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Clash of the Titans: The Videogame | Xbox 360

Clash of the Titans: The Videogame | Xbox 360

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EXPLORE THE GAME

Clash of the Titans: The Videogame

Xbox 360

Clash of the Titans: The Videogame

About the Game

Clash of the Titans: The Videogame is based on the 2010 film inspired by Greek mythology. The story centers on that of the film, but elaborates on it, adding many scenes and events. Players step into the role of Perseus, who, believing himself to be a fisherman's son, learns he is the son of Zeus, and vows to take revenge on the gods after his family is killed. The game is a hack-and-slash action game with many similarities to the God of War series .

Story & Setting

It consists of more than 50 quests spread over 10 story chapters. These gifts are earned by performing the seize maneuvers, so it is useful to perform them even if Perseus already has the weapon in question. Besides the story quests, the game also includes challenge quests that open up after story quests have been completed. These are usually variations of the story quests in the same locations, but with different monsters and winning parameters.

Gameplay & Core Systems

At the start, Perseus is equipped with only a simple sword and able to perform dodges, jumps, and fast and heavy attacks that can be chained into combos. A complex upgrade system allows him to become more powerful, however. When attacking the more powerful enemies, draining their health allows a "sub-weapon seize" maneuver, resulting in a sequence that requires the correctly timed pressing of buttons. If done correctly, it is usually a finishing move that kills the enemy and steals their weapon, which can be used by Perseus as his sub-weapon afterwards. Sub-weapons come in 12 different types, from hammers to dual swords, axes and bows, to so-called cores that allow healing, fire attacks or martial arts attacks.

Standout Features

  • Perseus: At the start, Perseus is equipped with only a simple sword and able to perform dodges, jumps, and fast and heavy attacks that can be chained into combos.
  • A complex upgrade system allows him to become more powerful, however.
  • When attacking the more powerful enemies, draining their health allows a "sub-weapon seize" maneuver, resulting in a sequence that requires the correctly timed pressing of buttons.
  • Perseus: If done correctly, it is usually a finishing move that kills the enemy and steals their weapon, which can be used by Perseus as his sub-weapon afterwards.
  • Sub-weapons come in 12 different types, from hammers to dual swords, axes and bows, to so-called cores that allow healing, fire attacks or martial arts attacks.
  • All in all there are over 80 different sub-weapons.
  • Each has special properties and is useful against different types of enemies, which can often only be hurt by the correct type of sub-weapon.
  • The weapons can be upgraded by offering gifts to the gods.

Modes & Ways to Play

The game also includes a small multiplayer option.

More game data: releases, identifiers & technical details

Regional release records and identifiers for Clash of the Titans: The Videogame | Xbox 360.

Release and technical facts

Fact Value Release / platform Source
Published by Bandai Namco Entertainment Europe S.A.S. United Kingdom; retail release MobyGames
Developed by Game Republic Inc. United Kingdom; retail release MobyGames
Additional Development by ENGINES Inc. United Kingdom; retail release MobyGames
Additional Development by Silicon Studio Corporation United Kingdom; retail release MobyGames
Additional Graphics by RIZ Inc. United Kingdom; retail release MobyGames
Motion Capture by Neo Agency Co., Ltd. United Kingdom; retail release MobyGames
Additional Music by Digital Sonic Design Inc. United Kingdom; retail release MobyGames
Voice Recording by Salami Studios United Kingdom; retail release MobyGames
Game Engine by HexaDrive Inc. United Kingdom; retail release MobyGames
Licensed by Warner Bros. Interactive Entertainment Inc. United Kingdom; retail release MobyGames
Published by Namco Bandai Games America Inc. United States MobyGames
Developed by Game Republic Inc. United States MobyGames
Additional Development by Silicon Studio Corporation United States MobyGames
Additional Development by ENGINES Inc. United States MobyGames
Additional Graphics by RIZ Inc. United States MobyGames
Motion Capture by Neo Agency Co., Ltd. United States MobyGames
Additional Music by Digital Sonic Design Inc. United States MobyGames
Voice Recording by Salami Studios United States MobyGames
Game Engine by HexaDrive Inc. United States MobyGames
Licensed by Warner Bros. Interactive Entertainment Inc. United States MobyGames
Media Type DVD-ROM Xbox 360 MobyGames

Regional releases

Release date Region / edition Source
2010-05-28 United Kingdom; retail release MobyGames
2010-07-27 United States MobyGames

Data by MobyGames.com

⭐ Condition Explanations

Brand New/Sealed: Brand new, unopened, factory-sealed.

Complete in Box: Pre-owned game with original manual and original box/case. Other original inserts may not be included.

Game Disc/Cartridge Only: Game only, with no manual or case.

Game & Case: Game with case and original artwork. A damaged or missing original case may be replaced with a new aftermarket case.

Custom Case with Game: Original game with a new case and professionally reprinted cover art.

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