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Marvel Ultimate Alliance | Nintendo Wii

Marvel Ultimate Alliance | Nintendo Wii

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Marvel Ultimate Alliance

Wii

Marvel Ultimate Alliance

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Build a Marvel Alliance on Nintendo Wii

Marvel Ultimate Alliance turns a comic-book crossover into an action role-playing campaign built around a squad of four heroes. Doctor Doom has gathered the Masters of Evil, and stopping their plans takes your team through the wider Marvel universe, including Asgard and Atlantis. You spend much of the adventure moving through hostile areas, dealing with groups of enemies, and confronting powerful villains. The important choice is who you bring along: familiar characters such as Spider-Man, Captain America, and Wolverine place very different superhero identities inside the same shared adventure.

The fighting happens in real time. You move your active hero around the battlefield, deliver ordinary attacks, and choose when to spend energy on special powers. Those abilities are part of what distinguishes one character from another, rather than simply giving every hero the same punches with a different costume. Blue energy pickups from defeated enemies replenish your reserves. A useful rhythm is to mix everyday fighting with powers suited to the immediate situation, keeping track of both health and energy as the group works through the next encounter.

Four heroes form your active party, so the experience involves more than learning a single character. When playing alone, you can change which teammate you directly control while the computer handles the others. This makes the roster something you can explore during the campaign: you can spend time with a favorite, switch to another member, and discover which combination feels most comfortable. The group structure also gives the action a strong crossover character. Even ordinary encounters become opportunities to see several heroes fighting alongside one another instead of following separate, disconnected stories.

Team composition has practical effects as well as fan appeal. Recognized combinations, including the Fantastic Four and New Avengers, can provide bonuses. Beyond assembling a temporary selection, the game lets you create a named alliance with its own emblem and develop team attributes. That adds a second layer to your decisions: you are choosing individual abilities and considering how the group functions together. A squad made entirely from personal favorites may be appealing, while another arrangement may offer a useful bonus that changes how you approach a stretch of the campaign.

Hero development continues between fights. Experience raises levels, and the points earned through leveling improve skills. This gives repeated combat a longer-term purpose: the characters you use become more capable, and you can direct their development toward powers you want to emphasize. The game offers automatic allocation as well as manual choices. Taking control of the upgrades lets you concentrate on abilities you enjoy using, while automatic development reduces the amount of time spent organizing characters when your main interest is moving forward with the adventure.

Costumes contribute to character development rather than serving only as alternate appearances. They have upgradeable statistical benefits, and additional outfits can be earned through play. Some unlocks connect to individual Solo Missions, which are accessed through collectible comic-disc tokens. These challenges give a particular hero a more focused test outside the normal party campaign. Collectible artwork and other Marvel material provide another reason to investigate the environments. The campaign therefore offers several different goals at once: advance the story, strengthen the squad, and uncover material associated with the characters.

Exploration is tied closely to the action. You move through connected locations, interact with objects, and break scenery while pursuing the current objective. The locations provide a changing backdrop for the same basic combat loop, with the Marvel setting supplying much of their identity. Boss encounters interrupt the stream of ordinary enemies and ask you to consider how a particular opponent can be hurt. The game combines direct fighting with situations where paying attention to the encounter matters, so defeating a major villain can involve more than repeating the attack that worked against their henchmen.

The Wii edition uses a Wii Remote and Nunchuk. The Nunchuk handles movement, while buttons and gestures share the work of attacking, using powers, interacting, and controlling the camera. Nintendo's original Wii description highlights directional Remote motions for attacks such as launching, stunning, or tripping enemies. This is an important part of the edition's feel: learning the controls includes learning when a motion or button input is expected. It is worth getting comfortable with the displayed power prompts before a busy fight, because the controls differ from a conventional gamepad arrangement.

Up to four people can play locally, making the four-member party a shared activity. Friends can each take responsibility for a hero instead of leaving the whole supporting cast to the computer. Coordinating powers, choosing the team, and staying together through the campaign become part of the social experience. This Wii release does not offer the internet cooperative play found in some other editions. Its multiplayer appeal is the group gathered around the same system, with the necessary controller equipment for the people taking part.

The presentation emphasizes a broad Marvel gathering, with story scenes, character voices, and changing headquarters helping connect the battles. Familiar heroes and villains appear throughout the adventure, and conversations give the cast a presence outside combat. Combined with the upgrade systems and optional unlocks, that makes the game suited to someone who wants both an accessible superhero brawler and reasons to keep developing a team. Your central activity stays clear throughout: assemble the alliance, lead it through the campaign, improve its abilities, and find a way through Doom's opposition together.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Marvel Ultimate Alliance | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by Activision Publishing, Inc. United States MobyGames
Developed by Raven Software Corporation United States MobyGames
Ported by Vicarious Visions, Inc. United States MobyGames
Cutscenes by Blur Studio, Inc. United States MobyGames
Music by Four Bars Intertainment United States MobyGames
Additional Sound by Salami Studios United States MobyGames
Voice Production by Talking Dogz, Inc. United States MobyGames
Package Design by Ignited Minds, LLC United States MobyGames
Published by Activision Publishing, Inc. United Kingdom MobyGames
Developed by Raven Software Corporation United Kingdom MobyGames
Ported by Vicarious Visions, Inc. United Kingdom MobyGames
Distributed by Activision (UK) Limited United Kingdom MobyGames
Cutscenes by Blur Studio, Inc. United Kingdom MobyGames
Music by Four Bars Intertainment United Kingdom MobyGames
Additional Sound by Salami Studios United Kingdom MobyGames
Voice Production by Talking Dogz, Inc. United Kingdom MobyGames
Package Design by Ignited Minds, LLC United Kingdom MobyGames
Published by Interchannel-Holon Inc. Japan MobyGames
Developed by Raven Software Corporation Japan MobyGames
Ported by Vicarious Visions, Inc. Japan MobyGames
Cutscenes by Blur Studio, Inc. Japan MobyGames
Music by Four Bars Intertainment Japan MobyGames
Additional Sound by Salami Studios Japan MobyGames
Voice Production by Talking Dogz, Inc. Japan MobyGames
Package Design by Ignited Minds, LLC Japan MobyGames
Media Type Wii Optical Disc Wii MobyGames
Sound Capabilities Dolby Pro Logic II Wii MobyGames
Input Devices Supported/Optional Nunchuk Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Number of Offline Players 1-4 Players Wii MobyGames
Original game disc count 1 North America MobyGames
Genre Action & Adventure North America PriceCharting
Also compatible on Wii U North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Teen North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Activision North America PriceCharting
Also compatible on PAL Wii U PAL PriceCharting
Developer Vicarious Visions PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 1 player PAL PriceCharting
Publisher Activision PAL PriceCharting

Regional releases

Release date Region / edition Source
2006-11-19 United States MobyGames
2006-12-01 United Kingdom MobyGames
2007-05-17 Japan MobyGames
2006-12-22 PAL PriceCharting
2006-11-14 North America PriceCharting
November 14, 2006 North America PriceCharting
December 22, 2006 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
ASIN B000G7VUWO United States MobyGames
UPC-A 047875815018 United States MobyGames
Nintendo Media PN RVL-RMUE-USA United States MobyGames
eBay Product ID 53692286 United States MobyGames
Nintendo Media PN RVL-RMUJ-JPN Japan MobyGames
EAN-13 4513244901553 Japan MobyGames
eBay Product ID 1400371762 Japan MobyGames
upc 047875815018 North America PriceCharting
asin B000G7VUWO North America PriceCharting
epid 53692286 North America PriceCharting
upc 047875818354 North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

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