Pokémon Colosseum
Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.
Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.
A rescue mission in the Orre region
Pokémon Colosseum brings a story-driven adventure and a separate arena battle mode to GameCube. The campaign follows a young trainer travelling through Orre with Umbreon and Espeon, investigating an organization that has turned Pokémon into dangerous Shadow Pokémon. A companion who can recognize their hidden auras helps identify the creatures that need rescuing. The hero's Snag Machine gives him a way to capture those Pokémon from opposing trainers during battle. That ability ties the story directly to building a team: an important opponent can also be holding a Pokémon you want to save.
Two Pokémon, two decisions each turn
The campaign uses double battles, placing two of your Pokémon against the opposing pair. Commands still determine each creature's actions, but the second active partner gives a turn more possibilities. One Pokémon can support the other while its teammate attacks, or both can focus their efforts on a particular threat. Thinking about the pair matters as much as considering either creature alone. The question is not simply which move is strongest in isolation, but what your two choices accomplish together and how they leave the team positioned for the opponent's response.
Team preparation also includes items that can be used during battles, supplies for use between encounters and items held by individual Pokémon. Those choices give you ways to support a plan beyond the attack menu. A held item becomes part of how a particular team member works, while a usable supply can answer a problem that develops during an encounter. Because the campaign repeatedly tests pairs of Pokémon, the practical value of a resource depends partly on the partner beside its user. Building a useful team means considering those relationships across successive battles.
Snagging and helping Shadow Pokémon
Orre's campaign does not use wandering wild-Pokémon encounters as its regular collection method. New Shadow Pokémon instead appear in trainer battles, where your companion identifies them and the Snag Machine allows a capture attempt with a Poké Ball. That changes the purpose of an encounter containing one: defeating the opposing team is only part of what you may want to achieve. Paying attention to which creature can be rescued matters before finishing the fight. The collection is woven through the campaign's opponents, giving particular trainer encounters a significance beyond their immediate battle rewards.
A rescued Shadow Pokémon still needs help opening its heart. Using it in battle contributes to reducing its shadow gauge, with purification restoring it from the condition imposed on it. Shadow Pokémon can also enter Hyper Mode, bringing a risk of disobeying commands; the Call command brings them back out of that state. These mechanics make recovery an ongoing responsibility after the capture. Deciding when to bring a newly rescued creature into the active pair becomes part of both team management and the rescue mission, rather than treating a successful Snag as the end of its story.
Following the campaign and entering the arenas
Between battles, you explore towns, speak with characters and follow the investigation into the people responsible for the Shadow Pokémon. Travel between the main locations uses a map and short transitions, keeping the journey focused on the destinations and their encounters. The campaign supplies a continuing reason to meet the next trainers and examine the next town. You are building a usable group while pursuing the organization behind the crisis, so the story's forward movement and the team's development take place together, with new opponents testing the choices made along the way.
The separate Battle mode concentrates on competition in the game's arenas. It supports matches against the computer and local battles with other players, including four-player contests arranged as two teams of two. Each participant controls their own Pokémon in that team format. The story's trainer can enter Battle mode, and compatible teams from Pokémon Ruby or Pokémon Sapphire can also be used. This gives the arena side a different purpose from following the campaign: it is a place to test a prepared group, choose battle rules and see how a partnership works against another team.
Using a Ruby or Sapphire team requires the corresponding Game Boy Advance game, a compatible Game Boy Advance system and a Nintendo GameCube–Game Boy Advance link cable. Multiplayer arrangements using several handhelds need the appropriate game and cable for each participating system. The connection brings those trained Pokémon onto the television for Colosseum battles, extending the use of a team developed on the handheld. These linked options are additional to the GameCube story adventure; the handheld hardware and games serve the connectivity features and should be planned for separately when arranging that kind of session.
Rewards and a larger view of the battles
Certain battles award Pokécoupons that can be exchanged for useful items, including Technical Machines and held items. Those rewards provide another reason to keep improving a team and entering challenges. On screen, three-dimensional Pokémon models, arena settings and animated attacks give the command-based encounters a larger presentation than their handheld counterparts. The tactical decisions remain about the creatures, their moves and their partners, while the camera and effects show the results on the television. Together, the rescue campaign and configurable battles give those developing teams several different goals to work toward.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Pokémon Colosseum | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo of Europe GmbH | United Kingdom | MobyGames |
| Developed by | Genius Sonority, Inc. | United Kingdom | MobyGames |
| Published by | The Pokémon Company | Japan; Pre-order release | MobyGames |
| Developed by | Genius Sonority, Inc. | Japan; Pre-order release | MobyGames |
| Distributed by | Nintendo Co., Ltd. | Japan; Pre-order release | MobyGames |
| Published by | The Pokémon Company | Japan | MobyGames |
| Developed by | Genius Sonority, Inc. | Japan | MobyGames |
| Distributed by | Nintendo Co., Ltd. | Japan | MobyGames |
| Published by | Nintendo of America Inc. | United States, Canada; Pre-order release | MobyGames |
| Developed by | Genius Sonority, Inc. | United States, Canada; Pre-order release | MobyGames |
| Published by | Nintendo of America Inc. | United States | MobyGames |
| Developed by | Genius Sonority, Inc. | United States | MobyGames |
| Published by | Nintendo of Europe GmbH | Germany | MobyGames |
| Developed by | Genius Sonority, Inc. | Germany | MobyGames |
| Published by | Nintendo of Europe GmbH | Finland | MobyGames |
| Developed by | Genius Sonority, Inc. | Finland | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Finland | MobyGames |
| Published by | Nintendo of Europe GmbH | Greece | MobyGames |
| Developed by | Genius Sonority, Inc. | Greece | MobyGames |
| Distributed by | Nortec Multimedia A.E. | Greece | MobyGames |
| Published by | Nintendo of Europe GmbH | United Kingdom; Pokémon Colosseum Mega Pak | MobyGames |
| Developed by | Genius Sonority, Inc. | United Kingdom; Pokémon Colosseum Mega Pak | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | GameCube | MobyGames |
| Video Modes Supported | PAL 50Hz | GameCube | MobyGames |
| Video Modes Supported | PAL 60Hz | GameCube | MobyGames |
| Sound Capabilities | Dolby Surround | GameCube | MobyGames |
| Input Devices Supported/Optional | Game Boy Advance Compatible | GameCube | MobyGames |
| Multiplayer Options | Same/Split-Screen | GameCube | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | GameCube | MobyGames |
| Multiplayer Game Modes | Team | GameCube | MobyGames |
| Number of Offline Players | 1-4 Players | GameCube | MobyGames |
| Miscellaneous Attributes | e-Reader Compatible | GameCube | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | RPG | North America | PriceCharting |
| Also compatible on | Wii | North America | PriceCharting |
| Developer | Genius Sonority | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Player count | 1-, 2-, or 4 player Simultaneous | North America | PriceCharting |
| Publisher | Nintendo | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | Action & Adventure | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | Nintendo | Japan | PriceCharting |
| Also compatible on | PAL Wii | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Fighting | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2003-11-21 | United Kingdom | MobyGames |
| 2003-11-21 | Japan; Pre-order release | MobyGames |
| 2003-11-21 | Japan | MobyGames |
| 2004-03-22 | United States, Canada; Pre-order release | MobyGames |
| 2004-03-22 | United States | MobyGames |
| 2004-05-14 | Germany | MobyGames |
| 2004-05-14 | Finland | MobyGames |
| 2004-05-14 | Greece | MobyGames |
| 2004-05-14 | United Kingdom; Pokémon Colosseum Mega Pak | MobyGames |
| 2004-02-10 | North America | PriceCharting |
| 2003-11-21 | Japan | PriceCharting |
| 2004-05-14 | PAL | PriceCharting |
| February 10, 2004 | North America | PriceCharting |
| November 21, 2003 | Japan | PriceCharting |
| May 14, 2004 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| eBay Product ID | 20011032256 | United Kingdom | MobyGames |
| UPC-A | 045496392482 | United Kingdom | MobyGames |
| Nintendo Media PN | DL-DOL-GC6P-EUR | United Kingdom | MobyGames |
| ASIN | B00009WAUF | United Kingdom | MobyGames |
| Nintendo Media PN | DL-DOL-PCKJ-JPN | Japan; Pre-order release | MobyGames |
| EAN-13 | 4902370508741 | Japan | MobyGames |
| Nintendo Media PN | DL-DOL-GC6J-JPN | Japan | MobyGames |
| eBay Product ID | 1600430867 | Japan | MobyGames |
| UPC-A | 045496961916 | United States, Canada; Pre-order release | MobyGames |
| Nintendo Media PN | DL-DOL-PC6E-USA | United States, Canada; Pre-order release | MobyGames |
| Nintendo Media PN | DL-DOL-GC6E-USA | United States, Canada; Pre-order release | MobyGames |
| ASIN | B000YBAFFU | United States, Canada; Pre-order release | MobyGames |
| eBay Product ID | 1300309877 | United States, Canada; Pre-order release | MobyGames |
| UPC-A | 045496961350 | United States | MobyGames |
| Nintendo Media PN | DL-DOL-GC6E-USA | United States | MobyGames |
| eBay Product ID | 6484775 | United States | MobyGames |
| ASIN | B00009WAUF | United States | MobyGames |
| UPC-A | 045496392512 | United Kingdom; Pokémon Colosseum Mega Pak | MobyGames |
| Nintendo Media PN | DOL-GC6P-UKV | United Kingdom; Pokémon Colosseum Mega Pak | MobyGames |
| eBay Product ID | 5007551838 | United Kingdom; Pokémon Colosseum Mega Pak | MobyGames |
| asin | B00009WAUF | North America | PriceCharting |
| epid | 6484775 | North America | PriceCharting |
| upc | 045496961350 | North America | PriceCharting |
| upc | 045496961367 | North America | PriceCharting |
| upc | 4902370508741 | Japan | PriceCharting |
| epid | 114736795 | PAL | PriceCharting |
| upc | 0045496392512 | PAL | PriceCharting |
| ean | 4902370508741 | Japan | PriceCharting |
| ean | 0045496392512 | PAL | PriceCharting |
| epid | 114736795 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting


