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Universal Studios Theme Parks Adventure | Nintendo GameCube

Universal Studios Theme Parks Adventure | Nintendo GameCube

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Universal Studios Theme Parks Adventure

GameCube

Universal Studios Theme Parks Adventure

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

About the Game

Universal Studios Theme Parks Adventure turns a fictional visit inspired by Universal attractions into a collection of activities on GameCube. Woody Woodpecker acts as your guide as you walk between movie-themed areas, look for attractions and build up the points needed to use them. The park is the hub connecting these games, with visitors, character encounters and items to find along the paths. Its aim is to earn the park's stamps through activities and exploration, so the visit has a progression beyond simply selecting a ride from a menu.

Access is part of that progression. Playing attractions, greeting characters and picking up litter can add to your points. Woody's shop lets you spend those points on attraction-specific hats, which allow repeated entry, or an E Pass for a single admission. Items that help you move around the park add another use for the same currency. You therefore spend time both learning the activities and navigating the hub, deciding which attraction to work toward next as your point total grows.

The movie settings lead to different kinds of play. Back to the Future puts you in a DeLorean pursuit, while E.T. uses Elliott's bicycle in a side-scrolling escape. Jurassic Park has you firing from a jeep at approaching dinosaurs. Jaws asks you to defend a boat with explosive barrels, and Backdraft sends you into a firefighting rescue with a hose. A Wild West shooting gallery concentrates on targets instead of vehicle movement. The controls and scoring task change with the attraction, giving the collection a mixture of shooting, driving and timed reactions.

Your stamp card connects those individual performances. Better results in the attractions are needed for the red stamps that advance the overall visit, so a first attempt can be followed by another run to improve the score. A trivia activity tests knowledge of Universal films, and the letter-tile hunt sends you back through the park to assemble the Universal Studios name. Waterworld has a different role: it presents a short movie-style sequence that can be viewed from different angles. This variety gives exploration, quizzes and presentations a place alongside the more direct action games.

Attractions can also be selected from the main menu for further attempts once you have experienced them. That makes replay useful for practicing a particular challenge rather than always walking back through the whole park. The North American GameCube packaging identifies two-player alternating play: participants take turns instead of acting together on the same screen. A GameCube Memory Card is supported for saving the visit's progress.

The presentation favors a guided theme-park day, using fixed views and detailed background scenes as you move between areas. Familiar film music, short sound loops and Woody's spoken guidance help distinguish the attractions, while the park's lighting changes as the visit develops. The individual games remain compact activities within that setting. Finding the next entrance, earning its access item and improving a stamp result are the recurring rhythm, with the movie references providing a different setting for each new task.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Universal Studios Theme Parks Adventure | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Kemco Japan MobyGames
Developed by Nai'a Digital Works Japan MobyGames
Published by Kotobuki System Co., Ltd. United States MobyGames
Developed by Nai'a Digital Works United States MobyGames
Published by Kotobuki System Co., Ltd. France, Germany, Spain, United Kingdom; Multilingual release MobyGames
Developed by Nai'a Digital Works France, Germany, Spain, United Kingdom; Multilingual release MobyGames
Number of Offline Players 1-2 Players GameCube MobyGames
Original game disc count 1 North America MobyGames

Regional releases

Release date Region / edition Source
2001-12-07 Japan MobyGames
2001-12-19 United States MobyGames
2002-05 France, Germany, Spain, United Kingdom; Multilingual release MobyGames

Catalog identifiers by release

Identifier Code Region / edition Source
eBay Product ID 7806 Japan MobyGames
EAN-13 4906571017118 Japan MobyGames
Nintendo Media PN DL-DOL-GUSJ-JPN Japan MobyGames
UPC-A 741648007081 United States MobyGames
Nintendo Media PN DL-DOL-GUSE-USA United States MobyGames
ASIN B00005TQG6 United States MobyGames
eBay Product ID 7806 United States MobyGames
EAN-13 4906571017118 France, Germany, Spain, United Kingdom; Multilingual release MobyGames
eBay Product ID 7806 France, Germany, Spain, United Kingdom; Multilingual release MobyGames

Data by MobyGames.com

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