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Tales of Symphonia: Dawn of the New World | Nintendo Wii

Tales of Symphonia: Dawn of the New World | Nintendo Wii

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Tales of Symphonia: Dawn of the New World

Wii

Tales of Symphonia: Dawn of the New World

About the Game

After the events of the original Tales of Symphonia , when Lloyd Irving and his friends united the twin worlds of Tethe'alla and Sylvarant, chaos surfaced, based on the two planet's differences. The new world's climate went through many changes, with lakes becoming dry valleys and deserts turning into frozen wastelands, and the technological discrepancy between Sylvaranti and Tethe'allans led to a bloody conflict in global scale. Players assume control of Emil Castagnier, a boy from the city of Palmacosta who had to watch his parents getting killed by Lloyd, the hero from the original adventure, during a battle that would be later known as the "Blood Purge".

Story & Setting

He parts in a journey for revenge and then meets Marta Lualdi, a girl who is being chased by Sylvaranti forces and the mysterious Richter Abend, whom he vows to protect from harm. In the former, players can interact with non-playable characters and the environments or be confronted by enemies which activates the combat mode.

Gameplay & Core Systems

The game is controlled by the Wii Remote in combination with the Nunchuk controller and its gameplay can be divided into two parts: overworld exploring and battling. Battles happen in real time; players control one of the up to four party members that are fighting, with the others being controlled by the game's AI or other players.

Standout Features

  • Sylvaranti: The new world's climate went through many changes, with lakes becoming dry valleys and deserts turning into frozen wastelands, and the technological discrepancy between Sylvaranti and Tethe'allans led to a bloody conflict in global scale.
  • Wii Remote: The game is controlled by the Wii Remote in combination with the Nunchuk controller and its gameplay can be divided into two parts: overworld exploring and battling.
  • In the former, players can interact with non-playable characters and the environments or be confronted by enemies which activates the combat mode.
  • New to the series is the inclusion of more than 200 different monsters that can be captured to fight alongside your other characters in battles.
  • Emil Castagnier: Players assume control of Emil Castagnier, a boy from the city of Palmacosta who had to watch his parents getting killed by Lloyd, the hero from the original adventure, during a battle that would be later known as the "Blood Purge".
  • Battles happen in real time; players control one of the up to four party members that are fighting, with the others being controlled by the game's AI or other players.

Modes & Ways to Play

In the former, players can interact with non-playable characters and the environments or be confronted by enemies which activates the combat mode.

Player support includes Co-Op.

Presentation & Atmosphere

The game is controlled by the Wii Remote in combination with the Nunchuk controller and its gameplay can be divided into two parts: overworld exploring and battling. In the former, players can interact with non-playable characters and the environments or be confronted by enemies which activates the combat mode.

Display support includes Progressive Scan (480p), Widescreen (16 x 9), PAL 50Hz, and PAL 60Hz. Audio support includes Dolby Pro Logic II.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Tales of Symphonia: Dawn of the New World | Nintendo Wii.

Release and technical facts

Fact Value Release / platform Source
Published by Namco Bandai Games Inc. Japan MobyGames
Developed by Namco Tales Studio Ltd. Japan MobyGames
Additional Development by Namco Bandai Games Inc. Japan MobyGames
Additional Graphics by Shanghai Mineloader Software Co., Ltd. Japan MobyGames
Published by Namco Bandai Games America Inc. United States, Canada MobyGames
Developed by Namco Tales Studio Ltd. United States, Canada MobyGames
Additional Development by Namco Bandai Games Inc. United States, Canada MobyGames
Localized by 8-4, Ltd. United States, Canada MobyGames
Additional Graphics by Shanghai Mineloader Software Co., Ltd. United States, Canada MobyGames
Additional Graphics by Studio MAT United States, Canada MobyGames
Additional Graphics by Animation Studio Artland, Inc. United States, Canada MobyGames
Additional Graphics by BEETRAIN Production Inc. United States, Canada MobyGames
Additional Graphics by Nakamura Production United States, Canada MobyGames
Additional Graphics by Brain's Base United States, Canada MobyGames
Additional Graphics by Production Reed Co., Ltd. United States, Canada MobyGames
Additional Graphics by FRONTLINE Co., Ltd. United States, Canada MobyGames
Additional Graphics by Studio Fuga United States, Canada MobyGames
Additional Graphics by Studio Road United States, Canada MobyGames
Cutscenes by Production I.G, Inc. United States, Canada MobyGames
Voice Production by Cup of Tea Productions, Inc. United States, Canada MobyGames
Package Design by TOM USHER {designs} United States, Canada MobyGames
Testing by Digital Hearts Co., Ltd. United States, Canada MobyGames
Contributions by Namco Bandai Business Services Inc. United States, Canada MobyGames
Contributions by Creek & River Co., Ltd. United States, Canada MobyGames
Contributions by DIGITALSCAPE Co. Ltd. United States, Canada MobyGames
Fonts by Bitstream Inc. United States, Canada MobyGames
Published by Namco Bandai Games Europe SAS Spain MobyGames
Developed by Namco Tales Studio Ltd. Spain MobyGames
Additional Development by Namco Bandai Games Inc. Spain MobyGames
Additional Graphics by Shanghai Mineloader Software Co., Ltd. Spain MobyGames
Published by Namco Bandai Games Europe SAS United Kingdom MobyGames
Developed by Namco Tales Studio Ltd. United Kingdom MobyGames
Additional Development by Namco Bandai Games Inc. United Kingdom MobyGames
Additional Graphics by Shanghai Mineloader Software Co., Ltd. United Kingdom MobyGames
Published by Namco Bandai Games Europe SAS France MobyGames
Developed by Namco Tales Studio Ltd. France MobyGames
Additional Development by Namco Bandai Games Inc. France MobyGames
Additional Graphics by Shanghai Mineloader Software Co., Ltd. France MobyGames
Published by Namco Bandai Games Europe SAS Italy MobyGames
Developed by Namco Tales Studio Ltd. Italy MobyGames
Additional Development by Namco Bandai Games Inc. Italy MobyGames
Additional Graphics by Shanghai Mineloader Software Co., Ltd. Italy MobyGames
Published by Namco Bandai Games Europe SAS Austria, Germany, Switzerland MobyGames
Developed by Namco Tales Studio Ltd. Austria, Germany, Switzerland MobyGames
Additional Development by Namco Bandai Games Inc. Austria, Germany, Switzerland MobyGames
Additional Graphics by Shanghai Mineloader Software Co., Ltd. Austria, Germany, Switzerland MobyGames
Published by ak tronic Software & Services GmbH Germany; Software Pyramide release MobyGames
Developed by Namco Tales Studio Ltd. Germany; Software Pyramide release MobyGames
Additional Development by Namco Bandai Games Inc. Germany; Software Pyramide release MobyGames
Additional Graphics by Shanghai Mineloader Software Co., Ltd. Germany; Software Pyramide release MobyGames
Media Type Wii Optical Disc Wii MobyGames
Video Modes Supported Progressive Scan (480p) Wii MobyGames
Video Modes Supported Widescreen (16 x 9) Wii MobyGames
Video Modes Supported PAL 50Hz Wii MobyGames
Video Modes Supported PAL 60Hz Wii MobyGames
Sound Capabilities Dolby Pro Logic II Wii MobyGames
Input Devices Supported/Optional Nunchuk Wii MobyGames
Input Devices Supported/Optional Wii Remote Wii MobyGames
Multiplayer Game Modes Co-Op Wii MobyGames
Number of Offline Players 1-4 Players Wii MobyGames
Original game disc count 1 North America MobyGames
Genre RPG North America PriceCharting
Also compatible on Wii U North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Teen North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Namco North America PriceCharting
Also compatible on PAL Wii U PAL PriceCharting
Developer Namco Tales Studio PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Action & Adventure PAL PriceCharting
Player count 1 player PAL PriceCharting
Publisher Namco Bandai PAL PriceCharting

Regional releases

Release date Region / edition Source
2008-06-26 Japan MobyGames
2008-11-11 United States, Canada MobyGames
2009-11-13 Spain MobyGames
2009-11-13 United Kingdom MobyGames
2009-11-13 France MobyGames
2009-11-19 Italy MobyGames
2010-06-25 Austria, Germany, Switzerland MobyGames
2012-04-02 Germany; Software Pyramide release MobyGames
2009-03-13 PAL PriceCharting
2008-11-11 North America PriceCharting
November 11, 2008 North America PriceCharting
March 13, 2009 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
EAN-13 4582224496754 Japan MobyGames
eBay Product ID 1500422246 Japan MobyGames
ASIN B0015HZLVK United States, Canada MobyGames
UPC-A 722674800082 United States, Canada MobyGames
Nintendo Media PN RVL-RT4E-USA United States, Canada MobyGames
eBay Product ID 61674396 United States, Canada MobyGames
EAN-13 3296580810222 Spain MobyGames
EAN-13 3296580810192 United Kingdom MobyGames
Nintendo Media PN RVL-RT4P-EUR-B0 United Kingdom MobyGames
eBay Product ID 1502744141 United Kingdom MobyGames
EAN-13 3296580810208 France MobyGames
EAN-13 3296580810239 Italy MobyGames
Nintendo Media PN RVL-RT4P-EUR-B0 Italy MobyGames
EAN-13 3296580810215 Austria, Germany, Switzerland MobyGames
eBay Product ID 1902740309 Austria, Germany, Switzerland MobyGames
EAN-13 4012160011181 Germany; Software Pyramide release MobyGames
upc 722674800082 North America PriceCharting
asin B0015HZLVK North America PriceCharting
epid 61674396 North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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