Sniper Elite III: Afrika
About the Game
Sniper Elite III is the third main game in the tactical shooter series based around a sniper. Karl Fairburne, an Office of Strategic Services officer, is once against the protagonist, but this title is set before the events of the previous game Sniper Elite V2 . He is part of the North Africa campaign sent behind enemy lines during World War II to target a secret weapons programme of the Nazi troops. The bright and colourful African environments are very different from the dark Berlin ruins in the previous game.
Story & Setting
They can also work together in a Survival mode and the entire campaign can be played cooperatively.
Gameplay & Core Systems
Fairburne needs to complete objectives in eight extensive levels using melee weapons, pistols, (sub)machine guns, his sniper rifle, booby traps, land mines and explosives. Direct action is possible, but not encouraged to complete levels entirely. The game moves away from narrow corridors to a nonlinear approach in a more open environment with different options to progress. Exploration is encouraged to discover secondary objectives. Experience is used to customize the character, acquire better weapons and other improvements.
Standout Features
- North Africa: He is part of the North Africa campaign sent behind enemy lines during World War II to target a secret weapons programme of the Nazi troops.
- African: The bright and colourful African environments are very different from the dark Berlin ruins in the previous game.
- Fairburne needs to complete objectives in eight extensive levels using melee weapons, pistols, (sub)machine guns, his sniper rifle, booby traps, land mines and explosives.
- X-ray: The typical X-ray kill cam impact of sniper bullets is still present and it has been expanded to cover vehicles that can be taken apart piece by piece until they explode.
- Because of the environment there are more elements such as foliage that can be used to remain hidden.
- During missions Fairburne gains experience for completing objectives, the circumstances of shots and collecting secrets.
- Experience is used to customize the character, acquire better weapons and other improvements.
- A loadout can be defined and additional weapons are picked up from defeated enemies.
Modes & Ways to Play
The game moves away from narrow corridors to a nonlinear approach in a more open environment with different options to progress. It is gained through all available game modes. Regular multiplayer games are supported as deathmatch and team deathmatch. The No Cross mode puts players each on a side of the map to focus more on sniping instead of regular combat.
Player support includes Internet, Same/Split-Screen, Co-Op, Free-for-all / One-on-one (VS), and Team.
Presentation & Atmosphere
The game moves away from narrow corridors to a nonlinear approach in a more open environment with different options to progress. Because of the environment there are more elements such as foliage that can be used to remain hidden. A noise meter shows when a silent shot is possible through sound masking, for instance due to a passing plane.