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Metroid Prime | Nintendo GameCube

Metroid Prime | Nintendo GameCube

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Metroid Prime

GameCube

Metroid Prime

Read the world through Samus's visor

Metroid Prime sends Samus Aran into a Space Pirate operation on Tallon IV, a planet changed by the dangerous substance Phazon. The ruins of the Chozo civilization hold clues to what happened, while the Pirates' experiments give her urgent reasons to investigate. On Nintendo GameCube, that search unfolds largely from inside her helmet. Her arm cannon is always important, but so are the information she collects, the routes she remembers and the equipment she recovers. Exploring the planet means gradually learning how its apparently closed paths fit together.

Build a mental map, then change your route

Tallon IV opens through abilities rather than a sequence of unrelated shooting arenas. A passage you notice early can become useful much later, once Samus has the right weapon or movement upgrade. The three-dimensional map helps you follow that process: explored rooms are distinguished from unexplored ones after a regional map download, and colored exits indicate the weapons needed for their doors. Remembering a blocked entrance gives a new power-up an immediate purpose beyond its effect in combat.

The environments also connect the investigation to the Pirates' activity. Chozo ruins preserve fragments of the planet's earlier life; the heat of Magmoor Caverns and the cold of Phendrana Drifts frame different parts of the operation. Moving between these spaces encourages you to revisit familiar rooms with a new question: what can this equipment reveal or reach that was inaccessible before?

Use information as equipment

The Scan Visor turns creatures, terminals and other marked objects into sources of information. A scan can help operate a mechanism, explain a puzzle or reveal an enemy's vulnerability. Useful discoveries enter the Log Book, where you can revisit creature information, Pirate research and Chozo writings. The story therefore grows through what you choose to examine as well as through your progress. A room is worth studying for both its exits and the evidence left inside it.

Later visors change what you can perceive. Thermal vision exposes heat signatures in dark areas and can uncover targets that ordinary sight misses. The X-Ray Visor helps identify concealed passages, invisible objects and enemies using optical camouflage. Switching your view can answer a navigation problem or change how you approach a difficult opponent, making the visor selection part of active exploration.

Fight with movement and the right weapon

The GameCube controls let you lock onto a target, circle it and dash sideways while keeping your attention on the fight. Free aiming provides another way to examine a space or line up a shot. As Samus regains her arsenal, charged beam fire and missiles expand her options. The Ice Beam can freeze susceptible enemies; the Wave Beam has a limited homing effect; the Plasma Beam can ignite some targets and melt ice. These differences matter alongside raw damage because weapons also interact with the environment.

Missile combos add another decision once their individual upgrades are found: a stronger combined attack consumes missile reserves, and certain obstructions require a particular combo. Larger boss encounters draw on the same process of observing vulnerabilities and bringing the appropriate equipment into position. Scanning, selecting a weapon and avoiding attacks all contribute to a battle; simply acquiring a more powerful shot does not replace learning what an opponent exposes.

Roll, boost and climb in Morph Ball form

Transforming into the Morph Ball pulls the camera into a third-person view and lets Samus enter small tunnels and drains. Its upgrades make those compact routes more involved. Bombs can break weak barriers or propel the ball upward, while a charged Boost Ball release builds speed for sections such as half-pipes. Spider Ball attaches to designated magnetic tracks, opening routes along their surfaces. Power Bombs offer stronger explosions with a limited supply. A narrow passage can become a movement puzzle, an entrance to another room or a place to search for an overlooked upgrade.

Grow the suit and protect your progress

Suit improvements change where Samus can travel. Varia protection makes extreme heat manageable, while the Gravity Suit restores normal movement and jumping underwater. Space Jump supplies a second jump in midair, and the Grapple Beam uses suitable attachment points to cross gaps. Energy Tanks increase her reserves. Each discovery makes previously difficult terrain worth reconsidering, so exploration and preparation remain linked throughout the expedition.

This is a single-player adventure using a Nintendo GameCube Controller. Save Rooms let you record progress to a Memory Card in Slot A; finding one gives you a practical place to secure the discoveries made since your last save. There is also an optional local connection with Metroid Fusion, using a Game Boy Advance, the separate Game Pak and a Nintendo GameCube Game Boy Advance cable. Its bonuses have completion requirements in the linked games. The main attraction remains the investigation itself: connecting tools, information and remembered routes until Tallon IV becomes a world you understand well enough to confront its threats.

Quick Specs

Specification Details
Platform Nintendo GameCube
Genre First-person action adventure / Metroidvania
Players 1 player (single-player adventure)
Developer / publisher Retro Studios / Nintendo
North American rating ESRB Teen
Controller Nintendo GameCube Controller
Saving Memory Card in Slot A; save at Save Rooms
Display Progressive Scan (480p); compatible display and GameCube component-video setup required
Audio Dolby Pro Logic II
Original game media 1 game disc
Optional local link Metroid Fusion: Game Boy Advance, Metroid Fusion Game Pak, GameCube–GBA cable and Memory Card; completion requirements apply
More game data: releases, identifiers & technical details

Regional release records and identifiers for Metroid Prime | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Nintendo Co., Ltd. Canada MobyGames
Developed by Retro Studios Inc. Canada MobyGames
Distributed by Nintendo of Canada Ltd. Canada MobyGames
Testing by Mario Club, Inc. Canada MobyGames
Published by Nintendo Co., Ltd. United States MobyGames
Developed by Retro Studios Inc. United States MobyGames
Distributed by Nintendo of America Inc. United States MobyGames
Testing by Mario Club, Inc. United States MobyGames
Published by Nintendo Co., Ltd. Japan MobyGames
Developed by Retro Studios Inc. Japan MobyGames
Testing by Mario Club, Inc. Japan MobyGames
Published by Nintendo Co., Ltd. Spain MobyGames
Developed by Retro Studios Inc. Spain MobyGames
Distributed by Nintendo España S.A. Spain MobyGames
Distributed by Nintendo of Europe GmbH Spain MobyGames
Testing by Mario Club, Inc. Spain MobyGames
Published by Nintendo Co., Ltd. Germany MobyGames
Developed by Retro Studios Inc. Germany MobyGames
Distributed by Nintendo of Europe GmbH Germany MobyGames
Testing by Mario Club, Inc. Germany MobyGames
Published by Nintendo Co., Ltd. Belgium, The Netherlands MobyGames
Developed by Retro Studios Inc. Belgium, The Netherlands MobyGames
Distributed by Nintendo Benelux B.V. Belgium, The Netherlands MobyGames
Distributed by Nintendo of Europe GmbH Belgium, The Netherlands MobyGames
Testing by Mario Club, Inc. Belgium, The Netherlands MobyGames
Published by Nintendo Co., Ltd. Finland MobyGames
Developed by Retro Studios Inc. Finland MobyGames
Distributed by Nintendo of Europe GmbH Finland MobyGames
Testing by Mario Club, Inc. Finland MobyGames
Published by Nintendo Co., Ltd. France MobyGames
Developed by Retro Studios Inc. France MobyGames
Distributed by Nintendo of Europe GmbH France MobyGames
Distributed by Nintendo France SARL France MobyGames
Testing by Mario Club, Inc. France MobyGames
Published by Nintendo Co., Ltd. United Kingdom MobyGames
Developed by Retro Studios Inc. United Kingdom MobyGames
Distributed by Nintendo UK Entertainment Limited United Kingdom MobyGames
Distributed by Nintendo of Europe GmbH United Kingdom MobyGames
Testing by Mario Club, Inc. United Kingdom MobyGames
Published by Nintendo Co., Ltd. Italy MobyGames
Developed by Retro Studios Inc. Italy MobyGames
Distributed by Nintendo of Europe GmbH Italy MobyGames
Distributed by Nintendo Italia Italy MobyGames
Testing by Mario Club, Inc. Italy MobyGames
Published by Nintendo Co., Ltd. United Kingdom; Player's Choice release MobyGames
Developed by Retro Studios Inc. United Kingdom; Player's Choice release MobyGames
Distributed by Nintendo of Europe GmbH United Kingdom; Player's Choice release MobyGames
Distributed by Nintendo UK Entertainment Limited United Kingdom; Player's Choice release MobyGames
Testing by Mario Club, Inc. United Kingdom; Player's Choice release MobyGames
Video Modes Supported Progressive Scan (480p) GameCube MobyGames
Video Modes Supported PAL 50Hz GameCube MobyGames
Video Modes Supported PAL 60Hz GameCube MobyGames
Sound Capabilities Dolby Pro Logic II GameCube MobyGames
Input Devices Supported/Optional Game Boy Advance Compatible GameCube MobyGames
Number of Offline Players 1 Player GameCube MobyGames
Original game disc count 1 North America MobyGames
Genre FPS North America PriceCharting
Also compatible on Wii North America PriceCharting
Developer Retro Studios North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Teen North America PriceCharting
Model number #DOL-GM8E-USA North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Nintendo North America PriceCharting
Disc count (PriceCharting) 1 game disc Japan PriceCharting
Genre Action & Adventure Japan PriceCharting
Player count 1 player Japan PriceCharting
Publisher Nintendo Japan PriceCharting
Also compatible on PAL Wii PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2002-11-18 Canada MobyGames
2002-11-18 United States MobyGames
2003-02-28 Japan MobyGames
2003-03-21 Spain MobyGames
2003-03-21 Germany MobyGames
2003-03-21 Belgium, The Netherlands MobyGames
2003-03-21 Finland MobyGames
2003-03-21 France MobyGames
2003-03-21 United Kingdom MobyGames
2003-03-21 Italy MobyGames
2003-10-10 United Kingdom; Player's Choice release MobyGames
2002-11-17 North America PriceCharting
2003-02-28 Japan PriceCharting
2003-03-21 PAL PriceCharting
November 17, 2002 North America PriceCharting
February 28, 2003 Japan PriceCharting
March 21, 2003 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
ASIN B00008KTWH Canada MobyGames
UPC-A 045496960438 Canada MobyGames
Nintendo Media PN DL-DOL-GM8E-USA Canada MobyGames
eBay Product ID 8635 United States MobyGames
ASIN B00006IJJK United States MobyGames
UPC-A 045496960421 United States MobyGames
Nintendo Media PN DL-DOL-GM8E-USA United States MobyGames
eBay Product ID 1200067910 Japan MobyGames
EAN-13 4902370506433 Japan MobyGames
Nintendo Media PN DL-DOL-GM8J-JPN Japan MobyGames
UPC-A 045496390716 Spain MobyGames
UPC-A 045496390709 Germany MobyGames
Nintendo Media PN DL-DOL-GM8P-EUR Germany MobyGames
eBay Product ID 1300898936 Germany MobyGames
Nintendo Media PN DL-DOL-GM8P-EUR Belgium, The Netherlands MobyGames
UPC-A 045496390730 Belgium, The Netherlands MobyGames
ASIN B00006IJJK Finland MobyGames
eBay Product ID 8635 Finland MobyGames
Nintendo Media PN DL-DOL-GM8P-EUR Finland MobyGames
UPC-A 045496960421 Finland MobyGames
UPC-A 045496390723 France MobyGames
eBay Product ID 1400903515 France MobyGames
ASIN B00006IJJK United Kingdom MobyGames
eBay Product ID 8635 United Kingdom MobyGames
UPC-A 045496960421 United Kingdom MobyGames
Nintendo Media PN DL-DOL-GM8P-EUR United Kingdom MobyGames
UPC-A 045496390747 Italy MobyGames
Nintendo Media PN DL-DOL-GM8P-ITA Italy MobyGames
eBay Product ID 1856642410 Italy MobyGames
asin B00006IJJK North America PriceCharting
epid 8635 North America PriceCharting
upc 045496960711 North America PriceCharting
model #DOL-GM8E-USA North America PriceCharting
upc 045496960421 North America PriceCharting
upc 4902370506433 Japan PriceCharting
epid 23009470625 PAL PriceCharting
upc 045496390730 PAL PriceCharting
ean 4902370506433 Japan PriceCharting
ean 045496390730 PAL PriceCharting
epid 23009470625 PAL PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

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