Gears of War 4
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About the Game
Gears of War 4 is a third-person action shooter that starts a new chapter on the planet Sera, 25 years after the events of Gears of War 3. The story follows JD Fenix, Kait Diaz, and Del Walker as an attack on their village turns into a desperate effort to rescue people they care about and understand a new enemy. JD carries the Fenix name into a different generation, while the Swarm gives the group a threat to confront together.
The campaign follows this rescue mission through a single night. Its focus stays on the small group and the danger directly around them, giving the larger science-fiction conflict a personal starting point. Conversations, travel, and combat move the story forward together. The changing locations and increasingly dangerous encounters give you a reason to keep moving, while returning characters connect the journey to the earlier games without replacing JD, Kait, and Del as the central group.
How Combat Plays
Fights revolve around cover, movement, and choosing when to expose yourself. You aim and shoot from a view behind your character, use nearby barriers to shelter from incoming fire, and look for a position that gives you a useful angle on the enemy. The Swarm can also use cover and familiar military equipment, so a fight involves more than aiming at targets in the open. Melee attacks and executions add another option when opponents get close.
The weapon selection mixes familiar Gears equipment with new tools. The Lancer brings its chainsaw attachment, while the Buzzkill fires saw blades and the Dropshot introduces another way to attack the battlefield. You can carry two main weapons alongside a pistol and grenades, making equipment choices part of each encounter. Picking up a different weapon changes the options available during the next fight. Vault kicks let you move over cover and strike an enemy on the opposite side.
Storms Change the Battlefield
Sera's windflares add an environmental hazard to the shooting. These violent storms affect the battlefield and can interfere with projectile paths, so the weather has practical consequences for how you attack. A grenade thrown into a strong headwind calls for a different decision than the same throw in calm conditions. Storm sequences make you pay attention to what is happening around the squad as well as where the enemies are positioned, giving those battles a different rhythm.
Campaign Cooperation
You can follow the campaign alone or share it with a second player. On Xbox One, two-player cooperation works locally through split-screen or online, and the second player can choose Kait or Del. That lets both players take an active part in the same story instead of turning one person into a spectator. Sharing the screen or coordinating over an online connection changes how you approach the same firefights, with each player responsible for their own character's actions.
Horde 3.0: Build a Defense and Survive
Horde 3.0 turns the game's combat into a cooperative survival challenge for up to five players. Your team attempts to survive 50 waves rather than move through the campaign's story. The five combat classes are Soldier, Sniper, Scout, Heavy, and Engineer. Picking a class gives you a role to develop alongside your teammates, so the group has a reason to think about its overall composition rather than have everyone make the same choice.
The Fabricator gives the team a movable base for constructing its defenses. Fortifications can be deployed around the map, allowing the squad to decide where to make its stand. Skills and class progression give repeated Horde sessions a continuing development path. The challenge combines direct shooting with defensive planning: your choices about roles and fortification placement shape the fight the team faces as the waves become more difficult.
Versus: Compete for Space and Objectives
Versus multiplayer offers a different use for the same combat tools because the opposing team is controlled by people. Escalation is an objective mode built around three rings. Holding captured rings earns points, while taking all three can win the round immediately through Domination. That creates a choice between protecting the territory you already control and risking a push toward the enemy side of the map. A team can be ahead on points and still lose a round if it gives up every ring.
Escalation also changes its battlefield between rounds through weapon placement. The losing team can choose a weapon and a location, but either side can claim the resulting pickup. A powerful weapon therefore becomes something to contest rather than a guaranteed advantage for the team that selected it. Deciding where to fight, which ring to defend, and whether to chase a weapon gives this mode a strong tactical layer beyond simply getting the most eliminations.
Progression and Harder Challenges
The Rise of the Horde update expanded the available skill choices and added Inconceivable difficulty and Ironman options. Inconceivable campaign play reduces health and limits ammunition pickups, putting more pressure on shot selection and resource use. In Horde, the tougher setting strengthens enemies while making the players more vulnerable. Ironman adds a separate survival condition: a campaign death restarts that run, while a failed Horde wave ends the team's attempt. These are options for players who want consequences beyond completing the standard journey.
The Xbox One Experience
The game was developed by The Coalition and uses Unreal Engine 4. Its presentation combines a science-fiction military setting, threatening creatures, and large storm effects with close-range action. Xbox One S supports HDR, while the original Xbox One version remains the platform represented by this listing. The physical disc does not grant the Windows PC entitlement associated with a digital Xbox Play Anywhere purchase. Online modes depend on an internet connection and Xbox online access; local campaign cooperation uses two players on the same console.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Gears of War 4 | Xbox One.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Microsoft Corporation | Worldwide; download release | MobyGames |
| Developed by | The Coalition | Worldwide; download release | MobyGames |
| Additional Development by | Splash Damage, Ltd | Worldwide; download release | MobyGames |
| Additional Development by | Workshop Entertainment, Inc., The | Worldwide; download release | MobyGames |
| Additional Development by | Fireteam, Ltd. | Worldwide; download release | MobyGames |
| Additional Programming by | Disbelief, LLC | Worldwide; download release | MobyGames |
| Additional Programming by | Experis | Worldwide; download release | MobyGames |
| Publishing label | Microsoft Studios | Worldwide; download release | MobyGames |
| Localized by | ExeQuo | Worldwide; download release | MobyGames |
| Localized by | Loft9, LLC | Worldwide; download release | MobyGames |
| Additional Graphics by | Synergy88 Digital Inc. | Worldwide; download release | MobyGames |
| Additional Graphics by | Lemon Sky Animation Sdn Bhd | Worldwide; download release | MobyGames |
| Additional Graphics by | Digital Domain Inc. | Worldwide; download release | MobyGames |
| Additional Graphics by | Goldtooth Creative Agency, Inc. | Worldwide; download release | MobyGames |
| Additional Graphics by | Mindwalk Studios Inc. | Worldwide; download release | MobyGames |
| Additional Graphics by | Passion Republic Sdn Bhd | Worldwide; download release | MobyGames |
| Motion Capture by | Animatrik Film Design Inc. | Worldwide; download release | MobyGames |
| Motion Capture by | StoryLab Productions Inc | Worldwide; download release | MobyGames |
| Additional Sound by | Source Sound, Inc. | Worldwide; download release | MobyGames |
| Voice Production by | TikiMan Productions, Inc. | Worldwide; download release | MobyGames |
| Voice Recording by | Rocket Sound, LLC | Worldwide; download release | MobyGames |
| Casting by | TikiMan Productions, Inc. | Worldwide; download release | MobyGames |
| Game Engine by | Epic Games, Inc. | Worldwide; download release | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Worldwide; download release | MobyGames |
| Middleware by | Donya Labs AB | Worldwide; download release | MobyGames |
| Middleware by | Speech Graphics Ltd | Worldwide; download release | MobyGames |
| Middleware by | Interactive Data Visualization, Inc. | Worldwide; download release | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Worldwide; download release | MobyGames |
| Testing by | Keywords International Corporation Inc. | Worldwide; download release | MobyGames |
| Testing by | Experis | Worldwide; download release | MobyGames |
| Business Model | Commercial | Xbox One | MobyGames |
| Media Type | Blu-Ray Disc | Xbox One | MobyGames |
| Media Type | Download | Xbox One | MobyGames |
| Multiplayer Options | Internet | Xbox One | MobyGames |
| Multiplayer Options | Same/Split-Screen | Xbox One | MobyGames |
| Multiplayer Game Modes | Co-Op | Xbox One | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | Xbox One | MobyGames |
| Multiplayer Game Modes | Team | Xbox One | MobyGames |
| Number of Offline Players | 1-2 Players | Xbox One | MobyGames |
| Number of Online Players | 2-10 Players | Xbox One | MobyGames |
| Xbox/Windows Live | Achievements | Xbox One | MobyGames |
| Xbox/Windows Live | Content Download | Xbox One | MobyGames |
| Xbox/Windows Live | Online Multiplayer | Xbox One | MobyGames |
| Xbox/Windows Live | Xbox Play Anywhere | Xbox One | MobyGames |
| Miscellaneous Attributes | Cross-Buy | Xbox One | MobyGames |
| Miscellaneous Attributes | Cross-platform Play | Xbox One | MobyGames |
| Miscellaneous Attributes | In-app/game/skill Purchase | Xbox One | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Mature | North America | PriceCharting |
| Player count | 1-2 players | North America | PriceCharting |
| Publisher | Microsoft | North America | PriceCharting |
| Developer | The Coalition | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Third Person Shooter | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Microsoft Studios | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2016-10-11 | Worldwide; download release | MobyGames |
| 2016-10-11 | PAL | PriceCharting |
| 2016-10-11 | North America | PriceCharting |
| October 11, 2016 | North America | PriceCharting |
| October 11, 2016 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| upc | 889842118650 | North America | PriceCharting |
| asin | B00ZPTMX60 | North America | PriceCharting |
| epid | 222036603 | North America | PriceCharting |
| upc | 889842118667 | North America | PriceCharting |
| upc | 889842262056 | North America | PriceCharting |
| upc | 0889842121513 | PAL | PriceCharting |
| ean | 0889842121513 | PAL | PriceCharting |
| ean | 889842121605 | PAL | PriceCharting |
| ean | 889842121513 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting