Monster House
About the Game
Monster House puts DJ, Chowder and Jenny inside a home that has become the neighborhood’s greatest threat. Old man Nebbercracker’s house is alive, and anything that comes too close can become its next victim. The GameCube adventure follows the three children as they try to survive inside it, discover its secrets and stop the danger before Halloween.
The game draws on the animated film while letting you explore rooms and encounters created for the interactive adventure. Familiar characters and voices establish the connection, but the immediate challenge is yours: navigate the interior, deal with the things it sends after you and keep moving toward an escape.
Exploration & Water-Blaster Combat
You explore the house from a third-person view, with water blasters as the children’s main weapons. Household objects become hostile creatures, turning ordinary rooms into places where you need to be ready to fight. Melee attacks give the characters another way to deal with nearby enemies and objects, while water-blaster upgrades strengthen their main equipment as the adventure progresses.
Combat and exploration are linked by the house itself. You move through its rooms, find keys and use them to open the route ahead, then face the creatures waiting along the way. The pace alternates between discovering where to go and dealing with the objects that obstruct that progress, making attention to the room as useful as attention to an enemy.
The children also have different secondary tools. DJ’s camera can stun enemies with its flash, Jenny uses a marble-firing slingshot, and Chowder throws water balloons. These weapons have limited ammunition, giving you a reason to consider when to use a character’s additional attack instead of relying on it for every encounter.
Three Characters & A Changing House
The story determines which of the three children you control as it moves between their parts of the adventure. It is a single-player journey through their shared predicament, rather than a cooperative game where all three are controlled by different players at once. Their different weapons bring some variety to the encounters even though each child faces the same living-house threat.
Progress depends on working through the interior and finding what you need along the way. Cans of soda restore health, while keys help with locked routes. Bathrooms serve as safe places to save, giving you a break from the threatening rooms and a point to return to as you continue the adventure.
Collectibles & Thou Art Dead
Arcade tokens found in the house are used for Thou Art Dead, the separate side-scrolling arcade game also seen in the film. It provides a change of viewpoint and pace from the three-dimensional exploration, giving your token searches a purpose beyond the main journey.
Hidden toy monkeys unlock artwork in the gallery. Finding them adds a collection goal to the route through the house and gives you something else to look for as you inspect its rooms. These in-game discoveries sit alongside the equipment upgrades and story progression, so the house contains rewards as well as the next obstacle.
Atmosphere & Playing on GameCube
The setting turns the ordinary features of a home into sources of danger: furniture and household objects are part of the threat, and the rooms become the environment you must learn to navigate. The film’s lead voice actors reprise their characters, keeping the children recognizable while the adventure explores parts of the house beyond the movie.
The North American GameCube edition is for one player and uses a GameCube Memory Card for saved progress. Its campaign, gallery and arcade diversion are local game content. You can approach the adventure through the story of the three children, then return to the collectible and arcade elements as you work through what the house contains.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Monster House | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | THQ Inc. | United States | MobyGames |
| Developed by | Artificial Mind & Movement | United States | MobyGames |
| Published by | THQ Inc. | Austria, Germany, Switzerland | MobyGames |
| Developed by | Artificial Mind & Movement | Austria, Germany, Switzerland | MobyGames |
| Distributed by | THQ Entertainment GmbH | Austria, Germany, Switzerland | MobyGames |
| Published by | THQ Inc. | United Kingdom | MobyGames |
| Developed by | Artificial Mind & Movement | United Kingdom | MobyGames |
| Distributed by | THQ (UK) Limited | United Kingdom | MobyGames |
| Published by | THQ Inc. | Belgium, France, The Netherlands | MobyGames |
| Developed by | Artificial Mind & Movement | Belgium, France, The Netherlands | MobyGames |
| Distributed by | THQ Benelux | Belgium, France, The Netherlands | MobyGames |
| Distributed by | THQ France | Belgium, France, The Netherlands | MobyGames |
| Number of Offline Players | 1 Player | GameCube | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Also compatible on | Wii | North America | PriceCharting |
| Developer | Artificial Mind and Movement | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone 10+ | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | THQ | North America | PriceCharting |
| Also compatible on | PAL Wii | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Action & Adventure | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2006-07-18 | United States | MobyGames |
| 2006-08 | Austria, Germany, Switzerland | MobyGames |
| 2006-08-04 | United Kingdom | MobyGames |
| 2006-08-25 | Belgium, France, The Netherlands | MobyGames |
| 2006-07-18 | North America | PriceCharting |
| 2006-08-04 | PAL | PriceCharting |
| July 18, 2006 | North America | PriceCharting |
| August 4, 2006 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 785138380568 | United States | MobyGames |
| Nintendo Media PN | DL-DOL-GK5E-USA | United States | MobyGames |
| eBay Product ID | 53562803 | United States | MobyGames |
| ASIN | B000FDOTOA | United States | MobyGames |
| EAN-13 | 4005209078221 | Austria, Germany, Switzerland | MobyGames |
| Nintendo Media PN | DL-DOL-GK5X-NOE | Austria, Germany, Switzerland | MobyGames |
| EAN-13 | 4005209078993 | United Kingdom | MobyGames |
| Nintendo Media PN | DL-DOL-GK5P-UKV | United Kingdom | MobyGames |
| eBay Product ID | 53562803 | United Kingdom | MobyGames |
| EAN-13 | 4005209079150 | Belgium, France, The Netherlands | MobyGames |
| asin | B000FDOTOA | North America | PriceCharting |
| epid | 53562803 | North America | PriceCharting |
| upc | 785138380568 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting



