Clash of the Titans: The Videogame
About the Game
Clash of the Titans: The Videogame is based on the 2010 film inspired by Greek mythology. The story centers on that of the film, but elaborates on it, adding many scenes and events. Players step into the role of Perseus, who, believing himself to be a fisherman's son, learns he is the son of Zeus, and vows to take revenge on the gods after his family is killed. The game is a hack-and-slash action game with many similarities to the God of War series .
Story & Setting
It consists of more than 50 quests spread over 10 story chapters. These gifts are earned by performing the seize maneuvers, so it is useful to perform them even if Perseus already has the weapon in question. Besides the story quests, the game also includes challenge quests that open up after story quests have been completed. These are usually variations of the story quests in the same locations, but with different monsters and winning parameters.
Gameplay & Core Systems
At the start, Perseus is equipped with only a simple sword and able to perform dodges, jumps, and fast and heavy attacks that can be chained into combos. A complex upgrade system allows him to become more powerful, however. When attacking the more powerful enemies, draining their health allows a "sub-weapon seize" maneuver, resulting in a sequence that requires the correctly timed pressing of buttons. If done correctly, it is usually a finishing move that kills the enemy and steals their weapon, which can be used by Perseus as his sub-weapon afterwards. Sub-weapons come in 12 different types, from hammers to dual swords, axes and bows, to so-called cores that allow healing, fire attacks or martial arts attacks.
Standout Features
- Perseus: At the start, Perseus is equipped with only a simple sword and able to perform dodges, jumps, and fast and heavy attacks that can be chained into combos.
- A complex upgrade system allows him to become more powerful, however.
- When attacking the more powerful enemies, draining their health allows a "sub-weapon seize" maneuver, resulting in a sequence that requires the correctly timed pressing of buttons.
- Perseus: If done correctly, it is usually a finishing move that kills the enemy and steals their weapon, which can be used by Perseus as his sub-weapon afterwards.
- Sub-weapons come in 12 different types, from hammers to dual swords, axes and bows, to so-called cores that allow healing, fire attacks or martial arts attacks.
- All in all there are over 80 different sub-weapons.
- Each has special properties and is useful against different types of enemies, which can often only be hurt by the correct type of sub-weapon.
- The weapons can be upgraded by offering gifts to the gods.
Modes & Ways to Play
The game also includes a small multiplayer option.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Clash of the Titans: The Videogame | Xbox 360.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Bandai Namco Entertainment Europe S.A.S. | United Kingdom; retail release | MobyGames |
| Developed by | Game Republic Inc. | United Kingdom; retail release | MobyGames |
| Additional Development by | ENGINES Inc. | United Kingdom; retail release | MobyGames |
| Additional Development by | Silicon Studio Corporation | United Kingdom; retail release | MobyGames |
| Additional Graphics by | RIZ Inc. | United Kingdom; retail release | MobyGames |
| Motion Capture by | Neo Agency Co., Ltd. | United Kingdom; retail release | MobyGames |
| Additional Music by | Digital Sonic Design Inc. | United Kingdom; retail release | MobyGames |
| Voice Recording by | Salami Studios | United Kingdom; retail release | MobyGames |
| Game Engine by | HexaDrive Inc. | United Kingdom; retail release | MobyGames |
| Licensed by | Warner Bros. Interactive Entertainment Inc. | United Kingdom; retail release | MobyGames |
| Published by | Namco Bandai Games America Inc. | United States | MobyGames |
| Developed by | Game Republic Inc. | United States | MobyGames |
| Additional Development by | Silicon Studio Corporation | United States | MobyGames |
| Additional Development by | ENGINES Inc. | United States | MobyGames |
| Additional Graphics by | RIZ Inc. | United States | MobyGames |
| Motion Capture by | Neo Agency Co., Ltd. | United States | MobyGames |
| Additional Music by | Digital Sonic Design Inc. | United States | MobyGames |
| Voice Recording by | Salami Studios | United States | MobyGames |
| Game Engine by | HexaDrive Inc. | United States | MobyGames |
| Licensed by | Warner Bros. Interactive Entertainment Inc. | United States | MobyGames |
| Media Type | DVD-ROM | Xbox 360 | MobyGames |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2010-05-28 | United Kingdom; retail release | MobyGames |
| 2010-07-27 | United States | MobyGames |
Data by MobyGames.com


