Final Fantasy XV
About the Game
Final Fantasy XV is the fifteenth main installment in the Final Fantasy series. It is an open world role-playing game set in the fictional world of Eos. It is almost entirely ruled by the empire of the militaristic Niflheim, except for the kingdom of Lucis. The Lucians have been able to keep Niflheim at bay, mainly because the capital Insomnia is protected by the Wall, a magical shield powered by a crystal.
Story & Setting
The narrative focuses significantly on the bond between the characters and presents their journey as a road trip. There are several side quests, hunts, optional dungeons and also fishing.
Gameplay & Core Systems
The later parts of the game move away from the open world and have a more linear design. Combat is done through free movement, much like Final Fantasy Type-0 or the Kingdom Hearts series by the same developer. The turn-based and Active Time Battle systems the series is known for are replaced by a real-time combat system known as Active Cross Battle. It allows for attacks and different weapons, blocking and parrying, mana-consuming spells and context related actions such as using cover and the use of heights with complete freedom of movement. The other three characters are controlled by the AI, but commands can be issued along with cooperative Links as battle actions.
Standout Features
- They can only travel by day as powerful demons roam the world at night, so they always need to find an inn or go camping at a safe spot to spend the night.
- Active Time Battle: The turn-based and Active Time Battle systems the series is known for are replaced by a real-time combat system known as Active Cross Battle.
- It allows for attacks and different weapons, blocking and parrying, mana-consuming spells and context related actions such as using cover and the use of heights with complete freedom of movement.
- Links: The other three characters are controlled by the AI, but commands can be issued along with cooperative Links as battle actions.
- Elemental magic is based on the elements fire, ice and thunder with lots of customization options for the spells, also combined with items.
- Optionally combat can be done using a wait mode where the entire environment is paused when Noctis does not move.
- There is a global experience level and characters can level up by visiting havens as safe zones.
- There are also ability points that can be spent on the Ascension Grid skill tree with abilities for combat, magic and passive abilities.
Modes & Ways to Play
The other three characters are controlled by the AI, but commands can be issued along with cooperative Links as battle actions. Optionally combat can be done using a wait mode where the entire environment is paused when Noctis does not move.
Presentation & Atmosphere
They can only travel by day as powerful demons roam the world at night, so they always need to find an inn or go camping at a safe spot to spend the night. The later parts of the game move away from the open world and have a more linear design. Optionally combat can be done using a wait mode where the entire environment is paused when Noctis does not move.
Display support includes 4K UHD (3840×2160).
