Metroid Prime
Read the world through Samus's visor
Metroid Prime sends Samus Aran into a Space Pirate operation on Tallon IV, a planet changed by the dangerous substance Phazon. The ruins of the Chozo civilization hold clues to what happened, while the Pirates' experiments give her urgent reasons to investigate. On Nintendo GameCube, that search unfolds largely from inside her helmet. Her arm cannon is always important, but so are the information she collects, the routes she remembers and the equipment she recovers. Exploring the planet means gradually learning how its apparently closed paths fit together.
Build a mental map, then change your route
Tallon IV opens through abilities rather than a sequence of unrelated shooting arenas. A passage you notice early can become useful much later, once Samus has the right weapon or movement upgrade. The three-dimensional map helps you follow that process: explored rooms are distinguished from unexplored ones after a regional map download, and colored exits indicate the weapons needed for their doors. Remembering a blocked entrance gives a new power-up an immediate purpose beyond its effect in combat.
The environments also connect the investigation to the Pirates' activity. Chozo ruins preserve fragments of the planet's earlier life; the heat of Magmoor Caverns and the cold of Phendrana Drifts frame different parts of the operation. Moving between these spaces encourages you to revisit familiar rooms with a new question: what can this equipment reveal or reach that was inaccessible before?
Use information as equipment
The Scan Visor turns creatures, terminals and other marked objects into sources of information. A scan can help operate a mechanism, explain a puzzle or reveal an enemy's vulnerability. Useful discoveries enter the Log Book, where you can revisit creature information, Pirate research and Chozo writings. The story therefore grows through what you choose to examine as well as through your progress. A room is worth studying for both its exits and the evidence left inside it.
Later visors change what you can perceive. Thermal vision exposes heat signatures in dark areas and can uncover targets that ordinary sight misses. The X-Ray Visor helps identify concealed passages, invisible objects and enemies using optical camouflage. Switching your view can answer a navigation problem or change how you approach a difficult opponent, making the visor selection part of active exploration.
Fight with movement and the right weapon
The GameCube controls let you lock onto a target, circle it and dash sideways while keeping your attention on the fight. Free aiming provides another way to examine a space or line up a shot. As Samus regains her arsenal, charged beam fire and missiles expand her options. The Ice Beam can freeze susceptible enemies; the Wave Beam has a limited homing effect; the Plasma Beam can ignite some targets and melt ice. These differences matter alongside raw damage because weapons also interact with the environment.
Missile combos add another decision once their individual upgrades are found: a stronger combined attack consumes missile reserves, and certain obstructions require a particular combo. Larger boss encounters draw on the same process of observing vulnerabilities and bringing the appropriate equipment into position. Scanning, selecting a weapon and avoiding attacks all contribute to a battle; simply acquiring a more powerful shot does not replace learning what an opponent exposes.
Roll, boost and climb in Morph Ball form
Transforming into the Morph Ball pulls the camera into a third-person view and lets Samus enter small tunnels and drains. Its upgrades make those compact routes more involved. Bombs can break weak barriers or propel the ball upward, while a charged Boost Ball release builds speed for sections such as half-pipes. Spider Ball attaches to designated magnetic tracks, opening routes along their surfaces. Power Bombs offer stronger explosions with a limited supply. A narrow passage can become a movement puzzle, an entrance to another room or a place to search for an overlooked upgrade.
Grow the suit and protect your progress
Suit improvements change where Samus can travel. Varia protection makes extreme heat manageable, while the Gravity Suit restores normal movement and jumping underwater. Space Jump supplies a second jump in midair, and the Grapple Beam uses suitable attachment points to cross gaps. Energy Tanks increase her reserves. Each discovery makes previously difficult terrain worth reconsidering, so exploration and preparation remain linked throughout the expedition.
This is a single-player adventure using a Nintendo GameCube Controller. Save Rooms let you record progress to a Memory Card in Slot A; finding one gives you a practical place to secure the discoveries made since your last save. There is also an optional local connection with Metroid Fusion, using a Game Boy Advance, the separate Game Pak and a Nintendo GameCube Game Boy Advance cable. Its bonuses have completion requirements in the linked games. The main attraction remains the investigation itself: connecting tools, information and remembered routes until Tallon IV becomes a world you understand well enough to confront its threats.
Quick Specs
| Specification | Details |
|---|---|
| Platform | Nintendo GameCube |
| Genre | First-person action adventure / Metroidvania |
| Players | 1 player (single-player adventure) |
| Developer / publisher | Retro Studios / Nintendo |
| North American rating | ESRB Teen |
| Controller | Nintendo GameCube Controller |
| Saving | Memory Card in Slot A; save at Save Rooms |
| Display | Progressive Scan (480p); compatible display and GameCube component-video setup required |
| Audio | Dolby Pro Logic II |
| Original game media | 1 game disc |
| Optional local link | Metroid Fusion: Game Boy Advance, Metroid Fusion Game Pak, GameCube–GBA cable and Memory Card; completion requirements apply |
More game data: releases, identifiers & technical details
Regional release records and identifiers for Metroid Prime | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Nintendo Co., Ltd. | Canada | MobyGames |
| Developed by | Retro Studios Inc. | Canada | MobyGames |
| Distributed by | Nintendo of Canada Ltd. | Canada | MobyGames |
| Testing by | Mario Club, Inc. | Canada | MobyGames |
| Published by | Nintendo Co., Ltd. | United States | MobyGames |
| Developed by | Retro Studios Inc. | United States | MobyGames |
| Distributed by | Nintendo of America Inc. | United States | MobyGames |
| Testing by | Mario Club, Inc. | United States | MobyGames |
| Published by | Nintendo Co., Ltd. | Japan | MobyGames |
| Developed by | Retro Studios Inc. | Japan | MobyGames |
| Testing by | Mario Club, Inc. | Japan | MobyGames |
| Published by | Nintendo Co., Ltd. | Spain | MobyGames |
| Developed by | Retro Studios Inc. | Spain | MobyGames |
| Distributed by | Nintendo España S.A. | Spain | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Spain | MobyGames |
| Testing by | Mario Club, Inc. | Spain | MobyGames |
| Published by | Nintendo Co., Ltd. | Germany | MobyGames |
| Developed by | Retro Studios Inc. | Germany | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Germany | MobyGames |
| Testing by | Mario Club, Inc. | Germany | MobyGames |
| Published by | Nintendo Co., Ltd. | Belgium, The Netherlands | MobyGames |
| Developed by | Retro Studios Inc. | Belgium, The Netherlands | MobyGames |
| Distributed by | Nintendo Benelux B.V. | Belgium, The Netherlands | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Belgium, The Netherlands | MobyGames |
| Testing by | Mario Club, Inc. | Belgium, The Netherlands | MobyGames |
| Published by | Nintendo Co., Ltd. | Finland | MobyGames |
| Developed by | Retro Studios Inc. | Finland | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Finland | MobyGames |
| Testing by | Mario Club, Inc. | Finland | MobyGames |
| Published by | Nintendo Co., Ltd. | France | MobyGames |
| Developed by | Retro Studios Inc. | France | MobyGames |
| Distributed by | Nintendo of Europe GmbH | France | MobyGames |
| Distributed by | Nintendo France SARL | France | MobyGames |
| Testing by | Mario Club, Inc. | France | MobyGames |
| Published by | Nintendo Co., Ltd. | United Kingdom | MobyGames |
| Developed by | Retro Studios Inc. | United Kingdom | MobyGames |
| Distributed by | Nintendo UK Entertainment Limited | United Kingdom | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom | MobyGames |
| Testing by | Mario Club, Inc. | United Kingdom | MobyGames |
| Published by | Nintendo Co., Ltd. | Italy | MobyGames |
| Developed by | Retro Studios Inc. | Italy | MobyGames |
| Distributed by | Nintendo of Europe GmbH | Italy | MobyGames |
| Distributed by | Nintendo Italia | Italy | MobyGames |
| Testing by | Mario Club, Inc. | Italy | MobyGames |
| Published by | Nintendo Co., Ltd. | United Kingdom; Player's Choice release | MobyGames |
| Developed by | Retro Studios Inc. | United Kingdom; Player's Choice release | MobyGames |
| Distributed by | Nintendo of Europe GmbH | United Kingdom; Player's Choice release | MobyGames |
| Distributed by | Nintendo UK Entertainment Limited | United Kingdom; Player's Choice release | MobyGames |
| Testing by | Mario Club, Inc. | United Kingdom; Player's Choice release | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | GameCube | MobyGames |
| Video Modes Supported | PAL 50Hz | GameCube | MobyGames |
| Video Modes Supported | PAL 60Hz | GameCube | MobyGames |
| Sound Capabilities | Dolby Pro Logic II | GameCube | MobyGames |
| Input Devices Supported/Optional | Game Boy Advance Compatible | GameCube | MobyGames |
| Number of Offline Players | 1 Player | GameCube | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | FPS | North America | PriceCharting |
| Also compatible on | Wii | North America | PriceCharting |
| Developer | Retro Studios | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Teen | North America | PriceCharting |
| Model number | #DOL-GM8E-USA | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Nintendo | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | Action & Adventure | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | Nintendo | Japan | PriceCharting |
| Also compatible on | PAL Wii | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2002-11-18 | Canada | MobyGames |
| 2002-11-18 | United States | MobyGames |
| 2003-02-28 | Japan | MobyGames |
| 2003-03-21 | Spain | MobyGames |
| 2003-03-21 | Germany | MobyGames |
| 2003-03-21 | Belgium, The Netherlands | MobyGames |
| 2003-03-21 | Finland | MobyGames |
| 2003-03-21 | France | MobyGames |
| 2003-03-21 | United Kingdom | MobyGames |
| 2003-03-21 | Italy | MobyGames |
| 2003-10-10 | United Kingdom; Player's Choice release | MobyGames |
| 2002-11-17 | North America | PriceCharting |
| 2003-02-28 | Japan | PriceCharting |
| 2003-03-21 | PAL | PriceCharting |
| November 17, 2002 | North America | PriceCharting |
| February 28, 2003 | Japan | PriceCharting |
| March 21, 2003 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| ASIN | B00008KTWH | Canada | MobyGames |
| UPC-A | 045496960438 | Canada | MobyGames |
| Nintendo Media PN | DL-DOL-GM8E-USA | Canada | MobyGames |
| eBay Product ID | 8635 | United States | MobyGames |
| ASIN | B00006IJJK | United States | MobyGames |
| UPC-A | 045496960421 | United States | MobyGames |
| Nintendo Media PN | DL-DOL-GM8E-USA | United States | MobyGames |
| eBay Product ID | 1200067910 | Japan | MobyGames |
| EAN-13 | 4902370506433 | Japan | MobyGames |
| Nintendo Media PN | DL-DOL-GM8J-JPN | Japan | MobyGames |
| UPC-A | 045496390716 | Spain | MobyGames |
| UPC-A | 045496390709 | Germany | MobyGames |
| Nintendo Media PN | DL-DOL-GM8P-EUR | Germany | MobyGames |
| eBay Product ID | 1300898936 | Germany | MobyGames |
| Nintendo Media PN | DL-DOL-GM8P-EUR | Belgium, The Netherlands | MobyGames |
| UPC-A | 045496390730 | Belgium, The Netherlands | MobyGames |
| ASIN | B00006IJJK | Finland | MobyGames |
| eBay Product ID | 8635 | Finland | MobyGames |
| Nintendo Media PN | DL-DOL-GM8P-EUR | Finland | MobyGames |
| UPC-A | 045496960421 | Finland | MobyGames |
| UPC-A | 045496390723 | France | MobyGames |
| eBay Product ID | 1400903515 | France | MobyGames |
| ASIN | B00006IJJK | United Kingdom | MobyGames |
| eBay Product ID | 8635 | United Kingdom | MobyGames |
| UPC-A | 045496960421 | United Kingdom | MobyGames |
| Nintendo Media PN | DL-DOL-GM8P-EUR | United Kingdom | MobyGames |
| UPC-A | 045496390747 | Italy | MobyGames |
| Nintendo Media PN | DL-DOL-GM8P-ITA | Italy | MobyGames |
| eBay Product ID | 1856642410 | Italy | MobyGames |
| asin | B00006IJJK | North America | PriceCharting |
| epid | 8635 | North America | PriceCharting |
| upc | 045496960711 | North America | PriceCharting |
| model | #DOL-GM8E-USA | North America | PriceCharting |
| upc | 045496960421 | North America | PriceCharting |
| upc | 4902370506433 | Japan | PriceCharting |
| epid | 23009470625 | PAL | PriceCharting |
| upc | 045496390730 | PAL | PriceCharting |
| ean | 4902370506433 | Japan | PriceCharting |
| ean | 045496390730 | PAL | PriceCharting |
| epid | 23009470625 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting

