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007: Quantum of Solace | Nintendo Wii

007: Quantum of Solace | Nintendo Wii

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007: Quantum of Solace

Wii

007: Quantum of Solace

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Play Daniel Craig’s Bond across two films

007: Quantum of Solace combines events from Casino Royale and Quantum of Solace into a single spy-action campaign. The story follows Bond through international locations while expanding action scenes into full missions. Rather than relying only on gunfights, the design moves between reconnaissance, stealth, close-quarters confrontations and large combat encounters. Daniel Craig’s version of Bond sets the tone: direct, physical and focused on completing the objective even when a plan collapses. The result is a cinematic first-person shooter with a distinct third-person cover system and short interactive sequences for hacking or takedowns.

Mix precision shooting with cover

Most movement and aiming take place from a first-person view. The Wii Remote points the reticle while the Nunchuk handles movement, creating a console shooter that feels built around direct aiming. Bond can carry pistols, automatic weapons, grenades and heavier equipment found during missions. Pressing into cover shifts the perspective so you can assess the space, lean out for an aimed shot or fire less accurately without fully exposing Bond. Health recovers after avoiding damage for a short period, so advancing safely depends on breaking line of sight, choosing a new angle and returning fire at the right moment instead of absorbing every hit.

Use stealth and the environment

Quiet options matter when the layout permits them. Bond can approach an unaware guard for a close takedown, slip through confined routes and disable surveillance equipment before it alerts more enemies. Cameras can be destroyed or bypassed, electronic locks introduce quick input tests, and explosive or gas-filled objects can disrupt groups. These systems give each firefight more texture than standing in one place and trading shots. The official fact sheet describes a choice between covert progress and direct force; the Wii campaign supports that identity even when a set piece eventually becomes loud.

Handle fast close-range moments

When Bond engages at arm’s length, the game uses brief reaction prompts to resolve the struggle. Success removes the immediate threat without a prolonged firefight, while a missed input leaves Bond vulnerable. The same quick-response language appears in hacking and other scripted actions, keeping the pace close to an action film. Large battles, chases and explosions then widen the scale. ESRB’s exact Wii record calls the game a first-person shooter and specifically notes gunfights, hand-to-hand combat and close-range strangling, which explains its T for Teen rating and Violence descriptor.

Move through recognizable Bond locations

The campaign visits environments inspired by Montenegro, Venice, Bolivia and Austria, using changing architecture and sight lines to vary combat. Casino spaces, industrial routes, rooftops and open battle areas create different opportunities for cover and flanking. The presentation combines theatrical camera work, split-screen effects and picture-in-picture sequences to bridge gameplay and story. Dialogue references alcohol, and the ESRB record also lists Mild Language and Alcohol Reference alongside Violence. The campaign is the complete offline centerpiece; it does not require an active online service to finish the story.

Choose the Wii control setup

The exact Wii data supports the Wii Remote and Nunchuk, with optional Wii Zapper or compatible light-gun-style attachment support. Standard pointer controls are the most flexible option because they allow free aiming and access to every button without a shell. The release supports progressive-scan 480p, widescreen 16:9 output and Dolby Pro Logic II in the accepted exact-platform record. Display and sound depend on the connected Wii, cable, television and audio equipment. Controllers, a Zapper and other accessories are separate unless the selected item condition explicitly states that one is included.

Use the original multiplayer modes offline

The Wii edition includes split-screen competitive play for up to four local players. Its match set centers on Conflict, Team Conflict, Rush and Team Rush. Conflict is a free-for-all firefight, Team Conflict divides players into sides, and the Rush variants add objectives to the normal fight. The game originally also supported four-player Nintendo Wi-Fi Connection play. Nintendo discontinued that service on May 20, 2014, so official online matchmaking and online competition are no longer available. Local split-screen remains the practical multiplayer option and does not need a subscription.

Progress by mastering missions and matches

The campaign advances in a fixed cinematic sequence rather than through character levels or a large equipment tree. Progress comes from learning enemy positions, using cover more cleanly, finding safer routes and completing objective interactions under pressure. Difficulty choices change the demands on accuracy and survival. Multiplayer adds its own score-driven competition, but the discontinued network service means current replay value is centered on the story and local sessions. Players who enjoy the pointer-based shooting can revisit missions to approach encounters more efficiently or try a different balance between stealth and direct combat.

Exact North American Wii release

This listing is for the North American Wii optical-disc release published by Activision on November 4, 2008; the Wii and PC versions were developed by Beenox according to the official product fact sheet. The accepted merchant barcode is 047875832732. ESRB rates the exact Wii release T for Teen with Alcohol Reference, Mild Language and Violence. The existing gallery keeps its original front image first, then an exact North American back cover, one verified gameplay video and five distinct Wii gameplay screenshots. Those assets satisfy the current back-cover and five-frame gameplay target, and their order must remain unchanged through any editorial publication.

More game data: releases, identifiers & technical details

Regional release records and identifiers for 007: Quantum of Solace | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by Activision Publishing, Inc. United States MobyGames
Developed by Treyarch Corporation United States MobyGames
Additional Development by Nerve Software, LLC United States MobyGames
Ported by Beenox Inc. United States MobyGames
Additional Graphics by Virtuos Ltd. United States MobyGames
Additional Graphics by XPEC Entertainment Inc. United States MobyGames
Cutscenes by MK12 United States MobyGames
Cutscenes by Janimation Inc. United States MobyGames
Cutscenes by Zoic Studios United States MobyGames
Motion Capture by House of Moves, Inc. United States MobyGames
Motion Capture by Animation Vertigo, Inc. United States MobyGames
Additional Sound by Earbash Audio, Inc. United States MobyGames
Additional Sound by Sonic Fuel Studio United States MobyGames
Middleware by Filmakademie Baden-Württemberg GmbH United States MobyGames
Licensed by United Artists Corporation United States MobyGames
Licensed by Danjaq, LLC United States MobyGames
Licensed by Eon Productions Ltd. United States MobyGames
Contributions by DemonWare Ltd. United States MobyGames
Published by Square Enix Co., Ltd. Japan MobyGames
Developed by Treyarch Corporation Japan MobyGames
Additional Development by Nerve Software, LLC Japan MobyGames
Ported by Beenox Inc. Japan MobyGames
Additional Graphics by Virtuos Ltd. Japan MobyGames
Additional Graphics by XPEC Entertainment Inc. Japan MobyGames
Cutscenes by MK12 Japan MobyGames
Cutscenes by Janimation Inc. Japan MobyGames
Cutscenes by Zoic Studios Japan MobyGames
Motion Capture by House of Moves, Inc. Japan MobyGames
Motion Capture by Animation Vertigo, Inc. Japan MobyGames
Additional Sound by Earbash Audio, Inc. Japan MobyGames
Additional Sound by Sonic Fuel Studio Japan MobyGames
Middleware by Filmakademie Baden-Württemberg GmbH Japan MobyGames
Contributions by DemonWare Ltd. Japan MobyGames
Published by ak tronic Software & Services GmbH Germany; Software Pyramide Budget Release MobyGames
Developed by Treyarch Corporation Germany; Software Pyramide Budget Release MobyGames
Additional Development by Nerve Software, LLC Germany; Software Pyramide Budget Release MobyGames
Ported by Beenox Inc. Germany; Software Pyramide Budget Release MobyGames
Additional Graphics by Virtuos Ltd. Germany; Software Pyramide Budget Release MobyGames
Additional Graphics by XPEC Entertainment Inc. Germany; Software Pyramide Budget Release MobyGames
Cutscenes by MK12 Germany; Software Pyramide Budget Release MobyGames
Cutscenes by Janimation Inc. Germany; Software Pyramide Budget Release MobyGames
Cutscenes by Zoic Studios Germany; Software Pyramide Budget Release MobyGames
Motion Capture by House of Moves, Inc. Germany; Software Pyramide Budget Release MobyGames
Motion Capture by Animation Vertigo, Inc. Germany; Software Pyramide Budget Release MobyGames
Additional Sound by Earbash Audio, Inc. Germany; Software Pyramide Budget Release MobyGames
Additional Sound by Sonic Fuel Studio Germany; Software Pyramide Budget Release MobyGames
Middleware by Filmakademie Baden-Württemberg GmbH Germany; Software Pyramide Budget Release MobyGames
Licensed by United Artists Corporation Germany; Software Pyramide Budget Release MobyGames
Licensed by Danjaq, LLC Germany; Software Pyramide Budget Release MobyGames
Licensed by Eon Productions Ltd. Germany; Software Pyramide Budget Release MobyGames
Media Type Wii Optical Disc Wii MobyGames
Video Modes Supported Progressive Scan (480p) Wii MobyGames
Video Modes Supported Widescreen (16 x 9) Wii MobyGames
Video Modes Supported PAL 50Hz Wii MobyGames
Video Modes Supported PAL 60Hz Wii MobyGames
Sound Capabilities Dolby Pro Logic II Wii MobyGames
Input Devices Supported/Optional Light Gun / Attachment Wii MobyGames
Input Devices Supported/Optional Nunchuk Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Light Guns / Attachments Supported Wii Zapper Wii MobyGames
Multiplayer Game Modes Free-for-all / One-on-one (VS) Wii MobyGames
Multiplayer Game Modes Team Wii MobyGames
Number of Offline Players 1-4 Players Wii MobyGames
Number of Online Players 4 Players Wii MobyGames
Miscellaneous Attributes Mii Support Wii MobyGames
Miscellaneous Attributes Online Multiplayer Wii MobyGames
Miscellaneous Attributes Wi-Fi Connection Wii MobyGames
Genre FPS North America PriceCharting
Also compatible on Wii U North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Teen North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Activision North America PriceCharting
Also compatible on PAL Wii U PAL PriceCharting
Developer Beenox PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 1 player PAL PriceCharting
Publisher Activision PAL PriceCharting

Regional releases

Release date Region / edition Source
2008-11-04 United States MobyGames
2009-03-26 Japan MobyGames
2010-06-15 Germany; Software Pyramide Budget Release MobyGames
2008-10-31 PAL PriceCharting
2008-11-04 North America PriceCharting
November 4, 2008 North America PriceCharting
October 31, 2008 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 047875834378 United States MobyGames
Nintendo Media PN RVL-RJ2E-USA United States MobyGames
eBay Product ID 25047844686 United States MobyGames
EAN-13 4988601005975 Japan MobyGames
Nintendo Media PN RVL-RJ2J-JPN Japan MobyGames
upc 047875832732 North America PriceCharting
asin B001AWFIPO North America PriceCharting
epid 56263962 North America PriceCharting
upc 047875834378 North America PriceCharting
upc 047875835351 North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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