007: Quantum of Solace
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Play Daniel Craig’s Bond across two films
007: Quantum of Solace combines events from Casino Royale and Quantum of Solace into a single spy-action campaign. The story follows Bond through international locations while expanding action scenes into full missions. Rather than relying only on gunfights, the design moves between reconnaissance, stealth, close-quarters confrontations and large combat encounters. Daniel Craig’s version of Bond sets the tone: direct, physical and focused on completing the objective even when a plan collapses. The result is a cinematic first-person shooter with a distinct third-person cover system and short interactive sequences for hacking or takedowns.
Mix precision shooting with cover
Most movement and aiming take place from a first-person view. The Wii Remote points the reticle while the Nunchuk handles movement, creating a console shooter that feels built around direct aiming. Bond can carry pistols, automatic weapons, grenades and heavier equipment found during missions. Pressing into cover shifts the perspective so you can assess the space, lean out for an aimed shot or fire less accurately without fully exposing Bond. Health recovers after avoiding damage for a short period, so advancing safely depends on breaking line of sight, choosing a new angle and returning fire at the right moment instead of absorbing every hit.
Use stealth and the environment
Quiet options matter when the layout permits them. Bond can approach an unaware guard for a close takedown, slip through confined routes and disable surveillance equipment before it alerts more enemies. Cameras can be destroyed or bypassed, electronic locks introduce quick input tests, and explosive or gas-filled objects can disrupt groups. These systems give each firefight more texture than standing in one place and trading shots. The official fact sheet describes a choice between covert progress and direct force; the Wii campaign supports that identity even when a set piece eventually becomes loud.
Handle fast close-range moments
When Bond engages at arm’s length, the game uses brief reaction prompts to resolve the struggle. Success removes the immediate threat without a prolonged firefight, while a missed input leaves Bond vulnerable. The same quick-response language appears in hacking and other scripted actions, keeping the pace close to an action film. Large battles, chases and explosions then widen the scale. ESRB’s exact Wii record calls the game a first-person shooter and specifically notes gunfights, hand-to-hand combat and close-range strangling, which explains its T for Teen rating and Violence descriptor.
Move through recognizable Bond locations
The campaign visits environments inspired by Montenegro, Venice, Bolivia and Austria, using changing architecture and sight lines to vary combat. Casino spaces, industrial routes, rooftops and open battle areas create different opportunities for cover and flanking. The presentation combines theatrical camera work, split-screen effects and picture-in-picture sequences to bridge gameplay and story. Dialogue references alcohol, and the ESRB record also lists Mild Language and Alcohol Reference alongside Violence. The campaign is the complete offline centerpiece; it does not require an active online service to finish the story.
Choose the Wii control setup
The exact Wii data supports the Wii Remote and Nunchuk, with optional Wii Zapper or compatible light-gun-style attachment support. Standard pointer controls are the most flexible option because they allow free aiming and access to every button without a shell. The release supports progressive-scan 480p, widescreen 16:9 output and Dolby Pro Logic II in the accepted exact-platform record. Display and sound depend on the connected Wii, cable, television and audio equipment. Controllers, a Zapper and other accessories are separate unless the selected item condition explicitly states that one is included.
Use the original multiplayer modes offline
The Wii edition includes split-screen competitive play for up to four local players. Its match set centers on Conflict, Team Conflict, Rush and Team Rush. Conflict is a free-for-all firefight, Team Conflict divides players into sides, and the Rush variants add objectives to the normal fight. The game originally also supported four-player Nintendo Wi-Fi Connection play. Nintendo discontinued that service on May 20, 2014, so official online matchmaking and online competition are no longer available. Local split-screen remains the practical multiplayer option and does not need a subscription.
Progress by mastering missions and matches
The campaign advances in a fixed cinematic sequence rather than through character levels or a large equipment tree. Progress comes from learning enemy positions, using cover more cleanly, finding safer routes and completing objective interactions under pressure. Difficulty choices change the demands on accuracy and survival. Multiplayer adds its own score-driven competition, but the discontinued network service means current replay value is centered on the story and local sessions. Players who enjoy the pointer-based shooting can revisit missions to approach encounters more efficiently or try a different balance between stealth and direct combat.
Exact North American Wii release
This listing is for the North American Wii optical-disc release published by Activision on November 4, 2008; the Wii and PC versions were developed by Beenox according to the official product fact sheet. The accepted merchant barcode is 047875832732. ESRB rates the exact Wii release T for Teen with Alcohol Reference, Mild Language and Violence. The existing gallery keeps its original front image first, then an exact North American back cover, one verified gameplay video and five distinct Wii gameplay screenshots. Those assets satisfy the current back-cover and five-frame gameplay target, and their order must remain unchanged through any editorial publication.
More game data: releases, identifiers & technical details
Regional release records and identifiers for 007: Quantum of Solace | Nintendo Wii.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Activision Publishing, Inc. | United States | MobyGames |
| Developed by | Treyarch Corporation | United States | MobyGames |
| Additional Development by | Nerve Software, LLC | United States | MobyGames |
| Ported by | Beenox Inc. | United States | MobyGames |
| Additional Graphics by | Virtuos Ltd. | United States | MobyGames |
| Additional Graphics by | XPEC Entertainment Inc. | United States | MobyGames |
| Cutscenes by | MK12 | United States | MobyGames |
| Cutscenes by | Janimation Inc. | United States | MobyGames |
| Cutscenes by | Zoic Studios | United States | MobyGames |
| Motion Capture by | House of Moves, Inc. | United States | MobyGames |
| Motion Capture by | Animation Vertigo, Inc. | United States | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | United States | MobyGames |
| Additional Sound by | Sonic Fuel Studio | United States | MobyGames |
| Middleware by | Filmakademie Baden-Württemberg GmbH | United States | MobyGames |
| Licensed by | United Artists Corporation | United States | MobyGames |
| Licensed by | Danjaq, LLC | United States | MobyGames |
| Licensed by | Eon Productions Ltd. | United States | MobyGames |
| Contributions by | DemonWare Ltd. | United States | MobyGames |
| Published by | Square Enix Co., Ltd. | Japan | MobyGames |
| Developed by | Treyarch Corporation | Japan | MobyGames |
| Additional Development by | Nerve Software, LLC | Japan | MobyGames |
| Ported by | Beenox Inc. | Japan | MobyGames |
| Additional Graphics by | Virtuos Ltd. | Japan | MobyGames |
| Additional Graphics by | XPEC Entertainment Inc. | Japan | MobyGames |
| Cutscenes by | MK12 | Japan | MobyGames |
| Cutscenes by | Janimation Inc. | Japan | MobyGames |
| Cutscenes by | Zoic Studios | Japan | MobyGames |
| Motion Capture by | House of Moves, Inc. | Japan | MobyGames |
| Motion Capture by | Animation Vertigo, Inc. | Japan | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | Japan | MobyGames |
| Additional Sound by | Sonic Fuel Studio | Japan | MobyGames |
| Middleware by | Filmakademie Baden-Württemberg GmbH | Japan | MobyGames |
| Contributions by | DemonWare Ltd. | Japan | MobyGames |
| Published by | ak tronic Software & Services GmbH | Germany; Software Pyramide Budget Release | MobyGames |
| Developed by | Treyarch Corporation | Germany; Software Pyramide Budget Release | MobyGames |
| Additional Development by | Nerve Software, LLC | Germany; Software Pyramide Budget Release | MobyGames |
| Ported by | Beenox Inc. | Germany; Software Pyramide Budget Release | MobyGames |
| Additional Graphics by | Virtuos Ltd. | Germany; Software Pyramide Budget Release | MobyGames |
| Additional Graphics by | XPEC Entertainment Inc. | Germany; Software Pyramide Budget Release | MobyGames |
| Cutscenes by | MK12 | Germany; Software Pyramide Budget Release | MobyGames |
| Cutscenes by | Janimation Inc. | Germany; Software Pyramide Budget Release | MobyGames |
| Cutscenes by | Zoic Studios | Germany; Software Pyramide Budget Release | MobyGames |
| Motion Capture by | House of Moves, Inc. | Germany; Software Pyramide Budget Release | MobyGames |
| Motion Capture by | Animation Vertigo, Inc. | Germany; Software Pyramide Budget Release | MobyGames |
| Additional Sound by | Earbash Audio, Inc. | Germany; Software Pyramide Budget Release | MobyGames |
| Additional Sound by | Sonic Fuel Studio | Germany; Software Pyramide Budget Release | MobyGames |
| Middleware by | Filmakademie Baden-Württemberg GmbH | Germany; Software Pyramide Budget Release | MobyGames |
| Licensed by | United Artists Corporation | Germany; Software Pyramide Budget Release | MobyGames |
| Licensed by | Danjaq, LLC | Germany; Software Pyramide Budget Release | MobyGames |
| Licensed by | Eon Productions Ltd. | Germany; Software Pyramide Budget Release | MobyGames |
| Media Type | Wii Optical Disc | Wii | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | Wii | MobyGames |
| Video Modes Supported | Widescreen (16 x 9) | Wii | MobyGames |
| Video Modes Supported | PAL 50Hz | Wii | MobyGames |
| Video Modes Supported | PAL 60Hz | Wii | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | Wii | MobyGames |
| Input Devices Supported/Optional | Light Gun / Attachment | Wii | MobyGames |
| Input Devices Supported/Optional | Nunchuk | Wii | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii | MobyGames |
| Light Guns / Attachments Supported | Wii Zapper | Wii | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | Wii | MobyGames |
| Multiplayer Game Modes | Team | Wii | MobyGames |
| Number of Offline Players | 1-4 Players | Wii | MobyGames |
| Number of Online Players | 4 Players | Wii | MobyGames |
| Miscellaneous Attributes | Mii Support | Wii | MobyGames |
| Miscellaneous Attributes | Online Multiplayer | Wii | MobyGames |
| Miscellaneous Attributes | Wi-Fi Connection | Wii | MobyGames |
| Genre | FPS | North America | PriceCharting |
| Also compatible on | Wii U | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Teen | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Activision | North America | PriceCharting |
| Also compatible on | PAL Wii U | PAL | PriceCharting |
| Developer | Beenox | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Activision | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2008-11-04 | United States | MobyGames |
| 2009-03-26 | Japan | MobyGames |
| 2010-06-15 | Germany; Software Pyramide Budget Release | MobyGames |
| 2008-10-31 | PAL | PriceCharting |
| 2008-11-04 | North America | PriceCharting |
| November 4, 2008 | North America | PriceCharting |
| October 31, 2008 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 047875834378 | United States | MobyGames |
| Nintendo Media PN | RVL-RJ2E-USA | United States | MobyGames |
| eBay Product ID | 25047844686 | United States | MobyGames |
| EAN-13 | 4988601005975 | Japan | MobyGames |
| Nintendo Media PN | RVL-RJ2J-JPN | Japan | MobyGames |
| upc | 047875832732 | North America | PriceCharting |
| asin | B001AWFIPO | North America | PriceCharting |
| epid | 56263962 | North America | PriceCharting |
| upc | 047875834378 | North America | PriceCharting |
| upc | 047875835351 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting