Legacy of Kain: Soul Reaver 2
About the Game
Following the events in Legacy of Kain: Soul Reaver , Raziel discovers a way back through time and encounters one of the Circle of the Nine, Mobius the timestreamer. Mobius urges Raziel to continue his quest for revenge and destroy the vampire lord Kain. Raziel reluctantly agrees and heads off to discover the knowledge and weapons that will allow him to achieve his goal. Soul Reaver 2 is a third-person action game with puzzle-solving and some platforming elements, similar to the previous installment.
Gameplay & Core Systems
The game world is viewed from behind Raziel's shoulder; players can move him in any direction, climb, attack, swim, jump and use specific abilities. Raziel retains his special moves from the previous game, which include gripping onto the sides of ledges, climbing walls, and gliding downwards with his torn wings. Raziel no longer gains abilities from absorbing great souls and instead must imbue his Soul Reaver weapon by activating certain elemental temples. Raziel can arm himself with a variety of other weapons including daggers, swords, axes, spears as well as the Soul Reaver and bare-handed claws. A major part of the experience is diverse puzzles, often involving blocks or manipulation of different devices.
Standout Features
- Like in the previous installment, Raziel can travel between the material world and the spectral realm at will, gaining access to new areas by exploiting distortions that exist between the mirrored worlds.
- Once activated, various "elemental fonts" can be used to charge the Soul Reaver to specific attributes.
- Raziel: One common theme is "light puzzles" where Raziel must reflect light, using mirrored objects, so that they touch switches or objects which require activation.
Presentation & Atmosphere
Audio support includes Dolby Surround.



