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Need for Speed: Rivals | Xbox 360

Need for Speed: Rivals | Xbox 360

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State of Item
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Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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EXPLORE THE GAME

Need for Speed: Rivals

Xbox 360

Need for Speed: Rivals

About the Game

Need for Speed: Rivals is a single-player and multiplayer open-world racing game. The game is set in the fictional Redview County, a vast region of highways, mountains, and coastal roads where illegal street racers and high-speed police units are locked in constant conflict.

Story & Setting

Each side has its own narrative framework and career structure, with the Racer’s progress defined by completing Speedlists (chains of challenges involving stunts, escapes, and race wins) while Cops advance through Assignments involving pursuits, arrests, and equipment use. While the main campaigns for Racer and Cop can be completed separately, progress in either mode contributes to overall completion and unlocks special high-end vehicles.

Gameplay & Core Systems

Players can choose to experience the story from two parallel perspectives: a Racer seeking notoriety and freedom, or a Cop sworn to restore order through aggressive pursuit. At its core, the gameplay combines high-speed racing with vehicular combat. Racers earn Speed Points by winning events, drifting, and narrowly escaping capture; these points function as both currency and risk, since they can be lost if players are busted. Each device can be upgraded through multiple tiers, allowing players to tailor their tactics toward evasion or enforcement. The open world of Redview County contains over 160 kilometers of roads, supporting time trials, head-to-head races, intercepts, and hot pursuits across changing weather and day-night cycles.

Standout Features

  • Racer: Players can choose to experience the story from two parallel perspectives: a Racer seeking notoriety and freedom, or a Cop sworn to restore order through aggressive pursuit.
  • Racer’s: Each side has its own narrative framework and career structure, with the Racer’s progress defined by completing Speedlists (chains of challenges involving stunts, escapes, and race wins) while Cops advance through Assignments involving pursuits, arrests, and equipment use.
  • Racers earn Speed Points by winning events, drifting, and narrowly escaping capture; these points function as both currency and risk, since they can be lost if players are busted.
  • Speed Points are used to unlock performance upgrades, visual customization, and advanced pursuit tech.
  • Cops do not risk Speed Points but instead gain rank and new vehicles by successfully disabling and arresting racers.
  • Both sides have access to Pursuit Tech, equippable gadgets such as EMP bursts, spike strips, shockwaves, jammers, and roadblock calls.
  • Each device can be upgraded through multiple tiers, allowing players to tailor their tactics toward evasion or enforcement.
  • Redview County: The open world of Redview County contains over 160 kilometers of roads, supporting time trials, head-to-head races, intercepts, and hot pursuits across changing weather and day-night cycles.

Modes & Ways to Play

Each side has its own narrative framework and career structure, with the Racer’s progress defined by completing Speedlists (chains of challenges involving stunts, escapes, and race wins) while Cops advance through Assignments involving pursuits, arrests, and equipment use. The seamless online integration system, AllDrive, merges single-player and multiplayer sessions into one shared environment, allowing friends or strangers to join ongoing pursuits dynamically. Players may compete, cooperate, or interfere in each other’s activities without switching game modes. While the main campaigns for Racer and Cop can be completed separately, progress in either mode contributes to overall completion and unlocks special high-end vehicles.

Presentation & Atmosphere

Speed Points are used to unlock performance upgrades, visual customization, and advanced pursuit tech. The open world of Redview County contains over 160 kilometers of roads, supporting time trials, head-to-head races, intercepts, and hot pursuits across changing weather and day-night cycles. The seamless online integration system, AllDrive, merges single-player and multiplayer sessions into one shared environment, allowing friends or strangers to join ongoing pursuits dynamically. A pursuit camera and replay system highlight crashes and takedowns in cinematic slow motion.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Need for Speed: Rivals | Xbox 360.

Release and technical facts

Fact Value Release / platform Source
Published by Electronic Arts, Inc. United States, Canada MobyGames
Developed by Ghost Games United States, Canada MobyGames
Developed by Ghost Games UK United States, Canada MobyGames
Additional Development by Visceral Games (Redwood Shores) United States, Canada MobyGames
Additional Development by Hypnos Entertainment, Inc. United States, Canada MobyGames
Additional Development by Elabs AB United States, Canada MobyGames
Additional Development by EA Vancouver United States, Canada MobyGames
Additional Graphics by Electronic Arts Computer Software (Shanghai) Co., Ltd. United States, Canada MobyGames
Additional Graphics by EA Tiburon United States, Canada MobyGames
Additional Graphics by Glass Egg Digital Media Ltd. United States, Canada MobyGames
Additional Graphics by Mike Hayes Design United States, Canada MobyGames
Additional Sound by Tate Post United States, Canada MobyGames
Game Engine by EA Digital Illusions CE AB United States, Canada MobyGames
Testing by Electronic Arts Romania SRL United States, Canada MobyGames
Published by ak tronic Software & Services GmbH Germany; Software Pyramide release MobyGames
Developed by Ghost Games UK Germany; Software Pyramide release MobyGames
Developed by Ghost Games Germany; Software Pyramide release MobyGames
Additional Development by Hypnos Entertainment, Inc. Germany; Software Pyramide release MobyGames
Additional Development by Visceral Games (Redwood Shores) Germany; Software Pyramide release MobyGames
Additional Development by Elabs AB Germany; Software Pyramide release MobyGames
Additional Development by EA Vancouver Germany; Software Pyramide release MobyGames
Additional Graphics by Electronic Arts Computer Software (Shanghai) Co., Ltd. Germany; Software Pyramide release MobyGames
Additional Graphics by EA Tiburon Germany; Software Pyramide release MobyGames
Additional Graphics by Glass Egg Digital Media Ltd. Germany; Software Pyramide release MobyGames
Additional Graphics by Mike Hayes Design Germany; Software Pyramide release MobyGames
Additional Sound by Tate Post Germany; Software Pyramide release MobyGames
Game Engine by EA Digital Illusions CE AB Germany; Software Pyramide release MobyGames
Testing by Electronic Arts Romania SRL Germany; Software Pyramide release MobyGames
Genre Racing North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone 10+ North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Electronic Arts North America PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Racing PAL PriceCharting
Player count 1 player PAL PriceCharting
Publisher Electronic Arts PAL PriceCharting

Regional releases

Release date Region / edition Source
2013-11-19 United States, Canada MobyGames
2015-04-15 Germany; Software Pyramide release MobyGames
2013-11-13 PAL PriceCharting
2013-11-19 North America PriceCharting
November 19, 2013 North America PriceCharting
November 13, 2013 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
upc 014633730340 North America PriceCharting
asin B00CTKHYG2 North America PriceCharting
epid 170293820 North America PriceCharting
upc 5030933111172 PAL PriceCharting
ean 5030933111172 PAL PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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