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Burnout | Nintendo GameCube

Burnout | Nintendo GameCube

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Burnout

GameCube

Burnout

Important: Game may not include original DLC, bonus-content, online-pass, season-pass, or other digital redemption codes. Any included codes may have already been redeemed or expired.

Preorder and launch bonuses, promotional or bonus inserts, and bundled bonus-game downloads are not guaranteed. Content supplied on the game disc or cartridge is unaffected.

Burnout puts arcade racing on public roads where civilian traffic is as important as the rival cars. Its six courses move through urban streets and open highways inspired by American and European settings, with compact cars, sports cars, and pickups that handle differently without using licensed makes. Winning requires more than following the racing line: every blind rise, junction, and lane change can turn a fast run into a spectacular collision.

The defining system is the Burn Meter. Driving into oncoming traffic, squeezing past other vehicles, and carrying controlled slides through corners builds the gauge. Fill it and the car surges forward with a sustained speed boost; crash before the meter is ready and that progress disappears. This creates a constant risk-and-reward rhythm. Safe driving protects a lead, while deliberate near misses and late braking create the speed needed to catch the pack.

Championship play links events into a broader progression, while individual races make it easy to return to a favorite route or vehicle. The traffic patterns give repeated runs an unpredictable edge, and the game's forceful camera work and crash presentation make speed feel dangerous even when the controls remain immediate and accessible. The result is a racer built around momentum, nerves, and learning when to gamble.

On Nintendo GameCube, one player can tackle the main racing content and two players can compete locally in split-screen versus play. The saved North American release data also supports progressive-scan and widescreen display modes with Dolby Surround audio. There is no online mode to depend on: its competitive play is local, making this edition a self-contained early entry in Criterion's crash-focused racing series.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Burnout | Nintendo GameCube.

Release and technical facts

Fact Value Release / platform Source
Published by Acclaim Entertainment, Inc. United States MobyGames
Developed by Criterion Software Ltd. United States MobyGames
Published by Acclaim Entertainment, Inc. Germany MobyGames
Developed by Criterion Software Ltd. Germany MobyGames
Published by Acclaim Entertainment, Inc. Australia MobyGames
Developed by Criterion Software Ltd. Australia MobyGames
Distributed by Acclaim Entertainment Pty Ltd. Australia MobyGames
Video Modes Supported Progressive Scan (480p) GameCube MobyGames
Video Modes Supported Widescreen (16 x 9) GameCube MobyGames
Sound Capabilities Dolby Surround GameCube MobyGames
Multiplayer Options Same/Split-Screen GameCube MobyGames
Multiplayer Game Modes Free-for-all / One-on-one (VS) GameCube MobyGames
Number of Offline Players 1-2 Players GameCube MobyGames
Original game disc count 1 North America MobyGames
Genre Racing North America PriceCharting
Also compatible on Wii North America PriceCharting
Developer Criterion Games North America PriceCharting
Disc count (PriceCharting) 1 game disc North America PriceCharting
ESRB rating Everyone North America PriceCharting
Player count 1 player North America PriceCharting
Publisher Acclaim Entertainment North America PriceCharting
Also compatible on PAL Wii PAL PriceCharting
Disc count (PriceCharting) 1 game disc PAL PriceCharting
Genre Racing PAL PriceCharting
Player count 1 player PAL PriceCharting

Regional releases

Release date Region / edition Source
2002-04-30 United States MobyGames
2002-05-03 Germany MobyGames
2002-05-17 Australia MobyGames
2002-04-29 North America PriceCharting
2002-05-03 PAL PriceCharting
April 29, 2002 North America PriceCharting
May 3, 2002 PAL PriceCharting

Catalog identifiers by release

Identifier Code Region / edition Source
UPC-A 021481652908 United States MobyGames
Nintendo Media PN DL-DOL-GBOE-USA United States MobyGames
ASIN B0000631VG United States MobyGames
eBay Product ID 9054 United States MobyGames
upc 021481652908 North America PriceCharting
asin B0000631VG North America PriceCharting
epid 9054 North America PriceCharting
upc 3455196529014 PAL PriceCharting
ean 3455196529014 PAL PriceCharting

Data by MobyGames.com · Catalog data: PriceCharting

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

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Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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