Metroid: Other M
About the Game
Metoid: Other M follows recent console releases of Metroid games by being developed, like the Metroid Prime trilogy, by a studio outside of Nintendo. This time, rather than being handed to what, at the time, was a rookie studio, Metriod: Other M has been developed by veteran developer Team Ninja, notable for Dead or Alive and the Ninja Gaiden series. Other M takes place, chronologically, after the events of Super Metroid , and before the events of Metroid Fusion .
Story & Setting
This is in addition to the plot device that she doesn't use anything until authorized. New to the franchise is ample use of cinematic cut-scenes, which are used to tell the back story of Samus, her past with Adam Malkovich, and her former military association. Also, rare for a Nintendo title, is ample spoken dialog from the title character--both in cinematics and story sequences, as well as monologues detailing Samus' perceptions and feelings through the story.
Gameplay & Core Systems
Per the gameplay story, Samus is largely considered to already have many of her suit's abilities (such as missiles and bombs) in tact, but doesn't use them until Adam gives the authorization. A major part of the experience is a return to the side-scrolling gameplay of classic 2-D Metroid games, but in a hybrid form which also includes first-person shooter segments (utilized simply by pointing the Wii Remote at the television), and even 3rd-person “over the shoulder” segments for very small rooms. The over-the-shoulder 3rd-person view is mostly used for exploration of small rooms, and not combat. As a staple of the series, Samus can again build up her armaments and weapons by collecting items found by exploring the game. For the first time, Samus Aran’s overall agility is more in-line with her Super Smash Bros form than most previous Metroid titles and her combat catalog now includes finishing moves, dodges, and grapple attacks.
Standout Features
- Samus: In first-person mode, Samus can lock on to enemies to fire missiles.
- Team Ninja’s: All the new moves are designed around simplicity and speed--sometimes operating automatically if the right button is held--and the game’s combat has the arcade-intense feel of Team Ninja’s more recent Ninja Gaiden titles.
Modes & Ways to Play
Targeting enemies is typically just a matter of aiming in the right direction, and specific shots are automatic in 2-D mode.
Presentation & Atmosphere
The Morph Ball returns, as expected, and operates in a similar manner to the popular Metroid Prime titles, with the camera zoomed in extremely close in tight environments.
Display support includes Progressive Scan (480p). Audio support includes Dolby Pro Logic II.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Metroid: Other M | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo Co., Ltd. | United States, Canada, Mexico | MobyGames |
| Developed by | Team Ninja | United States, Canada, Mexico | MobyGames |
| Developed by | Nintendo SPD | United States, Canada, Mexico | MobyGames |
| Distributed by | Nintendo of America Inc. | United States, Canada, Mexico | MobyGames |
| Additional Graphics by | NTT Media Lab | United States, Canada, Mexico | MobyGames |
| Additional Graphics by | Polygon Pictures Inc. | United States, Canada, Mexico | MobyGames |
| Additional Graphics by | Shirogumi, Inc. | United States, Canada, Mexico | MobyGames |
| Additional Graphics by | N-DESIGN Inc. | United States, Canada, Mexico | MobyGames |
| Additional Graphics by | pH studio | United States, Canada, Mexico | MobyGames |
| Additional Graphics by | Terabyte Inc. | United States, Canada, Mexico | MobyGames |
| Additional Graphics by | Studio Solari, Inc. | United States, Canada, Mexico | MobyGames |
| Additional Graphics by | Dynamo Pictures, Inc. | United States, Canada, Mexico | MobyGames |
| Additional Graphics by | XAX Entertainment Inc. | United States, Canada, Mexico | MobyGames |
| Additional Graphics by | Premium Agency Inc. | United States, Canada, Mexico | MobyGames |
| Additional Graphics by | Rivers Studio, Inc. | United States, Canada, Mexico | MobyGames |
| Cutscenes by | D-Rockets Co., Ltd. | United States, Canada, Mexico | MobyGames |
| Cutscenes by | Taiyo Kikaku Co. Ltd. | United States, Canada, Mexico | MobyGames |
| Motion Capture by | Newteles Co., Ltd. | United States, Canada, Mexico | MobyGames |
| Motion Capture by | Digital Frontier Inc. | United States, Canada, Mexico | MobyGames |
| Sound by | Alive Co., Ltd. | United States, Canada, Mexico | MobyGames |
| Additional Sound by | Imagica Corp. | United States, Canada, Mexico | MobyGames |
| Additional Sound by | Digital Skip Station, Inc. | United States, Canada, Mexico | MobyGames |
| Additional Sound by | Avaco Creative Studios Inc. | United States, Canada, Mexico | MobyGames |
| Voice Recording by | Bad Animals, Inc. | United States, Canada, Mexico | MobyGames |
| Casting by | Neo Agency Co., Ltd. | United States, Canada, Mexico | MobyGames |
| Testing by | Mario Club, Inc. | United States, Canada, Mexico | MobyGames |
| Published by | Nintendo Co., Ltd. | Germany | MobyGames |
| Developed by | Nintendo SPD | Germany | MobyGames |
| Developed by | Team Ninja | Germany | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Germany | MobyGames |
| Additional Graphics by | NTT Media Lab | Germany | MobyGames |
| Additional Graphics by | Polygon Pictures Inc. | Germany | MobyGames |
| Additional Graphics by | N-DESIGN Inc. | Germany | MobyGames |
| Additional Graphics by | pH studio | Germany | MobyGames |
| Additional Graphics by | Shirogumi, Inc. | Germany | MobyGames |
| Additional Graphics by | Terabyte Inc. | Germany | MobyGames |
| Additional Graphics by | Studio Solari, Inc. | Germany | MobyGames |
| Additional Graphics by | Dynamo Pictures, Inc. | Germany | MobyGames |
| Additional Graphics by | XAX Entertainment Inc. | Germany | MobyGames |
| Additional Graphics by | Premium Agency Inc. | Germany | MobyGames |
| Additional Graphics by | Rivers Studio, Inc. | Germany | MobyGames |
| Cutscenes by | D-Rockets Co., Ltd. | Germany | MobyGames |
| Cutscenes by | Taiyo Kikaku Co. Ltd. | Germany | MobyGames |
| Motion Capture by | Newteles Co., Ltd. | Germany | MobyGames |
| Motion Capture by | Digital Frontier Inc. | Germany | MobyGames |
| Sound by | Alive Co., Ltd. | Germany | MobyGames |
| Additional Sound by | Imagica Corp. | Germany | MobyGames |
| Additional Sound by | Digital Skip Station, Inc. | Germany | MobyGames |
| Additional Sound by | Avaco Creative Studios Inc. | Germany | MobyGames |
| Casting by | Neo Agency Co., Ltd. | Germany | MobyGames |
| Testing by | Mario Club, Inc. | Germany | MobyGames |
| Published by | Nintendo Co., Ltd. | France | MobyGames |
| Developed by | Team Ninja | France | MobyGames |
| Developed by | Nintendo SPD | France | MobyGames |
| Distributed by | Nintendo France SARL | France | MobyGames |
| Distributed by | Nintendo of Europe GmbH | France | MobyGames |
| Additional Graphics by | N-DESIGN Inc. | France | MobyGames |
| Additional Graphics by | Polygon Pictures Inc. | France | MobyGames |
| Additional Graphics by | Shirogumi, Inc. | France | MobyGames |
| Additional Graphics by | pH studio | France | MobyGames |
| Additional Graphics by | NTT Media Lab | France | MobyGames |
| Additional Graphics by | Terabyte Inc. | France | MobyGames |
| Additional Graphics by | Studio Solari, Inc. | France | MobyGames |
| Additional Graphics by | Dynamo Pictures, Inc. | France | MobyGames |
| Additional Graphics by | XAX Entertainment Inc. | France | MobyGames |
| Additional Graphics by | Premium Agency Inc. | France | MobyGames |
| Additional Graphics by | Rivers Studio, Inc. | France | MobyGames |
| Cutscenes by | Taiyo Kikaku Co. Ltd. | France | MobyGames |
| Cutscenes by | D-Rockets Co., Ltd. | France | MobyGames |
| Motion Capture by | Newteles Co., Ltd. | France | MobyGames |
| Motion Capture by | Digital Frontier Inc. | France | MobyGames |
| Sound by | Alive Co., Ltd. | France | MobyGames |
| Additional Sound by | Imagica Corp. | France | MobyGames |
| Additional Sound by | Digital Skip Station, Inc. | France | MobyGames |
| Additional Sound by | Avaco Creative Studios Inc. | France | MobyGames |
| Casting by | Neo Agency Co., Ltd. | France | MobyGames |
| Testing by | Mario Club, Inc. | France | MobyGames |
| Published by | Nintendo Co., Ltd. | United Kingdom | MobyGames |
| Developed by | Team Ninja | United Kingdom | MobyGames |
| Developed by | Nintendo SPD | United Kingdom | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom | MobyGames |
| Distributed by | Nintendo UK | United Kingdom | MobyGames |
| Additional Graphics by | NTT Media Lab | United Kingdom | MobyGames |
| Additional Graphics by | Polygon Pictures Inc. | United Kingdom | MobyGames |
| Additional Graphics by | Shirogumi, Inc. | United Kingdom | MobyGames |
| Additional Graphics by | N-DESIGN Inc. | United Kingdom | MobyGames |
| Additional Graphics by | Terabyte Inc. | United Kingdom | MobyGames |
| Additional Graphics by | pH studio | United Kingdom | MobyGames |
| Additional Graphics by | Studio Solari, Inc. | United Kingdom | MobyGames |
| Additional Graphics by | Dynamo Pictures, Inc. | United Kingdom | MobyGames |
| Additional Graphics by | XAX Entertainment Inc. | United Kingdom | MobyGames |
| Additional Graphics by | Premium Agency Inc. | United Kingdom | MobyGames |
| Additional Graphics by | Rivers Studio, Inc. | United Kingdom | MobyGames |
| Cutscenes by | D-Rockets Co., Ltd. | United Kingdom | MobyGames |
| Cutscenes by | Taiyo Kikaku Co. Ltd. | United Kingdom | MobyGames |
| Motion Capture by | Newteles Co., Ltd. | United Kingdom | MobyGames |
| Motion Capture by | Digital Frontier Inc. | United Kingdom | MobyGames |
| Sound by | Alive Co., Ltd. | United Kingdom | MobyGames |
| Additional Sound by | Imagica Corp. | United Kingdom | MobyGames |
| Additional Sound by | Digital Skip Station, Inc. | United Kingdom | MobyGames |
| Additional Sound by | Avaco Creative Studios Inc. | United Kingdom | MobyGames |
| Casting by | Neo Agency Co., Ltd. | United Kingdom | MobyGames |
| Testing by | Mario Club, Inc. | United Kingdom | MobyGames |
| Published by | Nintendo Co., Ltd. | The Netherlands | MobyGames |
| Developed by | Nintendo SPD | The Netherlands | MobyGames |
| Developed by | Team Ninja | The Netherlands | MobyGames |
| Distributed by | Nintendo of Europe GmbH | The Netherlands | MobyGames |
| Additional Graphics by | NTT Media Lab | The Netherlands | MobyGames |
| Additional Graphics by | N-DESIGN Inc. | The Netherlands | MobyGames |
| Additional Graphics by | pH studio | The Netherlands | MobyGames |
| Additional Graphics by | Polygon Pictures Inc. | The Netherlands | MobyGames |
| Additional Graphics by | Shirogumi, Inc. | The Netherlands | MobyGames |
| Additional Graphics by | Terabyte Inc. | The Netherlands | MobyGames |
| Additional Graphics by | Studio Solari, Inc. | The Netherlands | MobyGames |
| Additional Graphics by | Dynamo Pictures, Inc. | The Netherlands | MobyGames |
| Additional Graphics by | XAX Entertainment Inc. | The Netherlands | MobyGames |
| Additional Graphics by | Premium Agency Inc. | The Netherlands | MobyGames |
| Additional Graphics by | Rivers Studio, Inc. | The Netherlands | MobyGames |
| Cutscenes by | Taiyo Kikaku Co. Ltd. | The Netherlands | MobyGames |
| Cutscenes by | D-Rockets Co., Ltd. | The Netherlands | MobyGames |
| Motion Capture by | Newteles Co., Ltd. | The Netherlands | MobyGames |
| Motion Capture by | Digital Frontier Inc. | The Netherlands | MobyGames |
| Sound by | Alive Co., Ltd. | The Netherlands | MobyGames |
| Additional Sound by | Digital Skip Station, Inc. | The Netherlands | MobyGames |
| Additional Sound by | Imagica Corp. | The Netherlands | MobyGames |
| Additional Sound by | Avaco Creative Studios Inc. | The Netherlands | MobyGames |
| Voice Recording by | Bad Animals, Inc. | The Netherlands | MobyGames |
| Casting by | Neo Agency Co., Ltd. | The Netherlands | MobyGames |
| Testing by | Mario Club, Inc. | The Netherlands | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | Wii | MobyGames |
| Video Modes Supported | PAL 50Hz | Wii | MobyGames |
| Video Modes Supported | PAL 60Hz | Wii | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | Wii | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii | MobyGames |
| Number of Offline Players | 1 Player | Wii | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Also compatible on | Wii U | North America | PriceCharting |
| Developer | Team Ninja/Nintendo SPD | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Teen | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Nintendo | North America | PriceCharting |
| Developer | Team Ninja | Japan | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | Action & Adventure | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | Nintendo | Japan | PriceCharting |
| Also compatible on | PAL Wii U | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2010-08-31 | United States, Canada, Mexico | MobyGames |
| 2010-09-03 | Germany | MobyGames |
| 2010-09-03 | France | MobyGames |
| 2010-09-03 | United Kingdom | MobyGames |
| 2010-09-03 | The Netherlands | MobyGames |
| 2010-09-03 | Japan | PriceCharting |
| 2010-08-31 | North America | PriceCharting |
| August 31, 2010 | North America | PriceCharting |
| September 3, 2010 | Japan | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| Nintendo Media PN | RVL-R30E-USA | United States, Canada, Mexico | MobyGames |
| UPC-A | 045496901912 | United States, Canada, Mexico | MobyGames |
| eBay Product ID | 73546846 | United States, Canada, Mexico | MobyGames |
| UPC-A | 045496369064 | France | MobyGames |
| eBay Product ID | 1000925323 | France | MobyGames |
| UPC-A | 045496901912 | United Kingdom | MobyGames |
| eBay Product ID | 73546846 | United Kingdom | MobyGames |
| Nintendo Media PN | RVL-R3OP-EUR-E0 | The Netherlands | MobyGames |
| UPC-A | 045496369071 | The Netherlands | MobyGames |
| asin | B002BSC4ZS | North America | PriceCharting |
| epid | 73546846 | North America | PriceCharting |
| upc | 045496901912 | North America | PriceCharting |
| upc | 4902370518351 | Japan | PriceCharting |
| ean | 4902370518351 | Japan | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting

