007: Everything or Nothing
Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.
Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.
About the Game
007: Everything or Nothing builds an original Bond story around nanotechnology, international sabotage, and a new threat led by Nikolai Diavolo. Rather than using the first-person viewpoint of several earlier Bond games, it frames the action from behind Bond, combining third-person shooting, close-quarters combat, stealth, gadgets, and driving sequences.
Combat & Bond Sense
Bond can move between cover positions, lean out to fire, and use hand-to-hand attacks when an encounter closes to short range. Bond Sense slows the moment and highlights useful targets or environmental opportunities, giving players a way to read a dangerous room before acting. Q Branch equipment expands those options with tools for surveillance, distraction, infiltration, and electronic access, including the small Q Spider.
Campaign Structure
The story spans more than thirty missions, shifting between on-foot operations and vehicle-focused sequences. Objectives reward an appropriately “Bond” solution, so a clever gadget use or controlled takedown can matter alongside accuracy. A separate local cooperative campaign follows two MI6 agents through missions designed for two players rather than simply duplicating the solo story.
Ways to Play
The GameCube edition supports one or two offline players in the documented campaign and cooperative configurations, plus local competitive play. It also supports progressive scan, widescreen output, Dolby Pro Logic II audio, and Game Boy Advance connectivity. No current online service is required for the solo or local modes described here.
More game data: releases, identifiers & technical details
Regional release records and identifiers for 007: Everything or Nothing | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Electronic Arts, Inc. | The Netherlands | MobyGames |
| Developed by | Electronic Arts Redwood Shores Studio | The Netherlands | MobyGames |
| Publishing label | EA Games | The Netherlands | MobyGames |
| Distributed by | Electronic Arts Nederland B.V. | The Netherlands | MobyGames |
| Cutscenes by | Mondo Media, Inc. | The Netherlands | MobyGames |
| Motion Capture by | House of Moves, Inc. | The Netherlands | MobyGames |
| Additional Sound by | Soundelux Design Music Group | The Netherlands | MobyGames |
| Licensed by | Danjaq, LLC | The Netherlands | MobyGames |
| Licensed by | United Artists Corporation | The Netherlands | MobyGames |
| Published by | Electronic Arts, Inc. | United States | MobyGames |
| Developed by | Electronic Arts Redwood Shores Studio | United States | MobyGames |
| Publishing label | EA Games | United States | MobyGames |
| Cutscenes by | Mondo Media, Inc. | United States | MobyGames |
| Motion Capture by | House of Moves, Inc. | United States | MobyGames |
| Additional Sound by | Soundelux Design Music Group | United States | MobyGames |
| Licensed by | Danjaq, LLC | United States | MobyGames |
| Licensed by | United Artists Corporation | United States | MobyGames |
| Published by | Electronic Arts, Inc. | Belgium | MobyGames |
| Developed by | Electronic Arts Redwood Shores Studio | Belgium | MobyGames |
| Publishing label | EA Games | Belgium | MobyGames |
| Cutscenes by | Mondo Media, Inc. | Belgium | MobyGames |
| Motion Capture by | House of Moves, Inc. | Belgium | MobyGames |
| Additional Sound by | Soundelux Design Music Group | Belgium | MobyGames |
| Published by | Electronic Arts, Inc. | France | MobyGames |
| Developed by | Electronic Arts Redwood Shores Studio | France | MobyGames |
| Publishing label | EA Games | France | MobyGames |
| Distributed by | Electronic Arts Publishing SARL | France | MobyGames |
| Cutscenes by | Mondo Media, Inc. | France | MobyGames |
| Motion Capture by | House of Moves, Inc. | France | MobyGames |
| Additional Sound by | Soundelux Design Music Group | France | MobyGames |
| Licensed by | Danjaq, LLC | France | MobyGames |
| Licensed by | United Artists Corporation | France | MobyGames |
| Published by | Electronic Arts, Inc. | United Kingdom | MobyGames |
| Developed by | Electronic Arts Redwood Shores Studio | United Kingdom | MobyGames |
| Publishing label | EA Games | United Kingdom | MobyGames |
| Distributed by | Electronic Arts Ltd. | United Kingdom | MobyGames |
| Cutscenes by | Mondo Media, Inc. | United Kingdom | MobyGames |
| Motion Capture by | House of Moves, Inc. | United Kingdom | MobyGames |
| Additional Sound by | Soundelux Design Music Group | United Kingdom | MobyGames |
| Licensed by | Danjaq, LLC | United Kingdom | MobyGames |
| Licensed by | United Artists Corporation | United Kingdom | MobyGames |
| Published by | Electronic Arts, Inc. | Germany | MobyGames |
| Developed by | Electronic Arts Redwood Shores Studio | Germany | MobyGames |
| Publishing label | EA Games | Germany | MobyGames |
| Distributed by | Electronic Arts Deutschland GmbH | Germany | MobyGames |
| Cutscenes by | Mondo Media, Inc. | Germany | MobyGames |
| Motion Capture by | House of Moves, Inc. | Germany | MobyGames |
| Additional Sound by | Soundelux Design Music Group | Germany | MobyGames |
| Licensed by | United Artists Corporation | Germany | MobyGames |
| Licensed by | Danjaq, LLC | Germany | MobyGames |
| Published by | Electronic Arts, Inc. | Germany; Players Choice release | MobyGames |
| Developed by | Electronic Arts Redwood Shores Studio | Germany; Players Choice release | MobyGames |
| Publishing label | EA Games | Germany; Players Choice release | MobyGames |
| Distributed by | Electronic Arts Deutschland GmbH | Germany; Players Choice release | MobyGames |
| Cutscenes by | Mondo Media, Inc. | Germany; Players Choice release | MobyGames |
| Motion Capture by | House of Moves, Inc. | Germany; Players Choice release | MobyGames |
| Additional Sound by | Soundelux Design Music Group | Germany; Players Choice release | MobyGames |
| Licensed by | Danjaq, LLC | Germany; Players Choice release | MobyGames |
| Licensed by | United Artists Corporation | Germany; Players Choice release | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | GameCube | MobyGames |
| Video Modes Supported | Widescreen (16 x 9) | GameCube | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | GameCube | MobyGames |
| Input Devices Supported/Optional | Game Boy Advance Compatible | GameCube | MobyGames |
| Number of Offline Players | 1-2 Players | GameCube | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Also compatible on | Wii | North America | PriceCharting |
| Developer | EA Redwood Shores | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Teen | North America | PriceCharting |
| Player count | 2 Player | North America | PriceCharting |
| Publisher | Electronic Arts | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | Action & Adventure | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | EA Games | Japan | PriceCharting |
| Also compatible on | PAL Wii | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | FPS | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2004 | The Netherlands | MobyGames |
| 2004-02-17 | United States | MobyGames |
| 2004-02-26 | Belgium | MobyGames |
| 2004-02-26 | France | MobyGames |
| 2004-02-27 | United Kingdom | MobyGames |
| 2004-02-27 | Germany | MobyGames |
| 2005-02-17 | Germany; Players Choice release | MobyGames |
| 2004-02-17 | North America | PriceCharting |
| 2004-02-11 | Japan | PriceCharting |
| 2004-02-27 | PAL | PriceCharting |
| February 17, 2004 | North America | PriceCharting |
| February 11, 2004 | Japan | PriceCharting |
| February 27, 2004 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| EAN-13 | 5030946035410 | The Netherlands | MobyGames |
| Nintendo Media PN | DL-DOL-GENP-EUR | The Netherlands | MobyGames |
| UPC-A | 014633147162 | United States | MobyGames |
| Nintendo Media PN | DL-DOL-GENE-USA | United States | MobyGames |
| ASIN | B00009X3V2 | United States | MobyGames |
| eBay Product ID | 10826 | United States | MobyGames |
| EAN-13 | 5030931035418 | France | MobyGames |
| EAN-13 | 5030930035419 | United Kingdom | MobyGames |
| Nintendo Media PN | DL-DOL-GENP-EUR | United Kingdom | MobyGames |
| eBay Product ID | 10826 | United Kingdom | MobyGames |
| EAN-13 | 5030932035417 | Germany | MobyGames |
| EAN-13 | 5030932044167 | Germany; Players Choice release | MobyGames |
| upc | 014633147162 | North America | PriceCharting |
| asin | B00009X3V2 | North America | PriceCharting |
| epid | 10826 | North America | PriceCharting |
| upc | 4938833006097 | Japan | PriceCharting |
| ean | 4938833006097 | Japan | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting


