Spider-Man 3
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Spider-Man 3 on Nintendo DS follows the web-slinging hero through a side-scrolling adventure that combines movie conflicts with additional comic-book threats. Sandman, New Goblin, and Venom are part of the story, while other villains give the handheld adventure incidents beyond the film's main plot. The DS version places movement and combat at the center of play: swing across streets, climb buildings, rescue people, and deal with gangs in the city's different areas. Its most distinctive feature is the use of the touch screen for attacks and web actions, giving familiar superhero abilities a physical vocabulary of taps and stylus gestures.
The action takes place on a two-dimensional plane, while three-dimensional characters and scenery give the city depth. Spider-Man can move through streets, climb surfaces, and swing through the air, with some routes wrapping around corners as the camera changes angle. Your movement controls stay focused on the directional pad, leaving the stylus hand available for his other actions. That arrangement makes traveling and fighting feel connected: you move into position with one hand, then use the other to deliver a punch, web an enemy, or react to what is happening. Getting comfortable with both halves of that system is part of learning the game.
Combat uses directional stylus swipes and taps to access Spider-Man's attacks. Different gestures let you strike, launch an enemy, and follow up with webbing, so a fight involves arranging actions into a useful sequence. An opponent caught in a web provides another opportunity to control the encounter. The gestures turn the lower screen into an action surface while the main view shows the result. Once you recognize the move you want, you can focus on the enemy's position and connect a few actions together. The game's identity depends heavily on that combination of side-scrolling movement and touch-driven superhero techniques.
Web abilities matter outside ordinary punching as well. Spider-Man's mobility lets you work along building faces and cross gaps above the street, making vertical routes an important part of the city. Some tasks require careful movement around hazards, while others give room to swing quickly. The shift between those situations changes the tempo of a mission. Looking for a practical route and then using the hero's movement to carry it out can be as satisfying as clearing a group of opponents. The game encourages you to understand a location as a set of surfaces and connections that a wall-crawling character can use.
The campaign's objectives include fights with local gangs, citizen rescues, and tasks involving threats such as bombs. Main story missions supply a continuing sequence, while additional challenges and races provide activities to pursue around the city. Different areas connect through transition points, giving you a wider setting to travel through between assignments. The side-scrolling city therefore feels like several linked places with work to do in each. Waypoint information helps identify targets and objectives, but accomplishing the task still requires movement and timely action. Your immediate concern changes with the assignment: reach someone, clear enemies, or cover a route efficiently.
Completing missions and fighting enemies earns resources that can purchase more attacks and abilities. Expanding the move set gives you additional gestures and combinations to practice, connecting progress with the way Spider-Man handles a fight. The black symbiote costume is another major part of the experience. Combat builds a rage meter, and filling it brings the stronger, faster black-suit form into play. Because the change grows out of fighting, it affects the rhythm of an encounter rather than simply being a cosmetic choice. The story's darker costume becomes a system you experience through the hero's increasing aggression and power.
Races put the emphasis back on movement, with routes and time pressure asking you to use swinging and climbing effectively. Completing the optional activities gives a reason to return to places after the main story has moved on. They also let you practice a different skill from the fights: carrying momentum through the environment and recognizing how to reach the next target. The mission-and-challenge structure supports both a straightforward story visit and a more complete sweep of the city's activities. For a short session, one assignment or race provides a clear objective; for a longer one, you can keep moving between areas and tasks.
The presentation combines the dimensional look of the city with newspaper-style story scenes and recorded character dialogue. Spider-Man's spoken lines include voice work from Tobey Maguire, connecting this version to the movie character. The North American Nintendo DS release is rated Everyone 10+ with Cartoon Violence by the ESRB. Its enemies and action are framed as comic-book confrontations, with the familiar web-slinger at the center. The visuals are especially useful for understanding his scale and movement: buildings create climbing routes, and the background traffic reinforces the sense of operating above a busy city while the playable path remains side-on.
The story is a solo adventure. Two players can also compete in local wireless challenge modes, including contests built around fighting and combinations; both need a cartridge and a compatible handheld for Multi-Card play. Those shared challenges offer a way to compare how well each player uses the combat system, while the campaign keeps its separate narrative progression. A working touch screen and stylus are central to the main controls. This DS cartridge is particularly defined by how you perform Spider-Man's actions: directional movement, responsive gestures, and webs that link fights and traversal into one recognizable superhero routine.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Spider-Man 3 | Nintendo DS.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Activision Publishing, Inc. | United States | MobyGames |
| Developed by | Vicarious Visions, Inc. | United States | MobyGames |
| Published by | Activision Publishing, Inc. | United Kingdom | MobyGames |
| Developed by | Vicarious Visions, Inc. | United Kingdom | MobyGames |
| Input Devices Supported/Optional | Stylus | Nintendo DS | MobyGames |
| Number of Offline Players | 1 Player | Nintendo DS | MobyGames |
| Number of Players: Wireless Multi-Card | 2 Players | Nintendo DS | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2007-05-04 | United States | MobyGames |
| 2007-05-04 | United Kingdom | MobyGames |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| ASIN | B000NJH6O6 | United States | MobyGames |
| UPC-A | 047875819412 | United States | MobyGames |
| Nintendo Media PN | NTR-AQ3E-USA | United States | MobyGames |
| eBay Product ID | 28070888141 | United States | MobyGames |
Data by MobyGames.com