Mirror's Edge: Catalyst
About the Game
Mirror's Edge: Catalyst is a re-imagining of the 2008 game Mirror's Edge . It takes place in a futuristic location known as the City of Glass. The dystopian city is ruled by a Conglomerate that has turned the citizens into mindless slaves pursuing status and wealth. Faith Connors, the same protagonist of the first game, is one of the people who lives off the Grid, the large networking system that connects (and spies on) everyone and everything.
Story & Setting
While there is a main story path to follow, there are many side missions and jobs that can be freely pursued as well.
Gameplay & Core Systems
Moves such as jumping, sliding, climbing, balancing, wall running, swinging, rolling, diving through windows, using ziplines and a grappling hook-like MAG Rope, and kicking in doors can be strung together quickly. As in the first title elements in the environment turn bright red to show they can be used when Runner's Vision is activated, sending out a pulse. Optionally these markings can be made less prominent or even be removed altogether. Enemies can be targeted with melee attacks, always with the aim to get rid of them as quickly as possible. Punches and kicks have a different effect based on the movement speed and when running at top speed a type of shield is built up that makes Faith largely invulnerable as long as she keeps moving at that speed.
Standout Features
- Faith Connors, the same protagonist of the first game, is one of the people who lives off the Grid, the large networking system that connects (and spies on) everyone and everything.
- With the help of runners, the militant organization Black November and other characters, she soon learns of a sinister project called Reflection, which threatens to change Glass and its citizens entirely, unless Faith can stop it.
- Moves such as jumping, sliding, climbing, balancing, wall running, swinging, rolling, diving through windows, using ziplines and a grappling hook-like MAG Rope, and kicking in doors can be strung together quickly.
- Certain parts can be revisited with upgrades, for instance with the MAG Rope, to reach locations that were previously inaccessible.
- Runner's Vision: As in the first title elements in the environment turn bright red to show they can be used when Runner's Vision is activated, sending out a pulse.
- Optionally these markings can be made less prominent or even be removed altogether.
- Enemies can be targeted with melee attacks, always with the aim to get rid of them as quickly as possible.
- Kicks and punches can be steered in a certain direction, for instance to knock down guards off buildings or against each other.
Presentation & Atmosphere
As in the first title elements in the environment turn bright red to show they can be used when Runner's Vision is activated, sending out a pulse. Entirely new for this game is that the city has been turned into an open world that can be explored in any direction, instead of a series of a set of linear levels. They are slower than others, focusing on finding the correct route in a busy environment, but it also incorporates a laser security system where Faith's moves can be used to get past the security lasers.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Mirror's Edge: Catalyst | Xbox One.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Electronic Arts, Inc. | United States; Download release | MobyGames |
| Developed by | EA Digital Illusions CE AB | United States; Download release | MobyGames |
| Additional Development by | Ghost Games | United States; Download release | MobyGames |
| Published by | Electronic Arts, Inc. | Mexico; retail release | MobyGames |
| Developed by | EA Digital Illusions CE AB | Mexico; retail release | MobyGames |
| Additional Development by | Ghost Games | Mexico; retail release | MobyGames |
| Distributed by | EA México S. de R.L. de C.V. | Mexico; retail release | MobyGames |
| Business Model | Commercial | Xbox One | MobyGames |
| Media Type | Blu-Ray Disc | Xbox One | MobyGames |
| Media Type | Download | Xbox One | MobyGames |
| Number of Offline Players | 1 Player | Xbox One | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Rating Pending | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Electronic Arts | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2016-06-07 | United States; Download release | MobyGames |
| 2016-06-07 | Mexico; retail release | MobyGames |
| 2016-05-24 | PAL | PriceCharting |
| 2016-05-24 | North America | PriceCharting |
| May 24, 2016 | North America | PriceCharting |
| May 24, 2016 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 014633371420 | Mexico; retail release | MobyGames |
| asin | B00ZDYJ770 | North America | PriceCharting |
| epid | 197216523 | North America | PriceCharting |
| upc | 014633368642 | North America | PriceCharting |
| upc | 014633369458 | North America | PriceCharting |
| upc | 5030946116393 | PAL | PriceCharting |
| ean | 5030946116393 | PAL | PriceCharting |
| ean | 5030949116390 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting


