The Sims 4
About the Game
The Sims 4 is the fourth main game in the real-time life simulation / management series. Just like the previous games one or more custom characters are created through Create-a-Sim to live in a house designed by players. As their lives unfold based on the environment, relationships and specific traits, players gets to manage the life, needs to organize activities, attend to needs, and react to moods, with non-linear gameplay and no direct control. The character creation process has been expanded.
Gameplay & Core Systems
Players choose a gender, age (from child to elder), look and outfit. Players also choose a lifetime aspiration from a number of fields such as athleticism, creativity, family, knowledge, love ... with deeper choices for each. While playing players are rewarded for reacting to moods, providing temporary buffs or permanent enhancements to the Sims, for small accomplishments. At the bottom are time controls to manage how time passes. There is free camera rotation and various zoom levels to follow the activity from any angle.
Standout Features
- The voice can be adjusted from clear to brash and a specific walking style can be chosen to reflect the personality.
- Next to a selection of various facial and body features, every element of the character can also be tweaked by holding and dragging with a large choice of colours and accessories.
- Simoleons: The game's main currency Simoleons is used to provide for the chosen lifestyle and to buy new items.
- Entire rooms can be picked up and placed elsewhere and the push-and-pull tool from the character creation mode can be used to alter the walls.
- As their lives unfold based on the environment, relationships and specific traits, players gets to manage the life, needs to organize activities, attend to needs, and react to moods, with non-linear gameplay and no direct control.
- Players choose a gender, age (from child to elder), look and outfit.
- Players also choose a lifetime aspiration from a number of fields such as athleticism, creativity, family, knowledge, love ... with deeper choices for each.
- While playing players are rewarded for reacting to moods, providing temporary buffs or permanent enhancements to the Sims, for small accomplishments.
Modes & Ways to Play
The build mode has been made easier as items now often click together to form a coherent structure. Entire rooms can be picked up and placed elsewhere and the push-and-pull tool from the character creation mode can be used to alter the walls. The Create-a-Style mode from the previous game where surfaces and textiles could be painted with a custom design has been dropped in favour of predetermined colour sets.
Presentation & Atmosphere
There is free camera rotation and various zoom levels to follow the activity from any angle. The game also no longer employs a seamless open world for different locations, but links together smaller environments with loading screens.
