Just Cause 2
About the Game
After liberating the small Island of San Esperito, the CIA-agent is on his way to the island paradise Panau to find a former colleague: Agent Tom Sheldon. During an undercover-investigation, he vanishes and with him two million dollars. Money, the Agency desperately wants back, especially as they believe that Tom changed sides. So Rico has to infiltrate the criminal organisations of Panau as Scorpio to flush out Tom Sheldon and bring him to justice while plunging the country into chaos - but that's more of a bonus than a real objective...
Gameplay & Core Systems
Like its predecessor Just Cause , the game drops players on a huge island. From the start, the whole island is open to be explored by players in a third-person-shooter-fashion either on foot, by using several dozen different cars or even by using heavily armed helicopters and fast planes. players is totally free to do what he wants, although that mostly breaks down to wreaking havoc and causing chaos by destroying statues, fuel tanks and other military-owned stuff. This way players earns points which in turn progresses the story, unlocks missions and gives him access to additional stuff from the black market. Weapons and vehicles on the other hand cost money and are dropped right on the spot where Rico called.
Standout Features
- In addition all over the island crates are hidden containing both money and upgrade parts.
- They can also be improved using the upgrade parts players collected.
- Rico's: In addition to his weapons, Rico's two most useful tools are his parachute and his grappling hook.
- The parachute can be activated at almost anytime, even if players is driving at high speed along the road, and is very useful to make combo-stunts.
- And this is where the grappling hook comes in: with it, players can either pull enemies towards him, or pull himself towards a target - which can either be a house two streets away, or a moving car.
- Quick-Time-Events: The latter allows for example high-speed carjacks which in some cases result in one of the two types of simple Quick-Time-Events in the game.
- If players has hit something with his hook, he can put the other end on another object - again no matter if it's a solid or moving object or a random human who had the bad luck of being nearby.
- This allows players for example to hook a car to a helicopter, fly over an enemy base and drop the car onto the poor soldiers.
Presentation & Atmosphere
Display support includes HDTV 720p. Audio support includes Dolby Digital.