Need for Speed: Rivals
About the Game
Need for Speed: Rivals is a single-player and multiplayer open-world racing game. The game is set in the fictional Redview County, a vast region of highways, mountains, and coastal roads where illegal street racers and high-speed police units are locked in constant conflict.
Story & Setting
Each side has its own narrative framework and career structure, with the Racer’s progress defined by completing Speedlists (chains of challenges involving stunts, escapes, and race wins) while Cops advance through Assignments involving pursuits, arrests, and equipment use. While the main campaigns for Racer and Cop can be completed separately, progress in either mode contributes to overall completion and unlocks special high-end vehicles.
Gameplay & Core Systems
Players can choose to experience the story from two parallel perspectives: a Racer seeking notoriety and freedom, or a Cop sworn to restore order through aggressive pursuit. At its core, the gameplay combines high-speed racing with vehicular combat. Racers earn Speed Points by winning events, drifting, and narrowly escaping capture; these points function as both currency and risk, since they can be lost if players are busted. Each device can be upgraded through multiple tiers, allowing players to tailor their tactics toward evasion or enforcement. The open world of Redview County contains over 160 kilometers of roads, supporting time trials, head-to-head races, intercepts, and hot pursuits across changing weather and day-night cycles.
Standout Features
- Racer: Players can choose to experience the story from two parallel perspectives: a Racer seeking notoriety and freedom, or a Cop sworn to restore order through aggressive pursuit.
- Racer’s: Each side has its own narrative framework and career structure, with the Racer’s progress defined by completing Speedlists (chains of challenges involving stunts, escapes, and race wins) while Cops advance through Assignments involving pursuits, arrests, and equipment use.
- Racers earn Speed Points by winning events, drifting, and narrowly escaping capture; these points function as both currency and risk, since they can be lost if players are busted.
- Speed Points are used to unlock performance upgrades, visual customization, and advanced pursuit tech.
- Cops do not risk Speed Points but instead gain rank and new vehicles by successfully disabling and arresting racers.
- Both sides have access to Pursuit Tech, equippable gadgets such as EMP bursts, spike strips, shockwaves, jammers, and roadblock calls.
- Each device can be upgraded through multiple tiers, allowing players to tailor their tactics toward evasion or enforcement.
- Redview County: The open world of Redview County contains over 160 kilometers of roads, supporting time trials, head-to-head races, intercepts, and hot pursuits across changing weather and day-night cycles.
Modes & Ways to Play
Each side has its own narrative framework and career structure, with the Racer’s progress defined by completing Speedlists (chains of challenges involving stunts, escapes, and race wins) while Cops advance through Assignments involving pursuits, arrests, and equipment use. The seamless online integration system, AllDrive, merges single-player and multiplayer sessions into one shared environment, allowing friends or strangers to join ongoing pursuits dynamically. Players may compete, cooperate, or interfere in each other’s activities without switching game modes. While the main campaigns for Racer and Cop can be completed separately, progress in either mode contributes to overall completion and unlocks special high-end vehicles.
Presentation & Atmosphere
Speed Points are used to unlock performance upgrades, visual customization, and advanced pursuit tech. The open world of Redview County contains over 160 kilometers of roads, supporting time trials, head-to-head races, intercepts, and hot pursuits across changing weather and day-night cycles. The seamless online integration system, AllDrive, merges single-player and multiplayer sessions into one shared environment, allowing friends or strangers to join ongoing pursuits dynamically. A pursuit camera and replay system highlight crashes and takedowns in cinematic slow motion.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Need for Speed: Rivals | Xbox 360.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Electronic Arts, Inc. | United States, Canada | MobyGames |
| Developed by | Ghost Games | United States, Canada | MobyGames |
| Developed by | Ghost Games UK | United States, Canada | MobyGames |
| Additional Development by | Visceral Games (Redwood Shores) | United States, Canada | MobyGames |
| Additional Development by | Hypnos Entertainment, Inc. | United States, Canada | MobyGames |
| Additional Development by | Elabs AB | United States, Canada | MobyGames |
| Additional Development by | EA Vancouver | United States, Canada | MobyGames |
| Additional Graphics by | Electronic Arts Computer Software (Shanghai) Co., Ltd. | United States, Canada | MobyGames |
| Additional Graphics by | EA Tiburon | United States, Canada | MobyGames |
| Additional Graphics by | Glass Egg Digital Media Ltd. | United States, Canada | MobyGames |
| Additional Graphics by | Mike Hayes Design | United States, Canada | MobyGames |
| Additional Sound by | Tate Post | United States, Canada | MobyGames |
| Game Engine by | EA Digital Illusions CE AB | United States, Canada | MobyGames |
| Testing by | Electronic Arts Romania SRL | United States, Canada | MobyGames |
| Published by | ak tronic Software & Services GmbH | Germany; Software Pyramide release | MobyGames |
| Developed by | Ghost Games UK | Germany; Software Pyramide release | MobyGames |
| Developed by | Ghost Games | Germany; Software Pyramide release | MobyGames |
| Additional Development by | Hypnos Entertainment, Inc. | Germany; Software Pyramide release | MobyGames |
| Additional Development by | Visceral Games (Redwood Shores) | Germany; Software Pyramide release | MobyGames |
| Additional Development by | Elabs AB | Germany; Software Pyramide release | MobyGames |
| Additional Development by | EA Vancouver | Germany; Software Pyramide release | MobyGames |
| Additional Graphics by | Electronic Arts Computer Software (Shanghai) Co., Ltd. | Germany; Software Pyramide release | MobyGames |
| Additional Graphics by | EA Tiburon | Germany; Software Pyramide release | MobyGames |
| Additional Graphics by | Glass Egg Digital Media Ltd. | Germany; Software Pyramide release | MobyGames |
| Additional Graphics by | Mike Hayes Design | Germany; Software Pyramide release | MobyGames |
| Additional Sound by | Tate Post | Germany; Software Pyramide release | MobyGames |
| Game Engine by | EA Digital Illusions CE AB | Germany; Software Pyramide release | MobyGames |
| Testing by | Electronic Arts Romania SRL | Germany; Software Pyramide release | MobyGames |
| Genre | Racing | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone 10+ | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Electronic Arts | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Racing | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
| Publisher | Electronic Arts | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2013-11-19 | United States, Canada | MobyGames |
| 2015-04-15 | Germany; Software Pyramide release | MobyGames |
| 2013-11-13 | PAL | PriceCharting |
| 2013-11-19 | North America | PriceCharting |
| November 19, 2013 | North America | PriceCharting |
| November 13, 2013 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| upc | 014633730340 | North America | PriceCharting |
| asin | B00CTKHYG2 | North America | PriceCharting |
| epid | 170293820 | North America | PriceCharting |
| upc | 5030933111172 | PAL | PriceCharting |
| ean | 5030933111172 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting