Whirl Tour
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A scooter ride to rescue Flipside
Whirl Tour casts you as Wasa B., the roadie for the band Flipside. When the musicians disappear through a portal during a concert, he grabs a scooter and follows them into a series of unusual worlds. The rescue provides the story for an action-sports adventure that combines stunt riding with enemies, environmental tasks and hidden areas. Saving a band member also adds that friend to the playable character selection.
Tricks, objectives and changing levels
Riding uses grabs, grinds, manuals and flip tricks. Each level begins with a three-minute run in which you work through objectives, from reaching a target score to performing a particular trick in a designated place. Other tasks involve breaking objects, collecting items or activating something that changes part of the environment. Completing enough objectives opens the next level, making each run part of your progress through the rescue.
Enemies bring an extra use for the trick system. You defeat the resident opponents by colliding with them while performing a trick, and overcoming them can open a hidden section of the level. Power-ups temporarily improve abilities such as jumping, balancing or spinning. The result is a mix of finding a route, completing a stunt task and using your scooter against an obstacle in your way.
Riders, scooters and bonus areas
The North American package advertises more than 80 tricks, with combinations involving ground, rail, freestyle and aerial moves. Rescued members of Flipside become playable and introduce new tricks. The scooter selection also develops as you play: the publisher describes gas, electric and rocket-powered models, with hidden bonus areas and minigames offering ways to acquire additional scooters.
The eight levels range from a Gothic castle and a theme park to a movie set and a city in the sky. Their settings turn the rescue into a succession of colorful spaces, while the tasks retain the game’s focus on tricks, exploration and boss encounters. Hidden areas, bonus levels and unlocked minigames give you things to seek out alongside the main route through each world.
Competition, cooperation and music
Two-player options let friends compete for the best score or work together to uncover secrets in cooperative play. The North American box separately labels simultaneous and alternating two-player support, so the local options go beyond the solo rescue.
A licensed soundtrack accompanies the scooter action, drawing from hip-hop, punk, rock and electronic styles. GameSpot’s original review of the console versions also noted inconsistent grinding and occasional collision problems.
GameCube play and saving
The North American GameCube release uses GameCube controllers and supports one or two local players. Saving uses a GameCube Memory Card; the package specifies five blocks.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Whirl Tour | Nintendo GameCube.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Crave Entertainment, Inc. | United States | MobyGames |
| Published by | Vivendi Universal Games, Inc. | United States | MobyGames |
| Developed by | Papaya Studio Corporation | United States | MobyGames |
| Published by | Vivendi Universal Games, Inc. | Germany | MobyGames |
| Developed by | Papaya Studio Corporation | Germany | MobyGames |
| Published by | Vivendi Universal Games, Inc. | United Kingdom | MobyGames |
| Developed by | Papaya Studio Corporation | United Kingdom | MobyGames |
| Number of Offline Players | 1-2 Players | GameCube | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | Racing | North America | PriceCharting |
| Also compatible on | Wii | North America | PriceCharting |
| Developer | Papaya studios | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Everyone | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Vivendi Universal Games | North America | PriceCharting |
| Also compatible on | PAL Wii | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | Racing | PAL | PriceCharting |
| Player count | 1 player | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2002-11-12 | United States | MobyGames |
| 2003-03-21 | Germany | MobyGames |
| 2003-03-21 | United Kingdom | MobyGames |
| 2002-11-01 | North America | PriceCharting |
| 2003-03-31 | PAL | PriceCharting |
| November 1, 2002 | North America | PriceCharting |
| March 31, 2003 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 650008599022 | United States | MobyGames |
| Nintendo Media PN | DL-DOL-GWUE-USA | United States | MobyGames |
| ASIN | B000067DPV | United States | MobyGames |
| EAN-13 | 3348542171305 | Germany | MobyGames |
| Nintendo Media PN | DL-DOL-GWUP-EUR | Germany | MobyGames |
| upc | 020626718851 | North America | PriceCharting |
| asin | B000067DPV | North America | PriceCharting |
| epid | 9592 | North America | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting


