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XCOM 2 | Xbox One

XCOM 2 | Xbox One

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XCOM 2

Xbox One

XCOM 2

Lead the Resistance After Earth’s Defeat

XCOM 2 turns the original invasion story on its head. Twenty years after Earth’s leaders surrendered, the alien-backed ADVENT government presents gleaming cities and a controlled vision of progress while suppressing resistance and hiding a far more dangerous agenda. XCOM has been scattered. As the Commander, you rebuild it as a mobile guerrilla force, connect isolated resistance cells, and work toward taking the planet back.

The campaign moves between two linked layers. Tactical missions put a small squad on the ground for tense, turn-based encounters. Between deployments, you direct the Avenger—a captured alien supply craft converted into XCOM’s headquarters—where research, engineering, staffing, recruitment, and global strategy determine what your soldiers can do in the field.

Tactical Combat: Concealment, Cover, and Consequences

Most missions begin with the squad concealed, giving you time to study patrol routes and arrange an opening ambush. Once contact begins, positioning becomes the heart of every turn. High and low cover affect survival, flanking can expose protected enemies, line of sight determines available shots, and Overwatch lets a soldier react to movement during the enemy turn. Actions also include reloading, hunkering down, interacting with objectives, and hacking devices or mechanical targets.

Objectives push you to do more than clear a map. You may rescue civilians, recover data, destroy an ADVENT facility, raid a supply line, extract a VIP, or defend the Avenger. Some operations impose time pressure, so the safest position is not always the best choice. Wounded troops can be carried to extraction, and fallen veterans leave a real gap in a carefully built squad.

  • Concealment and ambushes: choose when and where to reveal the squad.
  • Destructible battlefields: explosives and heavy weapons can open sightlines or remove cover.
  • Mission variety: global locations, changing objectives, and different enemy groups prevent a single tactic from solving every deployment.
  • Distinct enemy roles: ADVENT troops, robotic units, and alien species demand different target priorities.

Run the Avenger Between Missions

The Avenger is both home base and strategic command center. Engineers clear debris and help build facilities; scientists research alien technology; engineering produces weapons, armor, equipment, and upgrades. Space is limited, so room placement, staffing, and project order shape the campaign. The Armory handles promotions, loadouts, visual customization, recruitment, and the memorial for soldiers lost in action.

On the Geoscape, you decide where to move the Avenger, which resistance cells to contact, what resources to scan for, and which missions deserve immediate attention. Guerrilla Operations can counter ADVENT Dark Events, while critical missions and facility assaults disrupt the Avatar Project. That creates a constant strategic tradeoff: expand the resistance, strengthen the squad, or answer the threat that is closest to becoming irreversible.

Develop Soldiers Around Your Plan

Five classes give the roster clearly different jobs. Rangers specialize in close-range pressure and concealment; Specialists use GREMLIN drones for support, healing, and combat hacking; Grenadiers bring heavy weapons and explosives; Sharpshooters develop sniper or pistol-focused skills; and Psi Operatives gain psionic abilities through training. Each class branches into complementary specializations, letting two soldiers of the same class grow into different battlefield roles.

Rank-ups unlock abilities, while loadouts add another layer of planning through weapons, armor, utility items, and upgrades. The Character Pool also lets you create customized soldiers and VIPs that can appear during the campaign. Because experienced troops accumulate capabilities over time, protecting veterans and maintaining a workable reserve are both part of long-term progression.

Campaign, Multiplayer, and Xbox Access

The main campaign is a one-player experience built around global strategy and squad tactics. A separate head-to-head online mode supports two players, each assembling a mixed force from XCOM, ADVENT, and alien units for competitive turn-based battles. Microsoft’s current Xbox listing identifies the game as Xbox One X Enhanced and playable across Xbox One and Xbox Series X|S; this physical Xbox One disc requires a console with a compatible optical drive, so it cannot be read by an all-digital Xbox Series S.

An Xbox One controller is required. Online multiplayer requires a qualifying Xbox Game Pass subscription under Microsoft’s current console policy. The campaign itself is designed for one offline player and does not require an online opponent.

Quick Specs

  • Platform: Xbox One
  • Developer: Firaxis Games
  • Publisher: 2K
  • North American release: September 27, 2016
  • Genre: Turn-based tactics / strategy
  • Players: 1 offline; 2 online
  • Input: Xbox One Controller
  • Display feature: Xbox One X Enhanced
  • ESRB: Teen — Blood, Use of Tobacco, Violence; online interactions not rated
  • Physical format: Xbox One game disc
More game data: releases, identifiers & technical details

Regional release records and identifiers for XCOM 2 | Xbox One.

Release and technical facts

Fact Value Release / platform Source
Published by 2K Games, Inc. Worldwide; Download release MobyGames
Developed by Firaxis Games, Inc. Worldwide; Download release MobyGames
Business Model Commercial Xbox One MobyGames
Media Type Download Xbox One MobyGames
Input Devices Required Gamepad Xbox One MobyGames
Gamepads Supported Xbox One/Series Wireless Controller Xbox One MobyGames
Multiplayer Options Internet Xbox One MobyGames
Multiplayer Game Modes Team Xbox One MobyGames
Number of Offline Players 1 Player Xbox One MobyGames
Number of Online Players 2 Players Xbox One MobyGames
Xbox/Windows Live Achievements Xbox One MobyGames
Xbox/Windows Live Cloud saves Xbox One MobyGames
Xbox/Windows Live Content Download Xbox One MobyGames
Xbox/Windows Live Online Multiplayer Xbox One MobyGames
Save Game Methods Auto-save Xbox One MobyGames
Save Game Methods Manual Save Xbox One MobyGames
Save Game Methods Internal Storage Xbox One MobyGames
Save Game Methods Cloud (Online) Xbox One MobyGames
Miscellaneous Attributes Xbox One X Enhanced Xbox One MobyGames
Genre Strategy North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Teen North America PriceCharting
Player count 1 player North America PriceCharting
Publisher 2K Games North America PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Strategy PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2016-09-27 Worldwide; Download release MobyGames
2016-09-27 PAL PriceCharting
2016-09-27 North America PriceCharting
September 27, 2016 North America PriceCharting
September 27, 2016 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
upc 710425497476 North America PriceCharting
asin B01GJMAOL2 North America PriceCharting
epid 223268450 North America PriceCharting
upc 710425497490 North America PriceCharting
upc 5026555358392 PAL PriceCharting
ean 5026555358392 PAL PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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