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The Walking Dead: Season Two | Xbox 360

The Walking Dead: Season Two | Xbox 360

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The Walking Dead: Season Two

Xbox 360

The Walking Dead: Season Two

About the Game

Despite being called The Walking Dead: Season Two , this release is actually only the first episode ( All That Remains ) of a five-part series. The Walking Dead: Season Two continues the story of The Walking Dead and is based on the comic books (not the TV series) of the same name.

Story & Setting

Besides a small intro portion, the story is set over a year after the happenings of the first game. players take the role of Clementine, but regarding gameplay - with the obvious difference that the girl is not nearly as strong as the previous protagonist Lee is more often on the defensive - the mechanics are largely unchanged compared to the predecessor.

Gameplay & Core Systems

Just like the source material, the game is less about fighting zombies than showing how the survivors react to their situation and interact which each other. Sometimes Clementine has the opportunity to explore a small areal and interact with items or people in order to reach her next goal or just to learn more about the situation. Here the game uses a mix between direct movement of the character and using an cursor to choose an item to interact with: after hovering over an object, a list of possible actions (e.g. looking at, taking the item or using another item in Clementine's possession) pops up. However, in comparison to the predecessor the puzzle-solving aspect has been completely removed; proceeding is only a matter of interacting with all needed items and persons.

Standout Features

  • Clementine initially travels together with Omid and Christa, but due to unfortunate circumstances she soon has to survive on her own and find new people to trust.
  • Just like the source material, the game is less about fighting zombies than showing how the survivors react to their situation and interact which each other.
  • Clementine: players take the role of Clementine, but regarding gameplay - with the obvious difference that the girl is not nearly as strong as the previous protagonist Lee is more often on the defensive - the mechanics are largely unchanged compared to the predecessor.
  • Sometimes Clementine has the opportunity to explore a small areal and interact with items or people in order to reach her next goal or just to learn more about the situation.
  • Here the game uses a mix between direct movement of the character and using an cursor to choose an item to interact with: after hovering over an object, a list of possible actions (e.g. looking at, taking the item or using another item in Clementine's possession) pops up.
  • However, in comparison to the predecessor the puzzle-solving aspect has been completely removed; proceeding is only a matter of interacting with all needed items and persons.
  • The frequent action sequences play out in quick-time events (players have to press respectively hammer the buttons which are displayed on the screen or click on the correct spot on the screen under time pressure); in other cases there are mini games of the same complexity to solve.

Presentation & Atmosphere

Audio support includes Dolby Digital.

More game data: releases, identifiers & technical details

Regional release records and identifiers for The Walking Dead: Season Two | Xbox 360.

Release and technical facts

Fact Value Release / platform Source
Published by Telltale, Inc. Worldwide; Xbox Live Arcade release MobyGames
Developed by Telltale, Inc. Worldwide; Xbox Live Arcade release MobyGames
Additional Graphics by Hydrogen Whiskey Studios Worldwide; Xbox Live Arcade release MobyGames
Additional Graphics by Original Force, Ltd. Worldwide; Xbox Live Arcade release MobyGames
Additional Graphics by SuperGenius Industries, LLC Worldwide; Xbox Live Arcade release MobyGames
Additional Graphics by GFactory Worldwide; Xbox Live Arcade release MobyGames
Voice Recording by studio.jory.org Worldwide; Xbox Live Arcade release MobyGames
Voice Recording by 740 Sound Worldwide; Xbox Live Arcade release MobyGames
Voice Recording by Creative Sound Concepts Worldwide; Xbox Live Arcade release MobyGames
Sound Engine by Firelight Technologies Pty. Ltd. Worldwide; Xbox Live Arcade release MobyGames
Testing by VMC Game Labs Worldwide; Xbox Live Arcade release MobyGames
Testing by Pole To Win Co., Ltd. Worldwide; Xbox Live Arcade release MobyGames
Media Type Download Xbox 360 MobyGames
Sound Capabilities Dolby Digital Xbox 360 MobyGames
Number of Offline Players 1 Player Xbox 360 MobyGames
Xbox/Windows Live Achievements Xbox 360 MobyGames
Xbox/Windows Live Content Download Xbox 360 MobyGames
Genre Action & Adventure North America PriceCharting
Also compatible on Xbox One North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Mature North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Telltale Games North America PriceCharting

Regional releases

Release date Region / edition Source
2013-12-18 Worldwide; Xbox Live Arcade release MobyGames
2014-10-14 North America PriceCharting
October 14, 2014 North America PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
upc 894515001405 North America PriceCharting
asin B00KY1I0E8 North America PriceCharting
epid 197123351 North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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