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The Lord of the Rings: The Return of the King | Nintendo GameCube

The Lord of the Rings: The Return of the King | Nintendo GameCube

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EXPLORE THE GAME

The Lord of the Rings: The Return of the King

GameCube

The Lord of the Rings: The Return of the King

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

About the Game

The Lord of the Rings: The Return of the King turns the final film’s battles into a close-range action campaign for Nintendo GameCube. The story opens at Helm’s Deep, then divides into the Path of the Wizard, Path of the King, and Path of the Hobbits. Gandalf defends Gondor, Aragorn, Legolas, and Gimli fight toward the Black Gate, and Sam carries the struggle through Shelob’s lair while Frodo moves closer to Mount Doom. The separate routes eventually converge on the same goal: breaking Sauron’s power by destroying the One Ring.

Combat & Hero Abilities

Combat is built around controlling crowds without losing track of stronger enemies. Fast attacks start combinations, fierce attacks hit harder, physical attacks knock opponents down or away, and killing moves finish vulnerable foes. A ranged action handles distant targets, while parrying protects against incoming blows. Context-sensitive objects add another layer: spears, catapults, torches, ballistas, and gates become useful when the battle demands more than a sword swing.

The heroes share a consistent control scheme, but their speed, attack style, ranged tools, and special abilities give each one a different flavor. That balance makes it easy to change characters without relearning the entire game while still rewarding you for understanding each hero’s strengths.

Experience, Upgrades & Replay

Performance during a level earns experience points, and cleaner combinations improve the reward. Between missions, those points buy new moves and character improvements. Hero upgrades strengthen one character, while Fellowship upgrades can make an ability available across the roster once each hero reaches the required level. Replaying a mission gives you another opportunity to develop a hero and practice the combat system.

Progress also opens bonus characters, hidden challenges, and the freedom to revisit cleared stages with heroes who were not originally assigned to them. That creates alternate matchups after the main paths are complete. Unlockable interviews, production material, and film-related extras sit inside the game as earned bonus content.

Single-Player & Local Co-op

The single-player campaign lets you choose among the three paths after the opening battle and develop heroes across their missions. Local two-player cooperative play lets two heroes face the campaign together. Teamwork matters when enemies arrive from several directions.

This North American GameCube release supports one or two players on the same console. Its cooperative mode is local. A GameCube Memory Card is used for saves. The back cover also identifies Game Boy Advance compatibility for unlocking special content, which requires the appropriate separate handheld and connection cable.

Film Presentation

Scenes and music from the films connect missions to Peter Jackson’s trilogy, and returning performers voice most of the principal heroes. Battles move from ruined fortifications and city streets to caverns and the approaches to Mordor, with large enemy groups keeping the pace urgent.

More game data: releases, identifiers & technical details

Regional release records and identifiers for The Lord of the Rings: The Return of the King | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Electronic Arts, Inc. United States MobyGames
Developed by Electronic Arts Redwood Shores Studio United States MobyGames
Additional Development by Arnson Communications, Inc. United States MobyGames
Ported by Hypnos Entertainment, Inc. United States MobyGames
Publishing label EA Games United States MobyGames
Cutscenes by Palma VFX United States MobyGames
Package Design by BLT & Associates Inc. United States MobyGames
Manual by The Big Idea Group, Inc. United States MobyGames
Licensed by New Line Cinema United States MobyGames
Published by Electronic Arts, Inc. Germany MobyGames
Developed by Electronic Arts Redwood Shores Studio Germany MobyGames
Additional Development by Arnson Communications, Inc. Germany MobyGames
Ported by Hypnos Entertainment, Inc. Germany MobyGames
Publishing label EA Games Germany MobyGames
Distributed by Electronic Arts Deutschland GmbH Germany MobyGames
Localized by Coda Entertainment GmbH & Co. KG Germany MobyGames
Cutscenes by Palma VFX Germany MobyGames
Package Design by BLT & Associates Inc. Germany MobyGames
Manual by The Big Idea Group, Inc. Germany MobyGames
Licensed by New Line Cinema Germany MobyGames
Published by Electronic Arts, Inc. Germany; Players Choice release MobyGames
Developed by Electronic Arts Redwood Shores Studio Germany; Players Choice release MobyGames
Additional Development by Arnson Communications, Inc. Germany; Players Choice release MobyGames
Ported by Hypnos Entertainment, Inc. Germany; Players Choice release MobyGames
Publishing label EA Games Germany; Players Choice release MobyGames
Distributed by Electronic Arts Deutschland GmbH Germany; Players Choice release MobyGames
Localized by Coda Entertainment GmbH & Co. KG Germany; Players Choice release MobyGames
Cutscenes by Palma VFX Germany; Players Choice release MobyGames
Package Design by BLT & Associates Inc. Germany; Players Choice release MobyGames
Manual by The Big Idea Group, Inc. Germany; Players Choice release MobyGames
Licensed by New Line Cinema Germany; Players Choice release MobyGames
Sound Capabilities Dolby Pro Logic II GameCube MobyGames
Input Devices Supported/Optional Game Boy Advance Compatible GameCube MobyGames
Multiplayer Options Same/Split-Screen GameCube MobyGames
Multiplayer Game Modes Co-Op GameCube MobyGames
Number of Offline Players 1-2 Players GameCube MobyGames
Original game disc count 1 North America MobyGames

Regional releases

Release date Region / edition Source
2003-11-05 United States MobyGames
2003-11-14 Germany MobyGames
2004-08-26 Germany; Players Choice release MobyGames

Catalog identifiers by release

Identifier Code Region / edition Source
ASIN B07S4GXTLK United States MobyGames
UPC-A 014633146868 United States MobyGames
Nintendo Media PN DL-DOL-GKLE-USA United States MobyGames
eBay Product ID 10811 United States MobyGames
EAN-13 5030932035127 Germany MobyGames
Nintendo Media PN DL-DOL-GKLD-NOE Germany MobyGames

Data by MobyGames.com

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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