Call of Duty: World at War - Final Fronts
About the Game
This version of Call of Duty: World at War is very different from its counterparts. Aside from the graphics engine, the violence is toned down, resembling its predecessor and it features different storylines, locations and missions from the other versions. The narrative is divided into four campaigns.
Story & Setting
The first takes place at the beginning of the war in the South Pacific as players takes control of Pvt. The second part takes place in Europe after D-Day with four missions divided by two different experiences. The first mission takes place in Wesel where Pvt. The last campaign reverts back to Pvt.
Gameplay & Core Systems
This level lets players learn the controls of the game and then fastforwards to the Guadalcanal (as though the training mission was a flashback) where players must survive with his company. The first two has players take command of Pvt. The last two missions let players take control of Pvt. Joe Miller at the end of the Pacific Theatre, this time with two missions on the island of Okinawa, with the last mission having players take Castle Shuri in an attempt to capture Okinawa and open the gate to the Japanese mainland. The gameplay is of the first-person shooter kind and is told through in game cutscenes as well as stock footage of World War II, both black & white and color.
Standout Features
- Joe Miller serving with the American 2nd Marine Division as they start out in basic training in North Carolina.
- Lucas Gibson of the American 80th Infantry Division as he and his squad make their way through Luxembourg and finally through Bastone mounted on a Sherman tank, trying to break through Nazi lines.
- The controls are basic, with a main weapon and secondary along with two grenades (smoke and frag).
- Triangle: Players can fire their weapon using the "R1" button and switch between using "Triangle", manually reloading them using the "Square" button and aim down the sight using the "L1" button.
- Jumping and hurling obstacles (when prompted) is done through the "X" button, a melee attack can be obtained through the "R3" button and sprinting through the "L3" button.
- Square: Players can obtain ammo through fallen comrades and new weapons by standing over top of the weapon and holding the "Square" button.
- Likewise, fallen enemy weapons can be obtained this way.
- There is no number of preset lives and once a player is killed he can restart from a previous checkpoint.
Presentation & Atmosphere
Audio support includes Dolby Pro Logic II.