
A Steam Link box belongs at the television, but the computer still does the work. Before hunting through controller settings, open the game on the host PC and make sure that is the game you actually want to send to the sofa.
This guide is for the physical Steam Link hardware, not the similarly named app. Valve describes it as a receiver for a stream from your computer: picture and sound travel to the TV, while your inputs travel back. Buying the box does not supply a second gaming PC.
Make the first session deliberately simple
Valve’s starting arrangement is a computer signed into Steam, a powered Link connected to a TV by HDMI, and both devices on the home network. Its hardware guide specifies a 720p or 1080p-capable display. Start with a game you already know how to operate on that computer rather than introducing unfamiliar software and unfamiliar streaming hardware together.
For a used purchase, inventory the power adapter and required cables separately from the box. Ask for a photograph of what is actually included. An original carton is attractive on a collector’s shelf, but it is not evidence that the cable you need is underneath it.

Choose an input connection you can verify
Have a supported input device ready before starting. Valve lists the Steam Controller, a wired Xbox 360 controller, and DualShock 4 by USB or Bluetooth among the supported options. The Nintendo Switch Pro Controller is listed for wired use; do not silently turn that into a Bluetooth promise.
During initial setup, Valve directs you to connect an input device to the Link’s USB port and follow the onscreen computer-selection instructions. Keep the controller model and connection method in your notes. If you later change from cable to wireless, treat that as another setup check, not proof that every controller carrying the same console logo behaves identically.
Give the network an easy first test
Valve’s streaming-network guidance strongly recommends Ethernet, particularly for the host computer. Its advice also warns that guest networks and networks with client isolation can prevent the devices from connecting. Use a home network you control; do not start by changing a school, workplace or shared building’s router.
Before comparing wireless arrangements, establish whether the simple wired setup works. Our recommendation is to keep the game, controller and TV unchanged while comparing the connection. Write down which connection you used and what improved or deteriorated. That gives the next test a purpose instead of turning setup into random menu tourism.
If video stutters, Valve recommends the streaming performance overlay to help identify network trouble. Its “Balanced” or “Fast” quality options reduce bandwidth demand at the expense of picture quality. Those settings are troubleshooting choices, not a guarantee that the result will feel identical to sitting at the PC.
Finish with the game, not the menu
Once connected, play a section that uses the controls you care about and listen to the audio. A visible Steam menu is an encouraging checkpoint, but your own intended game is the useful acceptance test. Avoid claiming a failed session diagnoses a particular broken component without isolating the cause.
Keep a short record of the working arrangement: host computer, game, controller connection and network path. Before paying for a secondhand unit, agree with the seller on the demonstration and any return terms. The aim is a repeatable living-room setup, not a promise based on the Steam logo lighting up once.
For related hardware history, our PlayStation TV retrospective distinguishes local games from Remote Play, while the Stadia story examines a service-dependent platform. Neither is a substitute for the Steam Link instructions above.
Valve documentation checked October 16, 2026. This is a researched setup guide, not a claim of hands-on testing. Featured archival photograph: Dootnet325, SteamLink.jpg, January 2018, CC BY-SA 4.0. No changes made.