The Walking Dead: Season Two
About the Game
Despite being called The Walking Dead: Season Two , this release is actually only the first episode ( All That Remains ) of a five-part series. The Walking Dead: Season Two continues the story of The Walking Dead and is based on the comic books (not the TV series) of the same name.
Story & Setting
Besides a small intro portion, the story is set over a year after the happenings of the first game. players take the role of Clementine, but regarding gameplay - with the obvious difference that the girl is not nearly as strong as the previous protagonist Lee is more often on the defensive - the mechanics are largely unchanged compared to the predecessor.
Gameplay & Core Systems
Just like the source material, the game is less about fighting zombies than showing how the survivors react to their situation and interact which each other. Sometimes Clementine has the opportunity to explore a small areal and interact with items or people in order to reach her next goal or just to learn more about the situation. Here the game uses a mix between direct movement of the character and using an cursor to choose an item to interact with: after hovering over an object, a list of possible actions (e.g. looking at, taking the item or using another item in Clementine's possession) pops up. However, in comparison to the predecessor the puzzle-solving aspect has been completely removed; proceeding is only a matter of interacting with all needed items and persons.
Standout Features
- Clementine initially travels together with Omid and Christa, but due to unfortunate circumstances she soon has to survive on her own and find new people to trust.
- Just like the source material, the game is less about fighting zombies than showing how the survivors react to their situation and interact which each other.
- Clementine: players take the role of Clementine, but regarding gameplay - with the obvious difference that the girl is not nearly as strong as the previous protagonist Lee is more often on the defensive - the mechanics are largely unchanged compared to the predecessor.
- Sometimes Clementine has the opportunity to explore a small areal and interact with items or people in order to reach her next goal or just to learn more about the situation.
- Here the game uses a mix between direct movement of the character and using an cursor to choose an item to interact with: after hovering over an object, a list of possible actions (e.g. looking at, taking the item or using another item in Clementine's possession) pops up.
- However, in comparison to the predecessor the puzzle-solving aspect has been completely removed; proceeding is only a matter of interacting with all needed items and persons.
- The frequent action sequences play out in quick-time events (players have to press respectively hammer the buttons which are displayed on the screen or click on the correct spot on the screen under time pressure); in other cases there are mini games of the same complexity to solve.
Presentation & Atmosphere
Audio support includes Dolby Digital.
More game data: releases, identifiers & technical details
Regional release records and identifiers for The Walking Dead: Season Two | Xbox 360.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Telltale, Inc. | Worldwide; Xbox Live Arcade release | MobyGames |
| Developed by | Telltale, Inc. | Worldwide; Xbox Live Arcade release | MobyGames |
| Additional Graphics by | Hydrogen Whiskey Studios | Worldwide; Xbox Live Arcade release | MobyGames |
| Additional Graphics by | Original Force, Ltd. | Worldwide; Xbox Live Arcade release | MobyGames |
| Additional Graphics by | SuperGenius Industries, LLC | Worldwide; Xbox Live Arcade release | MobyGames |
| Additional Graphics by | GFactory | Worldwide; Xbox Live Arcade release | MobyGames |
| Voice Recording by | studio.jory.org | Worldwide; Xbox Live Arcade release | MobyGames |
| Voice Recording by | 740 Sound | Worldwide; Xbox Live Arcade release | MobyGames |
| Voice Recording by | Creative Sound Concepts | Worldwide; Xbox Live Arcade release | MobyGames |
| Sound Engine by | Firelight Technologies Pty. Ltd. | Worldwide; Xbox Live Arcade release | MobyGames |
| Testing by | VMC Game Labs | Worldwide; Xbox Live Arcade release | MobyGames |
| Testing by | Pole To Win Co., Ltd. | Worldwide; Xbox Live Arcade release | MobyGames |
| Media Type | Download | Xbox 360 | MobyGames |
| Sound Capabilities | Dolby Digital | Xbox 360 | MobyGames |
| Number of Offline Players | 1 Player | Xbox 360 | MobyGames |
| Xbox/Windows Live | Achievements | Xbox 360 | MobyGames |
| Xbox/Windows Live | Content Download | Xbox 360 | MobyGames |
| Genre | Action & Adventure | North America | PriceCharting |
| Also compatible on | Xbox One | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Mature | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Telltale Games | North America | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2013-12-18 | Worldwide; Xbox Live Arcade release | MobyGames |
| 2014-10-14 | North America | PriceCharting |
| October 14, 2014 | North America | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| upc | 894515001405 | North America | PriceCharting |
| asin | B00KY1I0E8 | North America | PriceCharting |
| epid | 197123351 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting

