Kirby and the Rainbow Curse
About the Game
Kirby and the Rainbow Curse is a follow-up to the 2005 DS game Kirby: Canvas Curse with similar gameplay. One day, a rift opens in the sky and sucks out all colour from Dream Land on the planet Pop Star. Elline, a paintbrush fairy from Seventopia, manages to dash through the rift and uses her powers to bring back colour to Kirby and Waddle Dee. She explains that a former friend, Claycia, has used the colours to create seven worlds.
Gameplay & Core Systems
Every world consists of several levels and Kirby still cannot be controlled directly. Instead, players have to help him by drawing in quick succession rainbow-coloured lines as platforms, slides and loops to help him get around. A spinning attack to defeat enemies or gain some extra speed while moving can be triggered by touching Kirby, but copying abilities by hitting enemies does not return in this game. Levels are filled with stars and for every 100 stars collected, a charged attack called a Star Dash can be performed, increasing Kirby's size and giving him more power, speed and range. Levels have bottles that fill up the rainbow meter and extra lives.
Standout Features
- Kirby: A spinning attack to defeat enemies or gain some extra speed while moving can be triggered by touching Kirby, but copying abilities by hitting enemies does not return in this game.
- Levels are filled with stars and for every 100 stars collected, a charged attack called a Star Dash can be performed, increasing Kirby's size and giving him more power, speed and range.
- These Star Dashes, shown through a cyan ring orbiting Kirby, do not need to be used right away and can be saved for later, to break through indestructible blocks for instance.
- Levels have bottles that fill up the rainbow meter and extra lives.
- Levels also have secret treasure chests that are accessed by solving puzzles or clearing a timed sequence where puzzle pieces must be collected to reveal the chest.
- Just like in Kirby's Epic Yarn , there are sections where Kirby can transform.
- In this game, he can become a rocket, a tank or a submarine, each with different controls, weapons and gameplay, to advance through the levels.
- These Waddle Dees have two hit points each, are able to carry and throw Kirby, and can perform a charged attack.
Modes & Ways to Play
The game supports cooperative play where up to three local players control Bandana Waddle Dees on the TV using Wii Remotes. In cooperative games, the evil hand from the rift sometimes appears and attempts to capture Kirby, which can only be prevented by the Waddle Dees. The main story mode consists of 28 levels and the Challenge mode (short challenges to earn medals) has more than 40.
Player support includes Same/Split-Screen and Co-Op.
Presentation & Atmosphere
Every world consists of several levels and Kirby still cannot be controlled directly. There are bosses at the end of each world and many levels have environment-based puzzles, such as ones that involve locating and transporting keys to unlock barriers. The game's visual style takes inspiration from claymation . Unlockables include clay figures, music tracks and pages of Elline's diary.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Kirby and the Rainbow Curse | Nintendo Wii U.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo Co., Ltd. | Japan; retail release | MobyGames |
| Developed by | HAL Laboratory, Inc. | Japan; retail release | MobyGames |
| Testing by | Mario Club, Inc. | Japan; retail release | MobyGames |
| Testing by | Pole To Win Co., Ltd. | Japan; retail release | MobyGames |
| Published by | Nintendo Co., Ltd. | United States; retail release | MobyGames |
| Developed by | HAL Laboratory, Inc. | United States; retail release | MobyGames |
| Distributed by | Nintendo of America Inc. | United States; retail release | MobyGames |
| Testing by | Mario Club, Inc. | United States; retail release | MobyGames |
| Testing by | Pole To Win Co., Ltd. | United States; retail release | MobyGames |
| Published by | Nintendo Co., Ltd. | United Kingdom; retail release | MobyGames |
| Developed by | HAL Laboratory, Inc. | United Kingdom; retail release | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom; retail release | MobyGames |
| Testing by | Mario Club, Inc. | United Kingdom; retail release | MobyGames |
| Testing by | Pole To Win Co., Ltd. | United Kingdom; retail release | MobyGames |
| Published by | Nintendo Co., Ltd. | The Netherlands; retail release | MobyGames |
| Developed by | HAL Laboratory, Inc. | The Netherlands; retail release | MobyGames |
| Distributed by | Nintendo of Europe GmbH | The Netherlands; retail release | MobyGames |
| Testing by | Mario Club, Inc. | The Netherlands; retail release | MobyGames |
| Testing by | Pole To Win Co., Ltd. | The Netherlands; retail release | MobyGames |
| Published by | Nintendo Co., Ltd. | Germany; retail release | MobyGames |
| Developed by | HAL Laboratory, Inc. | Germany; retail release | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Germany; retail release | MobyGames |
| Testing by | Mario Club, Inc. | Germany; retail release | MobyGames |
| Testing by | Pole To Win Co., Ltd. | Germany; retail release | MobyGames |
| Business Model | Commercial | Wii U | MobyGames |
| Media Type | Download | Wii U | MobyGames |
| Media Type | Wii U Optical Disc | Wii U | MobyGames |
| Input Devices Supported/Optional | Touch Screen | Wii U | MobyGames |
| Input Devices Supported/Optional | Wii Remote | Wii U | MobyGames |
| Input Devices Supported/Optional | Wii U Pro Controller | Wii U | MobyGames |
| Multiplayer Options | Same/Split-Screen | Wii U | MobyGames |
| Multiplayer Game Modes | Co-Op | Wii U | MobyGames |
| Number of Offline Players | 1-4 Players | Wii U | MobyGames |
| Miscellaneous Attributes | Amiibo | Wii U | MobyGames |
| Miscellaneous Attributes | Off-TV Play | Wii U | MobyGames |
| Miscellaneous Attributes | Miiverse | Wii U | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Platformer | North America | PriceCharting |
| Developer | HAL Laboratory | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Nintendo | North America | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2015-01-22 | Japan; retail release | MobyGames |
| 2015-02-20 | United States; retail release | MobyGames |
| 2015-05-08 | United Kingdom; retail release | MobyGames |
| 2015-05-08 | The Netherlands; retail release | MobyGames |
| 2015-05-08 | Germany; retail release | MobyGames |
| 2015-02-20 | North America | PriceCharting |
| February 20, 2015 | North America | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| eBay Product ID | 197178124 | United States; retail release | MobyGames |
| ASIN | B00KWFCUNS | United States; retail release | MobyGames |
| Nintendo Media PN | WUP P-AXYE-USA-0 | United States; retail release | MobyGames |
| UPC-A | 045496903497 | United States; retail release | MobyGames |
| Nintendo Media PN | WUP P-AXYP-EUR-0 | The Netherlands; retail release | MobyGames |
| UPC-A | 045496334338 | The Netherlands; retail release | MobyGames |
| asin | B00KWFCUNS | North America | PriceCharting |
| epid | 197178124 | North America | PriceCharting |
| upc | 045496903497 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting




