The Lord of the Rings: Conquest
About the Game
The Lord of the Rings: Conquest puts players right in the middle of the most famous battle of the Third Age including the assaults on Helm's Deep and Gondor and the battle at the Black Gate. In two campaigns players either fights for the forces of good or the forces of evil and leads them to victory. Similar to Star Wars: Battlefront , players can choose from up to four classes and looks him over the shoulder while moving him over the battlefield: The warrior rushes into the crowd and fights his enemy up close and has the ability to unleash powerful combos.
Story & Setting
The multiplayer mode also allows up to four players to play together through the campaigns and features three additional game modes: In "Conquest", similar to Battlefield 2142 , the goal is to capture flag points on the map in a pre-determined order and once all points are held by one team, the game is over.
Gameplay & Core Systems
But each of the classes requires energy to perform the more powerful attacks which is gained by simply killing enemies. Besides the usual weaponry a class carries like swords or daggers, players can also find and use catapults stationed on the battlefield or get on the back of a horse to get the advantage and thin the enemy horde just by sprinting through it. After choosing a class, players are dropped at the first spawn point of the current map and is then required to help his allies to help fulfill different objectives depending on the game mode and map. While in single player the heroes on both sides are called when needed and fit the current map (like the Gandalf and the Balrog in the Mines of Moria), in multiplayer the best player of one team is automatically chosen once his team has reached a certain percentage of points needed to win.
Standout Features
- Similar to Star Wars: Battlefront , players can choose from up to four classes and looks him over the shoulder while moving him over the battlefield: The warrior rushes into the crowd and fights his enemy up close and has the ability to unleash powerful combos.
- Besides the usual weaponry a class carries like swords or daggers, players can also find and use catapults stationed on the battlefield or get on the back of a horse to get the advantage and thin the enemy horde just by sprinting through it.
- After choosing a class, players are dropped at the first spawn point of the current map and is then required to help his allies to help fulfill different objectives depending on the game mode and map.
- These can range from capturing and defending positions to killing the enemy hero.
- While in single player the heroes on both sides are called when needed and fit the current map (like the Gandalf and the Balrog in the Mines of Moria), in multiplayer the best player of one team is automatically chosen once his team has reached a certain percentage of points needed to win.
- Conquest: The multiplayer mode also allows up to four players to play together through the campaigns and features three additional game modes: In "Conquest", similar to Battlefield 2142 , the goal is to capture flag points on the map in a pre-determined order and once all points are held by one team, the game is over.
- Rings: The Lord of the Rings: Conquest puts players right in the middle of the most famous battle of the Third Age including the assaults on Helm's Deep and Gondor and the battle at the Black Gate.
- In two campaigns players either fights for the forces of good or the forces of evil and leads them to victory.
Modes & Ways to Play
After choosing a class, players are dropped at the first spawn point of the current map and is then required to help his allies to help fulfill different objectives depending on the game mode and map. While in single player the heroes on both sides are called when needed and fit the current map (like the Gandalf and the Balrog in the Mines of Moria), in multiplayer the best player of one team is automatically chosen once his team has reached a certain percentage of points needed to win. The multiplayer mode also allows up to four players to play together through the campaigns and features three additional game modes: In "Conquest", similar to Battlefield 2142 , the goal is to capture flag points on the map in a pre-determined order and once all points are held by one team, the game is over.
More game data: releases, identifiers & technical details
Regional release records and identifiers for The Lord of the Rings: Conquest | Sony PlayStation 3 | PS3.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Electronic Arts, Inc. | United States | MobyGames |
| Developed by | Pandemic Studios, LLC | United States | MobyGames |
| Additional Graphics by | XPEC Entertainment Inc. | United States | MobyGames |
| Cutscenes by | d.inc design | United States | MobyGames |
| Motion Capture by | House of Moves, Inc. | United States | MobyGames |
| Voice Recording by | Soundelux Design Music Group | United States | MobyGames |
| Testing by | Electronic Arts Los Angeles | United States | MobyGames |
| Testing by | VMC Game Labs | United States | MobyGames |
| Testing by | EA Tiburon | United States | MobyGames |
| Licensed by | New Line Cinema | United States | MobyGames |
| Published by | Electronic Arts, Inc. | Poland | MobyGames |
| Developed by | Pandemic Studios, LLC | Poland | MobyGames |
| Distributed by | Electronic Arts Polska Sp. z o.o. | Poland | MobyGames |
| Additional Graphics by | XPEC Entertainment Inc. | Poland | MobyGames |
| Cutscenes by | d.inc design | Poland | MobyGames |
| Motion Capture by | House of Moves, Inc. | Poland | MobyGames |
| Voice Recording by | Soundelux Design Music Group | Poland | MobyGames |
| Testing by | EA Tiburon | Poland | MobyGames |
| Testing by | Electronic Arts Los Angeles | Poland | MobyGames |
| Testing by | VMC Game Labs | Poland | MobyGames |
| Licensed by | New Line Cinema | Poland | MobyGames |
| Published by | Electronic Arts, Inc. | United Kingdom | MobyGames |
| Developed by | Pandemic Studios, LLC | United Kingdom | MobyGames |
| Distributed by | Electronic Arts Ltd. | United Kingdom | MobyGames |
| Additional Graphics by | XPEC Entertainment Inc. | United Kingdom | MobyGames |
| Cutscenes by | d.inc design | United Kingdom | MobyGames |
| Motion Capture by | House of Moves, Inc. | United Kingdom | MobyGames |
| Voice Recording by | Soundelux Design Music Group | United Kingdom | MobyGames |
| Testing by | Electronic Arts Los Angeles | United Kingdom | MobyGames |
| Testing by | VMC Game Labs | United Kingdom | MobyGames |
| Testing by | EA Tiburon | United Kingdom | MobyGames |
| Licensed by | New Line Cinema | United Kingdom | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2009-01-13 | United States | MobyGames |
| 2009-01-16 | Poland | MobyGames |
| 2009-01-16 | United Kingdom | MobyGames |
Data by MobyGames.com



