Sorcery
About the Game
Sorcery is an action game that can only be played with the Move peripheral. You control the young apprentice Flinn who was taken on by the sorcerer Dash. The game starts when his master leaves and Finn stays behind at the Tower. Flinn can move around freely in a 3D environment through the navigation controller, but level progress is done through a linear path.
Gameplay & Core Systems
He eventually learns different spells (including elemental elements such as Earth, Ice, Fire, Wind and Lightning) that each have their own effectiveness. The different spells are selected by holding a button and drawing the appropriate gesture in the air. They can also be combined into hybrid attacks. Flinn can summon a wall of fire and then shoot arcane bolts through them to create fireballs, or charge whirlwind with lightning to create an electrical storm. Most spells have an alternative use where a sweeping motion curves shots or plants traps.
Standout Features
- Sorcery is an action game that can only be played with the Move peripheral.
- Flinn can move around freely in a 3D environment through the navigation controller, but level progress is done through a linear path.
- After picking up a wand in the Tower, Flinn learns a first spell.
- It can also be flicked sideways to curve a bolt.
- Aiming is not entirely free as the game uses a lock-on system automatically.
- Arcane bolt is his default spell along with the context-sensitive telekinesis to open doors, restore bridges and move obstacles through a sideways flick.
- Next to spells the Move controller is used to insert and turn keys, open doors, and shake potions to activate them.
- Earth: He eventually learns different spells (including elemental elements such as Earth, Ice, Fire, Wind and Lightning) that each have their own effectiveness.
Modes & Ways to Play
While in combat a single opponent is always targeted with the camera focused, causing Flinn to enter a strafe mode disregarding the other opponents.
Presentation & Atmosphere
While in combat a single opponent is always targeted with the camera focused, causing Flinn to enter a strafe mode disregarding the other opponents. The navigation controller is also used to center the camera and perform a dodge move.
