Kinect Sports: Rivals
About the Game
Kinect Sports Rivals is the third game in the Kinect Sports series and the first game for Xbox One. Just like the previous games players gets to compete in a number of sports using the Kinect peripheral to experience the action through motion based control. The included sports are bowling, jetski racing, rock climbing, soccer, target shooting, and tennis. Of these, bowling, soccer and tennis were already present in a previous game.
Gameplay & Core Systems
While racing opponents jumps can be performed and mines needs to be dodged. In rock climbing players needs to reach out to grab a ledge, grab and then pull down to lift the character up. You can also attempt to pull down opponents and vice versa, and jump to trigger an upwards leap. Just like the earlier version players needs to pass to reach team mates and then line up a shot, but team mates now move horizontally at a constant speed so passes need to be lined up precisely. In target shooting you compete directly against an opponent and you point a finger to control a cross-hair.
Standout Features
- You can compete in the island league against other teams and complete story missions to earn fans and level up.
- While racing opponents jumps can be performed and mines needs to be dodged.
- You can also attempt to pull down opponents and vice versa, and jump to trigger an upwards leap.
- Kinect: The new version of the Kinect peripheral offers more precise control, as opening or closing a hand would for instance not be recognized by the first generation Kinect.
- While in previous game you could play with your Xbox avatar, in this version Kinect is used to scan you and generate a digital version of yourself based on facial features, skine tone, hair and accessories such as glasses.
- Just like the previous games players gets to compete in a number of sports using the Kinect peripheral to experience the action through motion based control.
- The included sports are bowling, jetski racing, rock climbing, soccer, target shooting, and tennis.
- Fans act as a currency to acquire outfits, equipment, stages and special moves.
Modes & Ways to Play
Next to offline and online multiplayer there is asynchronous multiplayer where other players' performances are downloaded and slotted into your own competition.
Player support includes Hot Seat, Internet, Same/Split-Screen, and Free-for-all / One-on-one (VS).
