Need for Speed: Most Wanted
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Get your car back and take on Rockport
Need for Speed: Most Wanted brings rival racing and police evasion together in the open city of Rockport. You arrive with a BMW M3 GTR, lose it to Clarence "Razor" Callahan after a sabotaged race, and have to rebuild your position in the local scene. Razor uses the stolen car to reach the top of the Blacklist, leaving you to work through its fifteen racers before you can settle the score.
The campaign gives you two connected ambitions: beat the drivers ahead of you and become difficult for the police to catch. Rockport's roads provide the space for both. Between organized events, you can explore, find shops and dealerships, return to safe houses or provoke a pursuit. More of the city's connected districts becomes available as the career advances.
Make the city work in a pursuit
Escaping the police calls for more than holding the accelerator. Traffic, shortcuts and destructible structures can change a chase, while marked Pursuit Breakers let you bring obstacles down behind you. Once you break contact, you still have to stay out of sight through the cooldown period; hiding places help you finish the escape.
Each car carries its own heat level. Continued trouble attracts a stronger police response, including more aggressive vehicles, roadblocks and spike strips. That gives you a reason to pay attention to the car you are driving as well as the route ahead. Getting arrested can cost money and add an impound strike, with repeated strikes putting the vehicle at risk of confiscation.
Speedbreaker gives you a brief slow-motion opportunity to place the car more precisely through a tight situation. Alongside nitrous acceleration, it adds another tool for difficult corners, obstacles and roadblocks. Choosing when to use those abilities is part of managing a chase rather than simply relying on your car's top speed.
Earn a challenge against the next rival
The Blacklist structures the career into a series of confrontations. Before challenging a member, you must meet their race-win, pursuit-milestone and bounty requirements. Racing and police encounters both contribute to advancement, so winning conventional events alone does not open every rival challenge.
Beating the rival moves you another step toward Razor and brings a choice of reward markers. These can include money, special upgrades, impound-related benefits or the defeated driver's car. The rewards link the personal rivalries to your expanding garage, while the next set of requirements gives you another reason to return to the streets.
Different events reward different skills
- Circuit and Sprint: Contest laps or a route with a separate finish.
- Drag: Combine acceleration with well-timed gear changes.
- Lap Knockout: Keep out of last place as competitors are eliminated.
- Tollbooth: Reach successive checkpoints before time expires.
- Speedtrap: Build the strongest combined speed readings across the checkpoints.
Quick Race provides individual events outside the campaign. The Challenge Series supplies races and police-evasion tasks with assigned vehicles and conditions, giving you another way to test your driving without following the next Blacklist objective.
Tune the garage, then change your look
Race earnings fund additional licensed cars and performance equipment. Engine, transmission, suspension, tire, brake and forced-induction upgrades let you improve the machines you already own. Body kits, spoilers, wheels, paint and vinyls give each build its visual identity.
Appearance also has a practical connection to police attention: changing the look of a car can reduce its heat. You are building something for the next race while also deciding how recognizable it should be on the road. The mix of tuners, muscle cars, sports cars and supercars gives the garage a broader range of styles to explore.
Story presentation and local play
Stylized live-action scenes introduce the rivals and the people helping you through Rockport. Mia Townsend, portrayed by Josie Maran, assists your climb through the racing scene, while Sergeant Cross supplies a continuing police threat. The campaign combines those characters with the freedom to choose your next race or pursuit.
The GameCube version supports local two-player split-screen competition. Its single-player Career, Quick Race and Challenge Series provide the main ways to play alone. A GameCube Memory Card with nine free blocks is required to retain your progress.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Need for Speed: Most Wanted | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Electronic Arts, Inc. | United States | MobyGames |
| Developed by | Electronic Arts Canada | United States | MobyGames |
| Published by | Electronic Arts, Inc. | Germany | MobyGames |
| Developed by | Electronic Arts Canada | Germany | MobyGames |
| Distributed by | Electronic Arts Deutschland GmbH | Germany | MobyGames |
| Published by | Electronic Arts, Inc. | Belgium, The Netherlands, United Kingdom | MobyGames |
| Developed by | Electronic Arts Canada | Belgium, The Netherlands, United Kingdom | MobyGames |
| Published by | Electronic Arts, Inc. | Poland | MobyGames |
| Developed by | Electronic Arts Canada | Poland | MobyGames |
| Distributed by | Electronic Arts Polska Sp. z o.o. | Poland | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | GameCube | MobyGames |
| Video Modes Supported | Widescreen (16 x 9) | GameCube | MobyGames |
| Multiplayer Options | Same/Split-Screen | GameCube | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | GameCube | MobyGames |
| Number of Offline Players | 1-2 Players | GameCube | MobyGames |
| Genre | Racing | North America | PriceCharting |
| Also compatible on | Wii | North America | PriceCharting |
| Developer | Electronic Arts | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Teen | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Electronic Arts | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | Racing | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | Electronic Arts | Japan | PriceCharting |
| Also compatible on | PAL Wii | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Racing | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2005-11-15 | United States | MobyGames |
| 2005-11-24 | Germany | MobyGames |
| 2005-11-24 | Belgium, The Netherlands, United Kingdom | MobyGames |
| 2005-11-25 | Poland | MobyGames |
| 2005-11-15 | North America | PriceCharting |
| 2005-12-22 | Japan | PriceCharting |
| 2005-11-25 | PAL | PriceCharting |
| November 15, 2005 | North America | PriceCharting |
| December 22, 2005 | Japan | PriceCharting |
| November 25, 2005 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| eBay Product ID | 47828897 | United States | MobyGames |
| UPC-A | 014633148237 | United States | MobyGames |
| Nintendo Media PN | DL-DOL-GOWE-USA | United States | MobyGames |
| asin | B0009350BM | North America | PriceCharting |
| epid | 47828897 | North America | PriceCharting |
| upc | 014633148237 | North America | PriceCharting |
| upc | 014633353631 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting



