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Pokémon Colosseum | Nintendo GameCube

Pokémon Colosseum | Nintendo GameCube

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Pokémon Colosseum

GameCube

Pokémon Colosseum

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

A rescue mission in the Orre region

Pokémon Colosseum brings a story-driven adventure and a separate arena battle mode to GameCube. The campaign follows a young trainer travelling through Orre with Umbreon and Espeon, investigating an organization that has turned Pokémon into dangerous Shadow Pokémon. A companion who can recognize their hidden auras helps identify the creatures that need rescuing. The hero's Snag Machine gives him a way to capture those Pokémon from opposing trainers during battle. That ability ties the story directly to building a team: an important opponent can also be holding a Pokémon you want to save.

Two Pokémon, two decisions each turn

The campaign uses double battles, placing two of your Pokémon against the opposing pair. Commands still determine each creature's actions, but the second active partner gives a turn more possibilities. One Pokémon can support the other while its teammate attacks, or both can focus their efforts on a particular threat. Thinking about the pair matters as much as considering either creature alone. The question is not simply which move is strongest in isolation, but what your two choices accomplish together and how they leave the team positioned for the opponent's response.

Team preparation also includes items that can be used during battles, supplies for use between encounters and items held by individual Pokémon. Those choices give you ways to support a plan beyond the attack menu. A held item becomes part of how a particular team member works, while a usable supply can answer a problem that develops during an encounter. Because the campaign repeatedly tests pairs of Pokémon, the practical value of a resource depends partly on the partner beside its user. Building a useful team means considering those relationships across successive battles.

Snagging and helping Shadow Pokémon

Orre's campaign does not use wandering wild-Pokémon encounters as its regular collection method. New Shadow Pokémon instead appear in trainer battles, where your companion identifies them and the Snag Machine allows a capture attempt with a Poké Ball. That changes the purpose of an encounter containing one: defeating the opposing team is only part of what you may want to achieve. Paying attention to which creature can be rescued matters before finishing the fight. The collection is woven through the campaign's opponents, giving particular trainer encounters a significance beyond their immediate battle rewards.

A rescued Shadow Pokémon still needs help opening its heart. Using it in battle contributes to reducing its shadow gauge, with purification restoring it from the condition imposed on it. Shadow Pokémon can also enter Hyper Mode, bringing a risk of disobeying commands; the Call command brings them back out of that state. These mechanics make recovery an ongoing responsibility after the capture. Deciding when to bring a newly rescued creature into the active pair becomes part of both team management and the rescue mission, rather than treating a successful Snag as the end of its story.

Following the campaign and entering the arenas

Between battles, you explore towns, speak with characters and follow the investigation into the people responsible for the Shadow Pokémon. Travel between the main locations uses a map and short transitions, keeping the journey focused on the destinations and their encounters. The campaign supplies a continuing reason to meet the next trainers and examine the next town. You are building a usable group while pursuing the organization behind the crisis, so the story's forward movement and the team's development take place together, with new opponents testing the choices made along the way.

The separate Battle mode concentrates on competition in the game's arenas. It supports matches against the computer and local battles with other players, including four-player contests arranged as two teams of two. Each participant controls their own Pokémon in that team format. The story's trainer can enter Battle mode, and compatible teams from Pokémon Ruby or Pokémon Sapphire can also be used. This gives the arena side a different purpose from following the campaign: it is a place to test a prepared group, choose battle rules and see how a partnership works against another team.

Using a Ruby or Sapphire team requires the corresponding Game Boy Advance game, a compatible Game Boy Advance system and a Nintendo GameCube–Game Boy Advance link cable. Multiplayer arrangements using several handhelds need the appropriate game and cable for each participating system. The connection brings those trained Pokémon onto the television for Colosseum battles, extending the use of a team developed on the handheld. These linked options are additional to the GameCube story adventure; the handheld hardware and games serve the connectivity features and should be planned for separately when arranging that kind of session.

Rewards and a larger view of the battles

Certain battles award Pokécoupons that can be exchanged for useful items, including Technical Machines and held items. Those rewards provide another reason to keep improving a team and entering challenges. On screen, three-dimensional Pokémon models, arena settings and animated attacks give the command-based encounters a larger presentation than their handheld counterparts. The tactical decisions remain about the creatures, their moves and their partners, while the camera and effects show the results on the television. Together, the rescue campaign and configurable battles give those developing teams several different goals to work toward.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Pokémon Colosseum | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Nintendo of Europe GmbH United Kingdom MobyGames
Developed by Genius Sonority, Inc. United Kingdom MobyGames
Published by The Pokémon Company Japan; Pre-order release MobyGames
Developed by Genius Sonority, Inc. Japan; Pre-order release MobyGames
Distributed by Nintendo Co., Ltd. Japan; Pre-order release MobyGames
Published by The Pokémon Company Japan MobyGames
Developed by Genius Sonority, Inc. Japan MobyGames
Distributed by Nintendo Co., Ltd. Japan MobyGames
Published by Nintendo of America Inc. United States, Canada; Pre-order release MobyGames
Developed by Genius Sonority, Inc. United States, Canada; Pre-order release MobyGames
Published by Nintendo of America Inc. United States MobyGames
Developed by Genius Sonority, Inc. United States MobyGames
Published by Nintendo of Europe GmbH Germany MobyGames
Developed by Genius Sonority, Inc. Germany MobyGames
Published by Nintendo of Europe GmbH Finland MobyGames
Developed by Genius Sonority, Inc. Finland MobyGames
Distributed by Nintendo of Europe GmbH Finland MobyGames
Published by Nintendo of Europe GmbH Greece MobyGames
Developed by Genius Sonority, Inc. Greece MobyGames
Distributed by Nortec Multimedia A.E. Greece MobyGames
Published by Nintendo of Europe GmbH United Kingdom; Pokémon Colosseum Mega Pak MobyGames
Developed by Genius Sonority, Inc. United Kingdom; Pokémon Colosseum Mega Pak MobyGames
Video Modes Supported Progressive Scan (480p) GameCube MobyGames
Video Modes Supported PAL 50Hz GameCube MobyGames
Video Modes Supported PAL 60Hz GameCube MobyGames
Sound Capabilities Dolby Surround GameCube MobyGames
Input Devices Supported/Optional Game Boy Advance Compatible GameCube MobyGames
Multiplayer Options Same/Split-Screen GameCube MobyGames
Multiplayer Game Modes Free-for-all / One-on-one (VS) GameCube MobyGames
Multiplayer Game Modes Team GameCube MobyGames
Number of Offline Players 1-4 Players GameCube MobyGames
Miscellaneous Attributes e-Reader Compatible GameCube MobyGames
Original game disc count 1 North America MobyGames
Genre RPG North America PriceCharting
Also compatible on Wii North America PriceCharting
Developer Genius Sonority North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone North America PriceCharting
Player count 1-, 2-, or 4 player Simultaneous North America PriceCharting
Publisher Nintendo North America PriceCharting
Disc count (PriceCharting) 1 game disc Japan PriceCharting
Genre Action & Adventure Japan PriceCharting
Player count 1 player Japan PriceCharting
Publisher Nintendo Japan PriceCharting
Also compatible on PAL Wii PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Fighting PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2003-11-21 United Kingdom MobyGames
2003-11-21 Japan; Pre-order release MobyGames
2003-11-21 Japan MobyGames
2004-03-22 United States, Canada; Pre-order release MobyGames
2004-03-22 United States MobyGames
2004-05-14 Germany MobyGames
2004-05-14 Finland MobyGames
2004-05-14 Greece MobyGames
2004-05-14 United Kingdom; Pokémon Colosseum Mega Pak MobyGames
2004-02-10 North America PriceCharting
2003-11-21 Japan PriceCharting
2004-05-14 PAL PriceCharting
February 10, 2004 North America PriceCharting
November 21, 2003 Japan PriceCharting
May 14, 2004 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
eBay Product ID 20011032256 United Kingdom MobyGames
UPC-A 045496392482 United Kingdom MobyGames
Nintendo Media PN DL-DOL-GC6P-EUR United Kingdom MobyGames
ASIN B00009WAUF United Kingdom MobyGames
Nintendo Media PN DL-DOL-PCKJ-JPN Japan; Pre-order release MobyGames
EAN-13 4902370508741 Japan MobyGames
Nintendo Media PN DL-DOL-GC6J-JPN Japan MobyGames
eBay Product ID 1600430867 Japan MobyGames
UPC-A 045496961916 United States, Canada; Pre-order release MobyGames
Nintendo Media PN DL-DOL-PC6E-USA United States, Canada; Pre-order release MobyGames
Nintendo Media PN DL-DOL-GC6E-USA United States, Canada; Pre-order release MobyGames
ASIN B000YBAFFU United States, Canada; Pre-order release MobyGames
eBay Product ID 1300309877 United States, Canada; Pre-order release MobyGames
UPC-A 045496961350 United States MobyGames
Nintendo Media PN DL-DOL-GC6E-USA United States MobyGames
eBay Product ID 6484775 United States MobyGames
ASIN B00009WAUF United States MobyGames
UPC-A 045496392512 United Kingdom; Pokémon Colosseum Mega Pak MobyGames
Nintendo Media PN DOL-GC6P-UKV United Kingdom; Pokémon Colosseum Mega Pak MobyGames
eBay Product ID 5007551838 United Kingdom; Pokémon Colosseum Mega Pak MobyGames
asin B00009WAUF North America PriceCharting
epid 6484775 North America PriceCharting
upc 045496961350 North America PriceCharting
upc 045496961367 North America PriceCharting
upc 4902370508741 Japan PriceCharting
epid 114736795 PAL PriceCharting
upc 0045496392512 PAL PriceCharting
ean 4902370508741 Japan PriceCharting
ean 0045496392512 PAL PriceCharting
epid 114736795 PAL PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

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Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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