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Metroid: Other M | Nintendo Wii

Metroid: Other M | Nintendo Wii

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Metroid: Other M

Wii

Metroid: Other M

About the Game

Metoid: Other M follows recent console releases of Metroid games by being developed, like the Metroid Prime trilogy, by a studio outside of Nintendo. This time, rather than being handed to what, at the time, was a rookie studio, Metriod: Other M has been developed by veteran developer Team Ninja, notable for Dead or Alive and the Ninja Gaiden series. Other M takes place, chronologically, after the events of Super Metroid , and before the events of Metroid Fusion .

Story & Setting

This is in addition to the plot device that she doesn't use anything until authorized. New to the franchise is ample use of cinematic cut-scenes, which are used to tell the back story of Samus, her past with Adam Malkovich, and her former military association. Also, rare for a Nintendo title, is ample spoken dialog from the title character--both in cinematics and story sequences, as well as monologues detailing Samus' perceptions and feelings through the story.

Gameplay & Core Systems

Per the gameplay story, Samus is largely considered to already have many of her suit's abilities (such as missiles and bombs) in tact, but doesn't use them until Adam gives the authorization. A major part of the experience is a return to the side-scrolling gameplay of classic 2-D Metroid games, but in a hybrid form which also includes first-person shooter segments (utilized simply by pointing the Wii Remote at the television), and even 3rd-person “over the shoulder” segments for very small rooms. The over-the-shoulder 3rd-person view is mostly used for exploration of small rooms, and not combat. As a staple of the series, Samus can again build up her armaments and weapons by collecting items found by exploring the game. For the first time, Samus Aran’s overall agility is more in-line with her Super Smash Bros form than most previous Metroid titles and her combat catalog now includes finishing moves, dodges, and grapple attacks.

Standout Features

  • Samus: In first-person mode, Samus can lock on to enemies to fire missiles.
  • Team Ninja’s: All the new moves are designed around simplicity and speed--sometimes operating automatically if the right button is held--and the game’s combat has the arcade-intense feel of Team Ninja’s more recent Ninja Gaiden titles.

Modes & Ways to Play

Targeting enemies is typically just a matter of aiming in the right direction, and specific shots are automatic in 2-D mode.

Presentation & Atmosphere

The Morph Ball returns, as expected, and operates in a similar manner to the popular Metroid Prime titles, with the camera zoomed in extremely close in tight environments.

Display support includes Progressive Scan (480p). Audio support includes Dolby Pro Logic II.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Metroid: Other M | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by Nintendo Co., Ltd. United States, Canada, Mexico MobyGames
Developed by Team Ninja United States, Canada, Mexico MobyGames
Developed by Nintendo SPD United States, Canada, Mexico MobyGames
Distributed by Nintendo of America Inc. United States, Canada, Mexico MobyGames
Additional Graphics by NTT Media Lab United States, Canada, Mexico MobyGames
Additional Graphics by Polygon Pictures Inc. United States, Canada, Mexico MobyGames
Additional Graphics by Shirogumi, Inc. United States, Canada, Mexico MobyGames
Additional Graphics by N-DESIGN Inc. United States, Canada, Mexico MobyGames
Additional Graphics by pH studio United States, Canada, Mexico MobyGames
Additional Graphics by Terabyte Inc. United States, Canada, Mexico MobyGames
Additional Graphics by Studio Solari, Inc. United States, Canada, Mexico MobyGames
Additional Graphics by Dynamo Pictures, Inc. United States, Canada, Mexico MobyGames
Additional Graphics by XAX Entertainment Inc. United States, Canada, Mexico MobyGames
Additional Graphics by Premium Agency Inc. United States, Canada, Mexico MobyGames
Additional Graphics by Rivers Studio, Inc. United States, Canada, Mexico MobyGames
Cutscenes by D-Rockets Co., Ltd. United States, Canada, Mexico MobyGames
Cutscenes by Taiyo Kikaku Co. Ltd. United States, Canada, Mexico MobyGames
Motion Capture by Newteles Co., Ltd. United States, Canada, Mexico MobyGames
Motion Capture by Digital Frontier Inc. United States, Canada, Mexico MobyGames
Sound by Alive Co., Ltd. United States, Canada, Mexico MobyGames
Additional Sound by Imagica Corp. United States, Canada, Mexico MobyGames
Additional Sound by Digital Skip Station, Inc. United States, Canada, Mexico MobyGames
Additional Sound by Avaco Creative Studios Inc. United States, Canada, Mexico MobyGames
Voice Recording by Bad Animals, Inc. United States, Canada, Mexico MobyGames
Casting by Neo Agency Co., Ltd. United States, Canada, Mexico MobyGames
Testing by Mario Club, Inc. United States, Canada, Mexico MobyGames
Published by Nintendo Co., Ltd. Germany MobyGames
Developed by Nintendo SPD Germany MobyGames
Developed by Team Ninja Germany MobyGames
Distributed by Nintendo of Europe GmbH Germany MobyGames
Additional Graphics by NTT Media Lab Germany MobyGames
Additional Graphics by Polygon Pictures Inc. Germany MobyGames
Additional Graphics by N-DESIGN Inc. Germany MobyGames
Additional Graphics by pH studio Germany MobyGames
Additional Graphics by Shirogumi, Inc. Germany MobyGames
Additional Graphics by Terabyte Inc. Germany MobyGames
Additional Graphics by Studio Solari, Inc. Germany MobyGames
Additional Graphics by Dynamo Pictures, Inc. Germany MobyGames
Additional Graphics by XAX Entertainment Inc. Germany MobyGames
Additional Graphics by Premium Agency Inc. Germany MobyGames
Additional Graphics by Rivers Studio, Inc. Germany MobyGames
Cutscenes by D-Rockets Co., Ltd. Germany MobyGames
Cutscenes by Taiyo Kikaku Co. Ltd. Germany MobyGames
Motion Capture by Newteles Co., Ltd. Germany MobyGames
Motion Capture by Digital Frontier Inc. Germany MobyGames
Sound by Alive Co., Ltd. Germany MobyGames
Additional Sound by Imagica Corp. Germany MobyGames
Additional Sound by Digital Skip Station, Inc. Germany MobyGames
Additional Sound by Avaco Creative Studios Inc. Germany MobyGames
Casting by Neo Agency Co., Ltd. Germany MobyGames
Testing by Mario Club, Inc. Germany MobyGames
Published by Nintendo Co., Ltd. France MobyGames
Developed by Team Ninja France MobyGames
Developed by Nintendo SPD France MobyGames
Distributed by Nintendo France SARL France MobyGames
Distributed by Nintendo of Europe GmbH France MobyGames
Additional Graphics by N-DESIGN Inc. France MobyGames
Additional Graphics by Polygon Pictures Inc. France MobyGames
Additional Graphics by Shirogumi, Inc. France MobyGames
Additional Graphics by pH studio France MobyGames
Additional Graphics by NTT Media Lab France MobyGames
Additional Graphics by Terabyte Inc. France MobyGames
Additional Graphics by Studio Solari, Inc. France MobyGames
Additional Graphics by Dynamo Pictures, Inc. France MobyGames
Additional Graphics by XAX Entertainment Inc. France MobyGames
Additional Graphics by Premium Agency Inc. France MobyGames
Additional Graphics by Rivers Studio, Inc. France MobyGames
Cutscenes by Taiyo Kikaku Co. Ltd. France MobyGames
Cutscenes by D-Rockets Co., Ltd. France MobyGames
Motion Capture by Newteles Co., Ltd. France MobyGames
Motion Capture by Digital Frontier Inc. France MobyGames
Sound by Alive Co., Ltd. France MobyGames
Additional Sound by Imagica Corp. France MobyGames
Additional Sound by Digital Skip Station, Inc. France MobyGames
Additional Sound by Avaco Creative Studios Inc. France MobyGames
Casting by Neo Agency Co., Ltd. France MobyGames
Testing by Mario Club, Inc. France MobyGames
Published by Nintendo Co., Ltd. United Kingdom MobyGames
Developed by Team Ninja United Kingdom MobyGames
Developed by Nintendo SPD United Kingdom MobyGames
Distributed by Nintendo of Europe GmbH United Kingdom MobyGames
Distributed by Nintendo UK United Kingdom MobyGames
Additional Graphics by NTT Media Lab United Kingdom MobyGames
Additional Graphics by Polygon Pictures Inc. United Kingdom MobyGames
Additional Graphics by Shirogumi, Inc. United Kingdom MobyGames
Additional Graphics by N-DESIGN Inc. United Kingdom MobyGames
Additional Graphics by Terabyte Inc. United Kingdom MobyGames
Additional Graphics by pH studio United Kingdom MobyGames
Additional Graphics by Studio Solari, Inc. United Kingdom MobyGames
Additional Graphics by Dynamo Pictures, Inc. United Kingdom MobyGames
Additional Graphics by XAX Entertainment Inc. United Kingdom MobyGames
Additional Graphics by Premium Agency Inc. United Kingdom MobyGames
Additional Graphics by Rivers Studio, Inc. United Kingdom MobyGames
Cutscenes by D-Rockets Co., Ltd. United Kingdom MobyGames
Cutscenes by Taiyo Kikaku Co. Ltd. United Kingdom MobyGames
Motion Capture by Newteles Co., Ltd. United Kingdom MobyGames
Motion Capture by Digital Frontier Inc. United Kingdom MobyGames
Sound by Alive Co., Ltd. United Kingdom MobyGames
Additional Sound by Imagica Corp. United Kingdom MobyGames
Additional Sound by Digital Skip Station, Inc. United Kingdom MobyGames
Additional Sound by Avaco Creative Studios Inc. United Kingdom MobyGames
Casting by Neo Agency Co., Ltd. United Kingdom MobyGames
Testing by Mario Club, Inc. United Kingdom MobyGames
Published by Nintendo Co., Ltd. The Netherlands MobyGames
Developed by Nintendo SPD The Netherlands MobyGames
Developed by Team Ninja The Netherlands MobyGames
Distributed by Nintendo of Europe GmbH The Netherlands MobyGames
Additional Graphics by NTT Media Lab The Netherlands MobyGames
Additional Graphics by N-DESIGN Inc. The Netherlands MobyGames
Additional Graphics by pH studio The Netherlands MobyGames
Additional Graphics by Polygon Pictures Inc. The Netherlands MobyGames
Additional Graphics by Shirogumi, Inc. The Netherlands MobyGames
Additional Graphics by Terabyte Inc. The Netherlands MobyGames
Additional Graphics by Studio Solari, Inc. The Netherlands MobyGames
Additional Graphics by Dynamo Pictures, Inc. The Netherlands MobyGames
Additional Graphics by XAX Entertainment Inc. The Netherlands MobyGames
Additional Graphics by Premium Agency Inc. The Netherlands MobyGames
Additional Graphics by Rivers Studio, Inc. The Netherlands MobyGames
Cutscenes by Taiyo Kikaku Co. Ltd. The Netherlands MobyGames
Cutscenes by D-Rockets Co., Ltd. The Netherlands MobyGames
Motion Capture by Newteles Co., Ltd. The Netherlands MobyGames
Motion Capture by Digital Frontier Inc. The Netherlands MobyGames
Sound by Alive Co., Ltd. The Netherlands MobyGames
Additional Sound by Digital Skip Station, Inc. The Netherlands MobyGames
Additional Sound by Imagica Corp. The Netherlands MobyGames
Additional Sound by Avaco Creative Studios Inc. The Netherlands MobyGames
Voice Recording by Bad Animals, Inc. The Netherlands MobyGames
Casting by Neo Agency Co., Ltd. The Netherlands MobyGames
Testing by Mario Club, Inc. The Netherlands MobyGames
Media Type Wii Optical Disc Wii MobyGames
Video Modes Supported Progressive Scan (480p) Wii MobyGames
Video Modes Supported PAL 50Hz Wii MobyGames
Video Modes Supported PAL 60Hz Wii MobyGames
Sound Capabilities Dolby Pro Logic II Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Number of Offline Players 1 Player Wii MobyGames
Original game disc count 1 North America MobyGames
Genre Action & Adventure North America PriceCharting
Also compatible on Wii U North America PriceCharting
Developer Team Ninja/Nintendo SPD North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Teen North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Nintendo North America PriceCharting
Developer Team Ninja Japan PriceCharting
Disc count (PriceCharting) 1 game disc Japan PriceCharting
Genre Action & Adventure Japan PriceCharting
Player count 1 player Japan PriceCharting
Publisher Nintendo Japan PriceCharting
Also compatible on PAL Wii U PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2010-08-31 United States, Canada, Mexico MobyGames
2010-09-03 Germany MobyGames
2010-09-03 France MobyGames
2010-09-03 United Kingdom MobyGames
2010-09-03 The Netherlands MobyGames
2010-09-03 Japan PriceCharting
2010-08-31 North America PriceCharting
August 31, 2010 North America PriceCharting
September 3, 2010 Japan PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
Nintendo Media PN RVL-R30E-USA United States, Canada, Mexico MobyGames
UPC-A 045496901912 United States, Canada, Mexico MobyGames
eBay Product ID 73546846 United States, Canada, Mexico MobyGames
UPC-A 045496369064 France MobyGames
eBay Product ID 1000925323 France MobyGames
UPC-A 045496901912 United Kingdom MobyGames
eBay Product ID 73546846 United Kingdom MobyGames
Nintendo Media PN RVL-R3OP-EUR-E0 The Netherlands MobyGames
UPC-A 045496369071 The Netherlands MobyGames
asin B002BSC4ZS North America PriceCharting
epid 73546846 North America PriceCharting
upc 045496901912 North America PriceCharting
upc 4902370518351 Japan PriceCharting
ean 4902370518351 Japan PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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