The Witcher 3: Wild Hunt
About the Game
The witcher Geralt of Rivia once lived in the secluded mountain fortress Kaer Morhen, where he enjoyed a peaceful life with his beloved Yennefer and, together with his fellow witchers, trained a young girl named Ciri, the daughter of Emhyr var Emreis, Emperor of Nilfgaard. Following a prolonged memory loss and other turbulent events described in his previous adventures, Geralt eventually gets close to a reunion with Yennefer, whom he hasn't seen in a long time. Meanwhile, the Empire of Nilfgaard invades the Northern Kingdoms, and Geralt is contacted by the Emperor who asks him to find Ciri. In the midst of these events, a supernatural army known as the Wild Hunt appears in the region, threatening to obliterate everything in their path towards an unknown goal.
Story & Setting
Like before, certain sections of the story are dictated by players' moral choices, which are also present in the game's more prominent side quests.
Gameplay & Core Systems
Most gameplay elements from the previous games have been carried over, including the usage of two sword types for different classes of enemies, usage of magic, a skill-based character growth, and an extensive alchemy system allowing Geralt to ingest mutagens for various benefits. Combat system has been slightly modified to allow smoother fighting against multiple opponents and usage of long-ranged weapons. Weapon and armor customization options have been noticeably increased. Geralt can now jump, swim, dive, ride a horse, and travel by boat, making nearly every location in the game world accessible for exploration. There is a night and day cycle, dynamic weather effects, as well as the possibility to craft one's own weapons and armor.
Standout Features
- Most gameplay elements from the previous games have been carried over, including the usage of two sword types for different classes of enemies, usage of magic, a skill-based character growth, and an extensive alchemy system allowing Geralt to ingest mutagens for various benefits.
- Combat system has been slightly modified to allow smoother fighting against multiple opponents and usage of long-ranged weapons.
- Weapon and armor customization options have been noticeably increased.
- Geralt can now jump, swim, dive, ride a horse, and travel by boat, making nearly every location in the game world accessible for exploration.
- While Geralt can not travel anywhere right away, each area he visits is significantly larger than before and contains many more optional locations.
- Geralt can use his witcher senses to track people and investigate mysterious occurrences.
- There is a night and day cycle, dynamic weather effects, as well as the possibility to craft one's own weapons and armor.
Presentation & Atmosphere
The main difference between this entry and the preceding installments are physical interactivity and the inclusion of open-world elements. Geralt can now jump, swim, dive, ride a horse, and travel by boat, making nearly every location in the game world accessible for exploration.
More game data: releases, identifiers & technical details
Regional release records and identifiers for The Witcher 3: Wild Hunt | Xbox One.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | CD Projekt S.A. | Poland; retail release | MobyGames |
| Developed by | CD Projekt RED | Poland; retail release | MobyGames |
| Additional Development by | Division48 | Poland; retail release | MobyGames |
| Additional Design by | Blueberry Interactive | Poland; retail release | MobyGames |
| Additional Programming by | Advanto Technologies, Inc. | Poland; retail release | MobyGames |
| Additional Programming by | d3t Ltd | Poland; retail release | MobyGames |
| Additional Graphics by | AMC pixel factory, LLC | Poland; retail release | MobyGames |
| Cutscenes by | Fascinate Studio Sp.z o.o. | Poland; retail release | MobyGames |
| Cutscenes by | Dash Dot Creations | Poland; retail release | MobyGames |
| Cutscenes by | Platige Image S.A. | Poland; retail release | MobyGames |
| Motion Capture by | Alvernia Studios | Poland; retail release | MobyGames |
| Motion Capture by | Take One d.o.o. | Poland; retail release | MobyGames |
| Additional Sound by | Orphic Media | Poland; retail release | MobyGames |
| Voice Recording by | Studio PRL Sp. z o.o. | Poland; retail release | MobyGames |
| Sound Engine by | Audiokinetic Inc. | Poland; retail release | MobyGames |
| Middleware by | Autodesk, Inc. | Poland; retail release | MobyGames |
| Middleware by | Interactive Data Visualization, Inc. | Poland; retail release | MobyGames |
| Middleware by | Donya Labs AB | Poland; retail release | MobyGames |
| Middleware by | Umbra Software Ltd. | Poland; retail release | MobyGames |
| Testing by | Lionbridge Technologies, Inc. | Poland; retail release | MobyGames |
| Testing by | Testronic Sp. z o.o. | Poland; retail release | MobyGames |
| Testing by | Full Sail User Experience Center | Poland; retail release | MobyGames |
| Business Model | Commercial | Xbox One | MobyGames |
| Media Type | Blu-Ray Disc | Xbox One | MobyGames |
| Media Type | Download | Xbox One | MobyGames |
| Number of Offline Players | 1 Player | Xbox One | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2015-05-19 | Poland; retail release | MobyGames |
Data by MobyGames.com

