the crime series with free-roaming gameplay combining fighting, shooting and racing, on foot and using vehicles. This time the protagonist is Lincoln Clay. He is a veteran of the Vietnam War and part of a black mob. The game is set in 1968 in New Bordeaux, a fictional environment inspired by New Orleans, which consists of ten districts.
Story & Setting
There is Cassandra who leads the Haitian mob, Thomas Burke with ties to the IRA and the Italian gangster Vito Scalleta, the protagonist of Mafia II , who had to leave Empire Bay after killing the don Falcone.
Gameplay & Core Systems
As in the previous games there is free-roaming gameplay where any vehicle can be stolen and driven. Different types of gameplay styles are possible, involving melee fights or ranged gunplay, with brute force or using a stealth approach combined with a cover system. Large buildings are often used for missions played inside that specific location. Not all missions are scripted, some events are triggered based on actions in the environment or attacks by hit squads.
Standout Features
- New Bordeaux: The game is set in 1968 in New Bordeaux, a fictional environment inspired by New Orleans, which consists of ten districts.
- Clay is out for revenge to destroy the Marcano family and seize control of New Bordeaux.
- Next to the various missions there is a larger, faction/assets system where decisions influence the alliance with three important characters.
- Territory does not only provide an income, each faction assigned to it also provides different types of services such as muscle, providing cars and locations or arms dealers, sabotaging phone lines to prevent back-up, bribing the police etc. similar to a skill tree where new abilities are unlocked.
- As in the previous games there is free-roaming gameplay where any vehicle can be stolen and driven.
- Different types of gameplay styles are possible, involving melee fights or ranged gunplay, with brute force or using a stealth approach combined with a cover system.
- Enemies can be lured away by whistling.
- NPCs will often report crimes and they can be killed to prevent this, but this often leads to a chain reaction.
Presentation & Atmosphere
Each faction also provides a constant stream of missions in the open world with a cash reward. Not all missions are scripted, some events are triggered based on actions in the environment or attacks by hit squads.
