DmC: Devil May Cry
About the Game
DmC: Devil May Cry is the fifth game in the hack-and-slash third-person action series and the first not largely developed by Capcom. This title is a reimagining of the series, with the same protagonist Dante, but set in an alternate universe. The Dante in this game is very different from before, doing away with the trademark white hair and altering the main character as well as the game's tone with a much more Western influence. The gameplay is still largely identical as Dante engages many opponents with a fast fighting style, stringing together combos and hits in quick succession.
Gameplay & Core Systems
Next to the fighting there are often platforming sections that involve grappling to move around combined with auto-target firing. Dante's basic weapon is his sword Rebellion, combined with up to three melee weapons at a single time and guns (the twin pistols Ebony and Ivory) as a ranged attack. Players are often encouraged to quickly switch weapons to keep combos going, grapple enemies closer (Hell weapons) or zoom in Dante himself (Angel weapons), and also quickly dodge to evade attacks. Additional weapons and attacks are acquired through armoury unlocks. In addition he gets access to two separate ranges of weapon split into Angel and Devil.
Standout Features
- Limbo City: The game is set in the fictional, dreary Limbo City that is secretly controlled by demons that are also after Dante.
- Eventually the two discover they are Nephilim, offspring of the demon Sparda and an angel Eva, which allows them to see and engage demons.
- Dante's basic weapon is his sword Rebellion, combined with up to three melee weapons at a single time and guns (the twin pistols Ebony and Ivory) as a ranged attack.
- Hell: Players are often encouraged to quickly switch weapons to keep combos going, grapple enemies closer (Hell weapons) or zoom in Dante himself (Angel weapons), and also quickly dodge to evade attacks.
- Additional weapons and attacks are acquired through armoury unlocks.
- Angel: In addition he gets access to two separate ranges of weapon split into Angel and Devil.
- These are coded through the colours blue and red respectively, and later on enemies can often only be defeated by using the correct weapon in the right situation.
- Angel weapons consists of a shuriken and a scythe called Osiris, while Hell weapons wield massive power through a giant axe, and a pair of lava fists that can also optionally be charged.
Modes & Ways to Play
When a certain amount of power has been gathered Dante can activate the Devil Trigger mode where time slows down.
Presentation & Atmosphere
The game mixes fantasy environments with surreal settings and technological touches such as being inside a TV stream of a biased news station "Raptor News" or engaging a soft drink company from within.
More game data: releases, identifiers & technical details
Regional release records and identifiers for DmC: Devil May Cry | Xbox 360.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Capcom Co., Ltd. | Mexico; retail release | MobyGames |
| Developed by | Ninja Theory Ltd. | Mexico; retail release | MobyGames |
| Distributed by | Capcom U.S.A., Inc. | Mexico; retail release | MobyGames |
| Additional Graphics by | Atomhawk Design Ltd. | Mexico; retail release | MobyGames |
| Additional Graphics by | Virtuos Ltd. | Mexico; retail release | MobyGames |
| Motion Capture by | Audiomotion Studios Ltd. | Mexico; retail release | MobyGames |
| Motion Capture by | Giant Studios, Inc. | Mexico; retail release | MobyGames |
| Voice Recording by | PCB Productions | Mexico; retail release | MobyGames |
| Game Engine by | Epic Games, Inc. | Mexico; retail release | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Mexico; retail release | MobyGames |
| Testing by | VMC Game Labs | Mexico; retail release | MobyGames |
| Published by | Capcom Co., Ltd. | United States | MobyGames |
| Developed by | Ninja Theory Ltd. | United States | MobyGames |
| Distributed by | Capcom U.S.A., Inc. | United States | MobyGames |
| Additional Graphics by | Atomhawk Design Ltd. | United States | MobyGames |
| Additional Graphics by | Virtuos Ltd. | United States | MobyGames |
| Motion Capture by | Audiomotion Studios Ltd. | United States | MobyGames |
| Motion Capture by | Giant Studios, Inc. | United States | MobyGames |
| Voice Recording by | PCB Productions | United States | MobyGames |
| Game Engine by | Epic Games, Inc. | United States | MobyGames |
| Sound Engine by | Audiokinetic Inc. | United States | MobyGames |
| Testing by | VMC Game Labs | United States | MobyGames |
| Published by | Capcom Co., Ltd. | Germany | MobyGames |
| Developed by | Ninja Theory Ltd. | Germany | MobyGames |
| Distributed by | CE Europe Ltd. | Germany | MobyGames |
| Additional Graphics by | Virtuos Ltd. | Germany | MobyGames |
| Additional Graphics by | Atomhawk Design Ltd. | Germany | MobyGames |
| Motion Capture by | Audiomotion Studios Ltd. | Germany | MobyGames |
| Motion Capture by | Giant Studios, Inc. | Germany | MobyGames |
| Game Engine by | Epic Games, Inc. | Germany | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Germany | MobyGames |
| Testing by | VMC Game Labs | Germany | MobyGames |
| Published by | Capcom Co., Ltd. | United Kingdom | MobyGames |
| Developed by | Ninja Theory Ltd. | United Kingdom | MobyGames |
| Distributed by | CE Europe Ltd. | United Kingdom | MobyGames |
| Additional Graphics by | Virtuos Ltd. | United Kingdom | MobyGames |
| Additional Graphics by | Atomhawk Design Ltd. | United Kingdom | MobyGames |
| Motion Capture by | Audiomotion Studios Ltd. | United Kingdom | MobyGames |
| Motion Capture by | Giant Studios, Inc. | United Kingdom | MobyGames |
| Game Engine by | Epic Games, Inc. | United Kingdom | MobyGames |
| Sound Engine by | Audiokinetic Inc. | United Kingdom | MobyGames |
| Testing by | VMC Game Labs | United Kingdom | MobyGames |
| Published by | Capcom Co., Ltd. | Japan | MobyGames |
| Developed by | Ninja Theory Ltd. | Japan | MobyGames |
| Additional Graphics by | Virtuos Ltd. | Japan | MobyGames |
| Additional Graphics by | Atomhawk Design Ltd. | Japan | MobyGames |
| Motion Capture by | Audiomotion Studios Ltd. | Japan | MobyGames |
| Motion Capture by | Giant Studios, Inc. | Japan | MobyGames |
| Game Engine by | Epic Games, Inc. | Japan | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Japan | MobyGames |
| Testing by | Pole To Win Co., Ltd. | Japan | MobyGames |
| Testing by | VMC Game Labs | Japan | MobyGames |
| Published by | ak tronic Software & Services GmbH | Germany | MobyGames |
| Voice Recording by | PCB Productions | Germany | MobyGames |
| Media Type | DVD-ROM | Xbox 360 | MobyGames |
| Number of Offline Players | 1 Player | Xbox 360 | MobyGames |
| Xbox/Windows Live | Achievements | Xbox 360 | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Mature | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Capcom | North America | PriceCharting |
| Developer | Ninja Theory | Japan | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | Action & Adventure | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | Capcom | Japan | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Capcom | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2013-01-15 | Mexico; retail release | MobyGames |
| 2013-01-15 | United States | MobyGames |
| 2013-01-15 | Germany | MobyGames |
| 2013-01-15 | United Kingdom | MobyGames |
| 2013-01-17 | Japan | MobyGames |
| 2013-10-15 | Germany | MobyGames |
| 2013-01-17 | Japan | PriceCharting |
| 2013-01-15 | PAL | PriceCharting |
| 2013-01-15 | North America | PriceCharting |
| January 15, 2013 | North America | PriceCharting |
| January 17, 2013 | Japan | PriceCharting |
| January 15, 2013 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 013388921096 | Mexico; retail release | MobyGames |
| EAN-13 | 4976219044653 | Japan | MobyGames |
| eBay Product ID | 1443783909 | Japan | MobyGames |
| upc | 013388330287 | North America | PriceCharting |
| asin | B007UM59AC | North America | PriceCharting |
| epid | 129455099 | North America | PriceCharting |
| upc | 013388911158 | North America | PriceCharting |
| upc | 4976219044653 | Japan | PriceCharting |
| asin | B007T50SM4 | Japan | PriceCharting |
| upc | 5055060964156 | PAL | PriceCharting |
| asin | B007T50SM4 | Japan | PriceCharting |
| ean | 4976219044653 | Japan | PriceCharting |
| ean | 5055060964156 | PAL | PriceCharting |
| ean | 5055060964064 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting