Sea Monsters: A Prehistoric Adventure
About the Game
Sea Monsters is based on the National Geographic CGI documentary of the same name, where earth's underwater world from millions of years ago is portrayed as a dangerous environment with different kinds of predators keeping the ecosystem intact. Players take command of six different prehistoric marine reptiles, each with their own skills and weaknesses.
Gameplay & Core Systems
A large part is spent on exploration. Creatures are controlled through the stylus to move them around. They can dodge with a quick tap (DS) or a swing (Wii) and go into combat mode to lock on targets and attack. Next to regular attacks, the creature can dodge an incoming attack and a bite icon appears. Quickly select it and the next attack will be much stronger.
Standout Features
- Sea Monsters is based on the National Geographic CGI documentary of the same name, where earth's underwater world from millions of years ago is portrayed as a dangerous environment with different kinds of predators keeping the ecosystem intact.
- The creatures need to hunt prey, avoid or defeat foes, unlock hidden challenges and eventually find a way to escape the dangerous waters.
- They can dodge with a quick tap (DS) or a swing (Wii) and go into combat mode to lock on targets and attack.
- Next to regular attacks, the creature can dodge an incoming attack and a bite icon appears.
- This allows them to swim stealthily, dig, break rocks or jump.
- The creature's status is tracked through three parameters: health (hunger), stamina and oxygen.
- Health and stamina can be replenished by eating small creatures, while oxygen requires a regular trip to the surface.
- Dangerous monsters are bright red spots, food is green, collectible fossils are yellow (used to unlock new monsters) and portals are blue.
Modes & Ways to Play
They can dodge with a quick tap (DS) or a swing (Wii) and go into combat mode to lock on targets and attack. The Wii and DS version are almost completely identical, but the Wii version also contains a multiplayer mode where players can race against friends in five different challenge zones.
Presentation & Atmosphere
Display support includes Widescreen (16 x 9), PAL 50Hz, and PAL 60Hz.




