Disney•Pixar Ratatouille
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About the Game
Disney•Pixar Ratatouille for Nintendo GameCube follows Remy, a rat whose ambition reaches beyond finding his next meal. He wants to become a chef, and his arrival near Gusteau’s restaurant in Paris brings that dream within reach. The GameCube adventure developed by Asobo Studio builds its missions around Remy’s movement through the city and his efforts to find food for the rat colony. It draws on the film’s characters and setting while giving the player a succession of platforming tasks, chases and kitchen activities.
Paris from a Rat’s Perspective
Remy’s size turns the sewers, rooftops, market and restaurant into routes full of ledges and obstacles. You jump and double-jump, swing from poles, balance on ropes and climb suitable walls to reach the next objective. His sense of smell can reveal a path toward the goal, helping you work out where to go when a mission sends you across an unfamiliar area.
The missions generally give exploration a specific purpose. You may retrieve an item for another character or carry something to an object that opens the next part of the task. Collectible stars and other items encourage looking beyond the immediate route, but the campaign advances through directed objectives. Remy can defend himself with tail attacks and spoons, and some encounters instead ask you to stay out of a guard’s sight until attention subsides.
Heists, Cooking & Dreamworlds
Several sequences change the pace of the ordinary jumping. Remy slides through pipes or down sloping routes, rides water currents and escapes humans trying to catch him. In a chase, reaching safety matters more than stopping to investigate every object; a slide turns steering, collecting and avoiding the edge into the central challenge. Skinner and the other human threats make the food heists feel very different from simply crossing an empty room.
Cooking minigames bring the restaurant work into play, including ingredient preparation and sequences with Linguini. Optional dreamworld stages let Remy explore environments made from food, using the same small hero in a more fanciful setting. These bonus challenges give the campaign another kind of route to master alongside its Paris locations.
Collections & Local Minigames
Collecting complete sets of items in an area earns bonus points that can be spent in Gusteau’s shop. The unlocks include artwork and access to minigames outside the main adventure. This gives missed collectibles a practical role: returning to a stage can expand the extras and activities available from the menus, rather than merely changing a completion total.
The additional activities include races, collection contests and cooking or sliding challenges. Some are single-player activities, and the local multiplayer options vary by event. The North American GameCube release supports alternating play for up to four players and simultaneous play for two. The main story remains Remy’s solo adventure, while the extra activities provide shorter sessions to share with another player.
Presentation & GameCube Requirements
The game recreates the film’s animated rats and human characters in three-dimensional environments, with performances from members of the movie’s voice cast. Paris, the restaurant and the food-filled dream stages give its platforming distinct visual settings. Play uses GameCube controllers, with an additional controller for simultaneous multiplayer, and a memory card to save progress.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Disney•Pixar Ratatouille | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | THQ Inc. | United States | MobyGames |
| Developed by | Asobo Studio S.A.R.L. | United States | MobyGames |
| Produced by | Heavy Iron Studios, Inc. | United States | MobyGames |
| Music by | Edgewater Park Music | United States | MobyGames |
| Additional Sound by | L2P | United States | MobyGames |
| Additional Sound by | Eight Ball Sound, Inc. | United States | MobyGames |
| Voice Production by | Disney Character Voices International Inc. | United States | MobyGames |
| Licensed by | The Walt Disney Company | United States | MobyGames |
| Licensed by | Pixar Animation Studios | United States | MobyGames |
| Published by | THQ Inc. | France | MobyGames |
| Developed by | Asobo Studio S.A.R.L. | France | MobyGames |
| Produced by | Heavy Iron Studios, Inc. | France | MobyGames |
| Music by | Edgewater Park Music | France | MobyGames |
| Additional Sound by | L2P | France | MobyGames |
| Additional Sound by | Eight Ball Sound, Inc. | France | MobyGames |
| Voice Production by | Disney Character Voices International Inc. | France | MobyGames |
| Licensed by | The Walt Disney Company | France | MobyGames |
| Licensed by | Pixar Animation Studios | France | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | GameCube | MobyGames |
| Number of Offline Players | 1-4 Players | GameCube | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
Regional releases
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| ASIN | B000MMLNN4 | United States | MobyGames |
| Nintendo Media PN | DL-DOL-GLLE-USA | United States | MobyGames |
| UPC-A | 785138380643 | United States | MobyGames |
| eBay Product ID | 58176491 | United States | MobyGames |
| EAN-13 | 4005209090544 | France | MobyGames |
Data by MobyGames.com