Worms: Armageddon
About the Game
Worms: Armageddon is a standalone expansion to Worms 2 , introducing extensive improvements and additions over the original game, among which are:
Gameplay & Core Systems
players give an artillery piece a shot angle and shot power, and try to hit the opponent, taking into account wind effects. players and the opponent exchange these shots in a turn-based fashion. The game puts players in command of a team of up to eight worms, which can move around the landscape (one at a time), using many types of weapons to try to dispatch the enemy, from bazookas to mini-guns to exploding sheep. In some situations, the worms can also jump, swing by rope, and descend with a parachute. The two have removed many bugs and glitches, improved game stability and compatibility for Windows operating systems that have been released along the way, added new features (more resolutions, expanded options and settings, auto-recorded match replays, full PNG support for map importing...) and integrated WormKit, an extension framework for the game which allows for easier modding.
Standout Features
- Holy Hand Grenade: 16 new weapons and 6 new utilities, with some existing ones changed or rebalanced (3 were removed entirely) new singleplayer campaigns and challenges new gameplay schemes, some of which have to be unlocked through campaign missions (certain weapons are only available in some of these schemes) new menu interface, sounds, voice banks, and music new predefined maps expanded map editor, included voice bank editor (the latter is a separate application) teams can now have custom representative flags, victory anthems, and gravestones each team is assigned a special weapon of choice - Holy Hand Grenade, Flamethrower, Mad Cows, or Old Lady AI-controlled teams now have one of five difficulty settings jumping controls updated so worms can jump backwards and do backflips instead of selecting a worm at the start of each turn, this option is now regarded as a utility and usually has a limited number of uses new multiplayer options, including a more elaborate WormNET lobby
- The game puts players in command of a team of up to eight worms, which can move around the landscape (one at a time), using many types of weapons to try to dispatch the enemy, from bazookas to mini-guns to exploding sheep.
- In some situations, the worms can also jump, swing by rope, and descend with a parachute.
- Windows: The two have removed many bugs and glitches, improved game stability and compatibility for Windows operating systems that have been released along the way, added new features (more resolutions, expanded options and settings, auto-recorded match replays, full PNG support for map importing...) and integrated WormKit, an extension framework for the game which allows for easier modding.
- The original's 60+ weapons have been reduced to 14 weapons, gameplay uses more simplified physics, and the missions have been removed with the game taking on more of a deathmatch approach with players being thrown into a battle with an opponent on a random field,
- players give an artillery piece a shot angle and shot power, and try to hit the opponent, taking into account wind effects.
- players and the opponent exchange these shots in a turn-based fashion.
Modes & Ways to Play
Player support includes 1-4 Players.
Presentation & Atmosphere
The two have removed many bugs and glitches, improved game stability and compatibility for Windows operating systems that have been released along the way, added new features (more resolutions, expanded options and settings, auto-recorded match replays, full PNG support for map importing...) and integrated WormKit, an extension framework for the game which allows for easier modding.
