Need for Speed: Most Wanted | Nintendo GameCube

Need for Speed: Most Wanted | Nintendo GameCube

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Need for Speed: Most Wanted

GameCube

Need for Speed: Most Wanted

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Get your car back and take on Rockport

Need for Speed: Most Wanted brings rival racing and police evasion together in the open city of Rockport. You arrive with a BMW M3 GTR, lose it to Clarence "Razor" Callahan after a sabotaged race, and have to rebuild your position in the local scene. Razor uses the stolen car to reach the top of the Blacklist, leaving you to work through its fifteen racers before you can settle the score.

The campaign gives you two connected ambitions: beat the drivers ahead of you and become difficult for the police to catch. Rockport's roads provide the space for both. Between organized events, you can explore, find shops and dealerships, return to safe houses or provoke a pursuit. More of the city's connected districts becomes available as the career advances.

Make the city work in a pursuit

Escaping the police calls for more than holding the accelerator. Traffic, shortcuts and destructible structures can change a chase, while marked Pursuit Breakers let you bring obstacles down behind you. Once you break contact, you still have to stay out of sight through the cooldown period; hiding places help you finish the escape.

Each car carries its own heat level. Continued trouble attracts a stronger police response, including more aggressive vehicles, roadblocks and spike strips. That gives you a reason to pay attention to the car you are driving as well as the route ahead. Getting arrested can cost money and add an impound strike, with repeated strikes putting the vehicle at risk of confiscation.

Speedbreaker gives you a brief slow-motion opportunity to place the car more precisely through a tight situation. Alongside nitrous acceleration, it adds another tool for difficult corners, obstacles and roadblocks. Choosing when to use those abilities is part of managing a chase rather than simply relying on your car's top speed.

Earn a challenge against the next rival

The Blacklist structures the career into a series of confrontations. Before challenging a member, you must meet their race-win, pursuit-milestone and bounty requirements. Racing and police encounters both contribute to advancement, so winning conventional events alone does not open every rival challenge.

Beating the rival moves you another step toward Razor and brings a choice of reward markers. These can include money, special upgrades, impound-related benefits or the defeated driver's car. The rewards link the personal rivalries to your expanding garage, while the next set of requirements gives you another reason to return to the streets.

Different events reward different skills

  • Circuit and Sprint: Contest laps or a route with a separate finish.
  • Drag: Combine acceleration with well-timed gear changes.
  • Lap Knockout: Keep out of last place as competitors are eliminated.
  • Tollbooth: Reach successive checkpoints before time expires.
  • Speedtrap: Build the strongest combined speed readings across the checkpoints.

Quick Race provides individual events outside the campaign. The Challenge Series supplies races and police-evasion tasks with assigned vehicles and conditions, giving you another way to test your driving without following the next Blacklist objective.

Tune the garage, then change your look

Race earnings fund additional licensed cars and performance equipment. Engine, transmission, suspension, tire, brake and forced-induction upgrades let you improve the machines you already own. Body kits, spoilers, wheels, paint and vinyls give each build its visual identity.

Appearance also has a practical connection to police attention: changing the look of a car can reduce its heat. You are building something for the next race while also deciding how recognizable it should be on the road. The mix of tuners, muscle cars, sports cars and supercars gives the garage a broader range of styles to explore.

Story presentation and local play

Stylized live-action scenes introduce the rivals and the people helping you through Rockport. Mia Townsend, portrayed by Josie Maran, assists your climb through the racing scene, while Sergeant Cross supplies a continuing police threat. The campaign combines those characters with the freedom to choose your next race or pursuit.

The GameCube version supports local two-player split-screen competition. Its single-player Career, Quick Race and Challenge Series provide the main ways to play alone. A GameCube Memory Card with nine free blocks is required to retain your progress.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Need for Speed: Most Wanted | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Electronic Arts, Inc. United States MobyGames
Developed by Electronic Arts Canada United States MobyGames
Published by Electronic Arts, Inc. Germany MobyGames
Developed by Electronic Arts Canada Germany MobyGames
Distributed by Electronic Arts Deutschland GmbH Germany MobyGames
Published by Electronic Arts, Inc. Belgium, The Netherlands, United Kingdom MobyGames
Developed by Electronic Arts Canada Belgium, The Netherlands, United Kingdom MobyGames
Published by Electronic Arts, Inc. Poland MobyGames
Developed by Electronic Arts Canada Poland MobyGames
Distributed by Electronic Arts Polska Sp. z o.o. Poland MobyGames
Video Modes Supported Progressive Scan (480p) GameCube MobyGames
Video Modes Supported Widescreen (16 x 9) GameCube MobyGames
Multiplayer Options Same/Split-Screen GameCube MobyGames
Multiplayer Game Modes Free-for-all / One-on-one (VS) GameCube MobyGames
Number of Offline Players 1-2 Players GameCube MobyGames
Genre Racing North America PriceCharting
Also compatible on Wii North America PriceCharting
Developer Electronic Arts North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Teen North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Electronic Arts North America PriceCharting
Disc count (PriceCharting) 1 game disc Japan PriceCharting
Genre Racing Japan PriceCharting
Player count 1 player Japan PriceCharting
Publisher Electronic Arts Japan PriceCharting
Also compatible on PAL Wii PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Racing PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2005-11-15 United States MobyGames
2005-11-24 Germany MobyGames
2005-11-24 Belgium, The Netherlands, United Kingdom MobyGames
2005-11-25 Poland MobyGames
2005-11-15 North America PriceCharting
2005-12-22 Japan PriceCharting
2005-11-25 PAL PriceCharting
November 15, 2005 North America PriceCharting
December 22, 2005 Japan PriceCharting
November 25, 2005 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
eBay Product ID 47828897 United States MobyGames
UPC-A 014633148237 United States MobyGames
Nintendo Media PN DL-DOL-GOWE-USA United States MobyGames
asin B0009350BM North America PriceCharting
epid 47828897 North America PriceCharting
upc 014633148237 North America PriceCharting
upc 014633353631 North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

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Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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