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ZooCube | Nintendo GameCube

ZooCube | Nintendo GameCube

Regular price $10.96
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State of Item
What's included in each condition?
Brand New/Sealed
Brand new, unopened, factory sealed.
Complete in Box
Pre-owned game, original manual, and original box or case. Other inserts may be missing. A damaged or missing case may be replaced.
Game & Case
Pre-owned game with a case and original artwork. A damaged or missing case may be replaced. A manual is not included.
Custom Case with Game
Original game with a new replacement case and professionally reprinted cover art.
Game Disc Only
Game disc or cartridge only. No case or manual.

Review the listing for any copy-specific notes, artwork variations, and included extras.

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EXPLORE THE GAME

ZooCube

GameCube

ZooCube

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

About the Game

ZooCube for Nintendo GameCube turns an animal-rescue premise into a fast matching puzzle. A machine called the ZooCube restores the creatures by bringing matching pieces together. Your playfield is the cube itself, suspended in the middle of the screen, with approaching pieces aimed at its six faces. Instead of waiting for everything to fall down one board, you keep track of several directions and rotate the cube to decide where the next arrival belongs.

Rotation, Matching & Stack Management

A matching pair on the same face clears away and adds to your score. Unmatched pieces remain attached, creating stacks that become a problem if allowed to grow too high. Successful play means keeping space available while also retaining pieces that will be useful when their partners arrive. Rotating to catch one match may expose a different face to another approaching piece, so the decisions come in a continuing sequence.

You can rearrange pieces already attached to a face, changing which one is ready to meet the next arrival. A lane can also be locked to a face while you turn attention elsewhere. These controls give you more options than simply accepting each stack as it lands. As additional shapes arrive and their speeds vary, recognizing the pieces, managing the existing piles and rotating accurately become equally important.

Power-ups add ways to recover space or improve a score. Some clear pieces or award points; others can interfere with an opponent by increasing incoming pressure or making rotation more difficult. They give multiplayer another layer beyond making matches quickly. Clearing a crowded face at the right moment can rescue a run, but you still need to recognize the next pair and keep the remaining sides under control.

Classic, Blind & Knockout Challenges

The main progression takes the animal rescue across different environments, unlocking further stages as you clear enough matches. Later play introduces more piece varieties, adding recognition work to the faster movement. You can return to an unlocked stage after losing, and the score gives each attempt another target.

Blind changes the task by removing the color information from pieces once they attach to the cube, making their shapes more important. Knockout turns clearing the existing pieces with a limited supply of incoming matches into the objective. Knockout Blind combines those restrictions. The variations preserve the central rotation-and-pairing idea while changing the information or resources available to complete a puzzle.

Local Multiplayer & Presentation

The GameCube release supports up to four players simultaneously in local play. Competitive sessions let players test their matching speed against one another, and cooperative play is also available. The cube and animal pieces remain the focus, with different background settings, animated creatures, sound cues and video sequences supporting the rescue theme. The North American packaging identifies seven environments and twelve game modes across the package.

Play uses GameCube controllers, with a controller for each person joining simultaneous multiplayer. A memory card is needed for saving. Its short puzzle attempts, score pursuit and mode variations make it suited to returning to the same system repeatedly: each incoming sequence asks you to recognize, turn, rearrange and match again.

More game data: releases, identifiers & technical details

Regional release records and identifiers for ZooCube | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Acclaim Entertainment, Inc. United States MobyGames
Developed by PuzzleKings LLP United States MobyGames
Ported by Coyote Developments Ltd United States MobyGames
Published by Acclaim Entertainment, Inc. United Kingdom MobyGames
Developed by PuzzleKings LLP United Kingdom MobyGames
Ported by Coyote Developments Ltd United Kingdom MobyGames
Published by Acclaim Entertainment, Inc. Japan MobyGames
Developed by PuzzleKings LLP Japan MobyGames
Ported by Coyote Developments Ltd Japan MobyGames
Distributed by Acclaim Japan, Ltd. Japan MobyGames
Multiplayer Options Same/Split-Screen GameCube MobyGames
Number of Offline Players 1-4 Players GameCube MobyGames
Original game disc count 1 North America MobyGames
Genre Puzzle North America PriceCharting
Also compatible on Wii North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone North America PriceCharting
Player count 1-4 players North America PriceCharting
Publisher Acclaim North America PriceCharting
Disc count (PriceCharting) 1 game disc Japan PriceCharting
Genre Puzzle Japan PriceCharting
Player count 1 player Japan PriceCharting
Publisher Acclaim Entertainment Japan PriceCharting
Also compatible on PAL Wii PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Puzzle PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2002-06-04 United States MobyGames
2002-08-30 United Kingdom MobyGames
2002-10-25 Japan MobyGames
2002-05-05 North America PriceCharting
2002-10-25 Japan PriceCharting
2002-08-30 PAL PriceCharting
May 5, 2002 North America PriceCharting
October 25, 2002 Japan PriceCharting
August 30, 2002 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 021481652977 United States MobyGames
Nintendo Media PN DL-DOL-GZCE-USA United States MobyGames
ASIN B0000631VE United States MobyGames
eBay Product ID 8861 United States MobyGames
Nintendo Media PN DL-DOL-GZCP-EUR United Kingdom MobyGames
EAN-13 4992713660038 Japan MobyGames
Nintendo Media PN DL-DOL-GZCJ-JPN Japan MobyGames
eBay Product ID 1244616167 Japan MobyGames
upc 021481652977 North America PriceCharting
asin B0000631VE North America PriceCharting
epid 8861 North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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