Thief
About the Game
Thief is a reboot of the Thief series and throws away most of the lore - there are no Pagans, no Hammers and no Watchers. The game starts when Garrett, a master thief, is on a job with his former apprentice Erin. They run into a mysterious ritual from a faction loosely reminiscent on the Mechanists, and due to unfortunate happenings Erin falls right into the middle of it. Garrett blacks out for a year and awakens in the city which changed to a fascist regime in the meantime.
Story & Setting
Besides the main campaign, there is also a challenge mode.
Gameplay & Core Systems
These can be freely explored until starting a self-contained mission at the designated point. Here lies the main difference to the previous Thief games: instead of sandbox levels, the design is completely modular and can be compared to the Clocktower level in Deadly Shadows . Movement is also restricted because jumping is only contextual. Garrett can take on guards in direct combat, the system is based on dodging attacks with a designated button and placing blackjack hits at the right moments, but since he is no fighter he usually has no change against multiple enemies. So his main weapon of choice is stealth.
Standout Features
- These can be freely explored until starting a self-contained mission at the designated point.
- Here lies the main difference to the previous Thief games: instead of sandbox levels, the design is completely modular and can be compared to the Clocktower level in Deadly Shadows .
- Rope arrows make their return, but can only be used at a few designated spots.
- Garrett can take on guards in direct combat, the system is based on dodging attacks with a designated button and placing blackjack hits at the right moments, but since he is no fighter he usually has no change against multiple enemies.
- So his main weapon of choice is stealth.
- However, Garrett can grab onto corners and peek out to avoid running in front of a guard.
- While the majority of small loot items is just lying around or found by opening drawers, there are also unique items which bring extra money.
- These are usually hidden and require the usage of a new mechanic: Garrett grabs a painting or book shelf and slowly moves his hand until he feels a hidden switch.
Modes & Ways to Play
One of the game's special features are the difficulty modes. Besides the main campaign, there is also a challenge mode. This mode re-uses some of the game's mission areas and adds special objectives. The modes are Chain & Gain (there is a timer running out which can only be expanded by collecting loot), Chain & Gain Limited (Chain & Gain with an overall time limit) and Special Loot Hunt (finding as much special loot within a time limit by using the "hot and cold" indicators).
Presentation & Atmosphere
Safes require the combination which has to manually puzzled out by searching the environment for clues and carefully reading near documents. However, there are also various one-time purchases which reward new equipment to interact with the environment, e.g. a razor to cut out valuable painting or a wrench to open up ventilation shafts, or tool upgrades, e.g. a bigger arrow capacity or more sensitive lockpicks.

