ScreamRide
Three ways to push a ride beyond its limits
ScreamRide combines arcade-style coaster control, construction puzzles, and physics-based demolition inside the fictional ScreamWorks testing program. Its three career paths ask you to approach a ride as a pilot, an engineer, or a demolition expert. A track is more than scenery: it becomes a test of your reactions, a problem to solve, or a way to send a car into a spectacular collision.
ScreamRider puts you in control of the coaster car. Acceleration, braking, and leaning determine how well you handle corners, while turbo gives you a burst of extra speed. Riding on two wheels can improve your score, but maintaining control matters just as much as pushing the pace. A successful run comes from learning where you can be aggressive and where the track demands a more careful approach.
Engineer changes the challenge from driving a finished coaster to completing or improving one. Work within the available track and building space, then test the result against the mission's requirements. Banking a corner or adjusting a booster can change how the same stretch behaves. The feedback measures excitement, intensity, and nausea, giving you specific reasons to revise a design rather than simply make it longer or taller.
Demolition Expert uses rides as a launch system. Send cabins and coaster cars toward destructible structures, look for vulnerable points, and set off collisions that can lead to larger chain reactions. The challenge is to choose an effective target and launch rather than rely on a crash anywhere in the scene. Seeing how buildings fall gives you feedback for another attempt, making destruction a problem of judgment as well as spectacle.
The Xbox One level maker gives you a separate space to create rides and their surroundings. Build scenery and structures piece by piece, use blueprints as a starting point, and configure a level for the kind of challenge you want to test. Building the environment around a coaster changes what a run can look like and what a demolition attempt can reach.
The game keeps those activities connected: driving teaches you what a sharp turn feels like, construction lets you change it, and demolition asks what else that momentum could accomplish. It suits players who enjoy experimenting with a design and then seeing the consequences in motion, with short tests that turn a rough idea into something more deliberate.
More game data: releases, identifiers & technical details
Regional release records and identifiers for ScreamRide | Xbox One.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Microsoft Corporation | United States; download release | MobyGames |
| Developed by | Frontier Developments plc | United States; download release | MobyGames |
| Additional Design by | CompuCom Systems Inc. | United States; download release | MobyGames |
| Publishing label | Microsoft Studios | United States; download release | MobyGames |
| Localized by | ExeQuo | United States; download release | MobyGames |
| Localized by | Keywords International Ltd. | United States; download release | MobyGames |
| Localized by | Loft9, LLC | United States; download release | MobyGames |
| Additional Graphics by | Asobo Studio S.A.R.L. | United States; download release | MobyGames |
| Music by | Nvision Audio | United States; download release | MobyGames |
| Additional Sound by | Indaba Music | United States; download release | MobyGames |
| Sound Engine by | Audiokinetic Inc. | United States; download release | MobyGames |
| Middleware by | Interactive Data Visualization, Inc. | United States; download release | MobyGames |
| Middleware by | Autodesk, Inc. | United States; download release | MobyGames |
| Middleware by | BabelFlux, LLC | United States; download release | MobyGames |
| Testing by | Experis | United States; download release | MobyGames |
| Contributions by | CompuCom Systems Inc. | United States; download release | MobyGames |
| Business Model | Commercial | Xbox One | MobyGames |
| Media Type | Blu-Ray Disc | Xbox One | MobyGames |
| Media Type | Download | Xbox One | MobyGames |
| Number of Offline Players | 1 Player | Xbox One | MobyGames |
| Xbox/Windows Live | Achievements | Xbox One | MobyGames |
| Xbox/Windows Live | Scoreboard/Leaderboard | Xbox One | MobyGames |
| Genre | Simulation | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Rating Pending | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Microsoft | North America | PriceCharting |
| Developer | Frontier | Japan | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | Simulation | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Publisher | Microsoft Studios | Japan | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Simulation | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2015-03-03 | United States; download release | MobyGames |
| 2015-03-05 | Japan | PriceCharting |
| 2015-03-03 | PAL | PriceCharting |
| 2015-03-03 | North America | PriceCharting |
| March 3, 2015 | North America | PriceCharting |
| March 5, 2015 | Japan | PriceCharting |
| March 3, 2015 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| upc | 885370847383 | North America | PriceCharting |
| asin | B00NLZABBE | North America | PriceCharting |
| epid | 203395594 | North America | PriceCharting |
| upc | 885370847390 | North America | PriceCharting |
| upc | 4549576000107 | Japan | PriceCharting |
| ean | 4549576000107 | Japan | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting