Call of Juarez: Bound in Blood
About the Game
What made Ray McCall put down his revolver and become a reverend in the town of Hope? A question Call of Juarez never answered. The successor, Call of Juarez: Bound in Blood tells the story of what happened 20 years ago that dramatically changed the life of a fearsome gunslinger. The narrative begins right during the War of Secession with Ray and his brother Thomas as soldiers in the confederation.
Story & Setting
While Ray shoots first and asks questions later, he can neither climb over obstacles nor use bows or throwing knives for stealth kills.
Gameplay & Core Systems
Only their youngest brother, William, survived the attack. At the beginning of a level, players normally has the option to choose between playing either Ray or Thomas. Choosing with which character to fight his way in first-person-shooter style through the levels greatly influences the gameplay. In addition at certain points in the game the two use their coop concentration mode together, allowing them to simultaneously slow down time and use their two different special attacks to take down large groups of enemies. While Ray has to aim during concentration mode to unleash hell on his enemies afterwards, Thomas's cross-hair automatically jumps from enemy to enemy but requires players to pull the trigger manually each time.
Standout Features
- While he tries to give his brothers strength through faith, Ray goes on a rampage for revenge - pulling Thomas right with him down a dark path that in the end can only lead to the inevitable.
- Similar to the duels, in which players needs to draw his gun in one move before he can fire, this is done by performing a virtual backwards pull with the mouse or the analog stick.
- Besides the story campaign, the game also features a class-based multiplayer mode for up to 12 players.
- While no coop-mode is available, the players can shoot each other in Deathmatch, Team Deathmatch and Wanted.
- Historical Events: The last mode, Historical Events, pits two teams against each other where one team needs to fulfill objectives during a time limit (like blowing up a weapons cache) with the other team tries to stop them.
- In Wanted one player takes on the role of a wanted criminal and needs to be taken down.
- players that manages to put him to rest then automatically becomes the criminal himself.
- Manhunt builds on that premise by putting a whole team on the hunt for the wanted criminal for 60 seconds which himself is defended by a complete team.
Modes & Ways to Play
To limit the access to concentration mode, its "power" needs to replenished by killing six enemies and only holds for a certain amount of time if not used before it vanishes.
Presentation & Atmosphere
Display support includes HDTV 720p, HDTV 1080i, and HDTV 1080p.