Skip to product information
1 of 1

Max Payne 3 | Xbox 360

Max Payne 3 | Xbox 360

Regular price $13.96
Regular price Sale price $13.96
Sold out
Shipping calculated at checkout.
6 people are viewing this right now

AvailabilityLow stock: 1 left

State of Item
Vendor: Xbox
Category: Xbox Games

💵 Sell Your Games To Us Today

Get Cash or Store Credit for your Games. Learn More

⭐ Condition Explanations For Gaming Items

- Brand New/Sealed: Brand new, unopened, factory-sealed.

- Complete in Box*: Pre-Owned; this includes the game, original manual, and original box/case.
May lack other original inserts from retail package.

- Game Disc Only/Cartridge Only:
 Pre-Owned; this includes only the game, no manual or case. 

- Game & Case*: Pre-Owned; includes game disc & case with original artwork.

- Custom Case with Game*: Pre-Owned; includes original game disc, brand new case with reprinted cover-art, using photo paper & high quality print outs. 

- Cartridge with Manual: Pre-Owned; includes game and original manual.

- Cartridge with Box: Pre-Owned; includes game and original box/case.

-- *Note: The case for games, may be replaced with a brand new aftermarket case if the original was damaged or missing.

📦 Free & Speedy Shipping

Free US Standard Shipping available when cart total is equal to or
greater than $99 before tax and shipping.

Most items ship within 1-2 business days.

Shipping cost calculated at checkout.

🎖️ Peace of Mind 100% Guarantee - Risk Free Warranty

Buy with Confidence 🎮

Every pre-owned game item follows these strict guidelines:

✅ Guaranteed Authenticity – We only sell 100% genuine, original products.

✨ Cleaned & Ready to Play – Thoroughly inspected, professionally cleaned, and ready for action.

🔁 14-Day Hassle-Free Returns – Change your mind? Send it back within 14 days.

🛡️ 90-Day Warranty – Covers functional issues under normal use, so you can game worry-free.

Learn more about our Warranty & Return Policy

View full product details

Max Payne 3 is the third main game in the series and takes place a good few years after the events of the previous entries. Following his work as a DEA agent and a New York City Police Department detective, protagonist Max Payne moves from Hoboken, New Jersey to São Paulo, Brazil. Looking for a new life and to leave his past behind, he works in a private security detail for Rodrigo Branco. When Branco's wife Fabiana is captured by a street gang during a rooftop party, Payne sets out to save her but the events quickly spiral out of control. He still drinks heavily and even though the drawn comic book panels are no longer present, the cut-scenes still incorporate the panel look and now further the story using the in-game engine with the characteristic inner dialogue voice-over and the film noir elements. Halfway through the game Payne also exchanges his typical suit or trench coat for a bearded, short-haired look wearing a shirt. Compared to the previous game and because of the location the visuals are also often much brighter.

The game is played as a third-person shooter where Payne is often outnumbered by enemies. To survive, the series' prime bullet time mechanic is essential. Activating it slows down time and it allows him to jump, dodge, shoot, and lock onto multiple enemies in succession to take them out. Its length is determined by a bar on the right that needs some time to fill up again. While in a grounded position after a jump Max stays in that position and can quickly shoot in any direction. Defeated opponents leave behind weapons that can be exchanged or be emptied for additional ammo. Multiple weapons can be collected and through a radial menu another one can be selected quickly. Payne is also able to dual-wield pistols and he uses shotguns and automatic weapons. The gameplay incorporates a cover mechanic where cover can be sought near virtually any object. From that safe position it is possible to aim and shoot, or jump out. To survive, cover needs to be used constantly and specific body parts such as head shots are often required to dispose of enemies quickly. Health is shown through an outlined figure on the right. As Max gets shot, it fills up red. To avoid dying he has to pick up and swallow painkillers that come in small supplies.

Certain objects in the environment can be examined for clues and flashing buttons can be shot to open doors and gates. For cinematic effect there is a bullet camera that follows the projectile until impact. The player can manually slow down the camera and rotate, and then continue shooting. Not all of the story is told in chronological order. Some parts are played from flashbacks and next to locations such as restaurants, clubs, rooftops, docks, hotels and the favelas, there are sequences where Max shoots from a helicopter or while on a boat racing on a river. Many times cut-scenes seamlessly turn into gameplay scenes. Next to the main objectives the shooting style is rewarded through grind achievements and optional golden gun parts can be collected to form sets. The main scenario is supplemented with an arcade mode, and the New York Minute mode unlocked after completing the game once.

Multiplayer is entirely new to the series. Next to regular deathmatch games it has a Gang Wars team mode based around gaining experience, using perks, defining custom loadouts, etc. The games include variants of capture-and-hold and capture-the-flag. It also incorporates the bullet time mechanic where activating it affects every opponent in the character's line-of-sight. Crews that are set up through Rockstar's Social Club environment can be carried over to different games.