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Bill Elliott's NASCAR Fast Tracks | Nintendo GameBoy

Bill Elliott's NASCAR Fast Tracks | Nintendo GameBoy

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EXPLORE THE GAME

Bill Elliott's NASCAR Fast Tracks

Game Boy

Bill Elliott's NASCAR Fast Tracks

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

About the Game

Bill Elliott's NASCAR Fast Tracks brings stock-car racing to Game Boy from a dashboard view. Choose an Oldsmobile Cutlass, Ford Thunderbird or Chevrolet Lumina, then race on the banked ovals of Daytona and Atlanta or the road courses of Sears Point and Watkins Glen. The field includes Bill Elliott among fifteen opposing drivers. The circuit type matters to the approach: long oval turns reward a stable setup and controlled passing, while the road courses ask you to adapt to a succession of corners.

Before the race, you can change the car's engine, transmission, gear ratio, tire stagger and spoiler angle. A qualifying engine favors short bursts of power, while the race engine is built for sustained running. Automatic transmission handles shifting for you; manual transmission gives you control over the gears but makes engine speed another responsibility. The other settings trade acceleration, stability and drag against one another, so tuning is connected to the selected circuit and the way you drive it.

Practice gives you a place to try techniques such as drafting and passing before entering a race. You can also choose whether to qualify: the timed lap determines your starting position, making a clean run useful before the main event has even begun. Three skill levels change the consequences of mistakes. Novice prevents spinouts, Rookie introduces them, and Pro makes the opponents race at full pace. During the race, the speedometer, tachometer, lap and position indicators keep the cockpit view tied to the car's condition and place in the field.

Racing involves managing fuel and damage as well as overtaking. Warning lights tell you when the car needs attention, and a pit stop can replenish fuel, replace tires, repair damage or adjust the setup. You steer into the pit lane and choose what the crew will work on, then return to the circuit when the stop is finished. Taking more service takes more time away from the race, so a useful adjustment or repair has to be balanced against the positions you may lose.

Single Race lets you select a circuit and race distance, while Championship Season runs each of the four tracks twice in a preset order at the Pro level. Points and the post-race statistics track that longer attempt. Season progress uses a registration password issued after a completed race; entering it restores the season state and lets you continue with the next event. You keep the same chosen car through the season, but can readjust its setup, making the championship a continuing test of both driving and preparation.

Two-player mode puts both drivers into the same race with the computer field. It requires two Game Boy systems, two Fast Tracks cartridges and a compatible Game Link cable. Player One chooses the race setup, after which each player drives on their own system; the season password also records both competitors' championship progress. Solo play uses one system and copy. The monochrome dashboard includes a rear-view mirror and condition flags, giving the race a cockpit-based presentation while the pit screen handles the detailed service choices.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Bill Elliott's NASCAR Fast Tracks | Nintendo GameBoy.

Release and technical facts

Fact Value Release / platform Source
Published by Konami, Inc. United States MobyGames
Developed by Distinctive Software, Inc. United States MobyGames
Video Resolutions Supported 160×144 Game Boy MobyGames
Color Depth 2-bit (4 greyscales) Game Boy MobyGames
Number of Players Supported 1-2 Players Game Boy MobyGames
Save Game Methods Password Game Boy MobyGames
Miscellaneous Attributes Game Link Cable Game Boy MobyGames
Original game disc count 1 North America MobyGames
Genre Racing North America PriceCharting
Also compatible on GameBoy Advance and GameBoy Color North America PriceCharting
Developer Distinctive Software North America PriceCharting
Model number #DMG-EL-USA North America PriceCharting
Player count 1-2 Players North America PriceCharting
Publisher Konami North America PriceCharting

Regional releases

Release date Region / edition Source
1991-06 United States MobyGames
1991-12-01 North America PriceCharting
December 1, 1991 North America PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
Nintendo Media PN DMG-EL-USA United States MobyGames
UPC-A 083717140023 United States MobyGames
eBay Product ID 4158 United States MobyGames
upc 083717140023 North America PriceCharting
epid 4158 North America PriceCharting
model #DMG-EL-USA North America PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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