Dragon Ball: Xenoverse 2
About the Game
Two years after the events of the first game, the protagonist receives a special mission from Elder Kai, which involves correcting history after it has changed. On the way there, they meet the Supreme Kai of Time, a deity who watches over time, and her bird, TokiToki. After meeting Elder Kai, they are granted their first mission, which is to correct Goku's battle with Raditz after he's been enhanced by dark magic. Meanwhile, Towa and Mira, the people who've caused history to change, have gathered allies, Turles, Lord Slug and a mysterious Masked Saiyan, from different parts of the timeline.
Story & Setting
During the battle, Trunks and his partner, the protagonist from the first Xenoverse game, try to capture Turles, but he escapes before the Time Patroller can stop him. The protagonist then returns to the Time Nest after defeating Great Ape Nappa and Great Ape Vegeta, correcting history. Another notable element is race-specific quests, minigames and transformations (the latter of which was only available to Saiyans in the first game, via the Super Saiyan forms).
Gameplay & Core Systems
During the Attack of the Saiyans Saga, Turles attempts to intercept Goku to prevent him from assisting the Z Fighters against Nappa and Vegeta, only to be stopped by the combined forces of the Time Patroller and Goku. There, they are introduced to Trunks and his partner, and it is announced that TokiToki is laying an egg, which gives birth to another universe. The game is very similar to its predecessor in terms of gameplay, it is mostly set in a series of 3D battle arenas mostly modeled after notable locations in the Dragon Ball universe, with the central hub being an expanded version of Toki-Toki City, called Conton City. Players are able to freely traverse this new hub world, and in some areas are even capable of flying around, however this feature will not be available from start, instead being unlocked. Players will also be able to travel to other hubs such as the Namekian Village and Frieza's ship.
Standout Features
- Power: players can use different kinds of ki blasts (Power, Homing, Rush, Paralyze and Bomb), and the ki blast type depends on players' race or Super Soul.
- Humans: Players are able to choose from the five races of the first game: Humans, Saiyans, Majins, Namekians and Frieza's race.
- Players also have a much greater role in the story, as some decisions will have to be made by them.
- Multiplayer servers are now able to hold up to 300 players at once.
Modes & Ways to Play
The game also uses a training mode called Training School.
Player support includes Internet, Same/Split-Screen, Co-Op, and Free-for-all / One-on-one (VS).
More game data: releases, identifiers & technical details
Regional release records and identifiers for Dragon Ball: Xenoverse 2 | Xbox One.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Bandai Namco Entertainment America Inc. | United States; retail release | MobyGames |
| Developed by | Dimps Corporation | United States; retail release | MobyGames |
| Additional Graphics by | Anima Inc. | United States; retail release | MobyGames |
| Additional Graphics by | AI Inc. | United States; retail release | MobyGames |
| Additional Sound by | Jet Sound Engine Co., Ltd. | United States; retail release | MobyGames |
| Voice Recording by | TAVAC Co.,Ltd. | United States; retail release | MobyGames |
| Voice Recording by | OkraTron 5000, Inc. | United States; retail release | MobyGames |
| Casting by | Aoni Production Co., Ltd. | United States; retail release | MobyGames |
| Game Engine by | Epic Games, Inc. | United States; retail release | MobyGames |
| Middleware by | RAD Game Tools, Inc. | United States; retail release | MobyGames |
| Middleware by | Donya Labs AB | United States; retail release | MobyGames |
| Middleware by | Havok | United States; retail release | MobyGames |
| Middleware by | CRI Middleware Co., Ltd. | United States; retail release | MobyGames |
| Testing by | Digital Hearts Co., Ltd. | United States; retail release | MobyGames |
| Business Model | Commercial | Xbox One | MobyGames |
| Media Type | Blu-Ray Disc | Xbox One | MobyGames |
| Media Type | Download | Xbox One | MobyGames |
| Multiplayer Options | Internet | Xbox One | MobyGames |
| Multiplayer Options | Same/Split-Screen | Xbox One | MobyGames |
| Multiplayer Game Modes | Co-Op | Xbox One | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | Xbox One | MobyGames |
| Number of Offline Players | 1-2 Players | Xbox One | MobyGames |
| Xbox/Windows Live | Achievements | Xbox One | MobyGames |
| Xbox/Windows Live | Content Download | Xbox One | MobyGames |
| Xbox/Windows Live | Online Multiplayer | Xbox One | MobyGames |
| Genre | Fighting | North America | PriceCharting |
| Developer | Dimps | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Teen | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Bandai Namco Entertainment | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Fighting | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2016-10-25 | United States; retail release | MobyGames |
| 2016-10-25 | PAL | PriceCharting |
| 2016-10-25 | North America | PriceCharting |
| October 25, 2016 | North America | PriceCharting |
| October 25, 2016 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| upc | 722674220279 | North America | PriceCharting |
| asin | B01HQGWJOU | North America | PriceCharting |
| epid | 222465765 | North America | PriceCharting |
| upc | 3391891990127 | PAL | PriceCharting |
| ean | 3391891990127 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting


