Halo 3
About the Game
Halo 3 is the third game in the main Halo series. Like the rest of the series, it is a sci-fi/military-themed first-person shooter with an emphasis on vehicles and an extensive multiplayer mode in addition to the single-player campaign. As before, the series' signature shield system is used where, rather than health, you have a force field of sorts which loses power as you are attacked.
Story & Setting
The campaign mode contains a number of new features as well.
Gameplay & Core Systems
If you can avoid being attacked, the shield will recharge on its own. These are human and alien transport which can be driven or ridden in with another player or AI doing the driving. Halo 3 adds numerous new types of vehicles, notably a massive mobile command center called the Elephant and a human VTOL aircraft called the Hornet. Also as before, you are limited to one weapon in hand (or one in each hand for some of the smaller guns) and one on back-up with both human and alien weapons available. Weapons can be fired or used to club someone for a melee hit.
There are several new weapons, including the gravity hammer, which is a massive hammer for one-hit kills in close combat. When using a single weapon, your second trigger throws grenades, which have a new spike type in addition to the basic sticky and frag ones from previous games. Turrets are back, which are mounted guns with a new missile pod variant and the added ability to rip them off their moorings and carry them around in 3rd person view. There is a new feature called equipment where you get objects with particular effects, such as a gravity lift, a shield drain field, a shield recharge field, land mines and a bubble shield which can be penetrated by players, but not gunfire. All the multiplayer game types from Halo 2 are back.
There are also Halo-specific games, like oddball, where you must hold an object the longest time and juggernaut, where one player gets specials powers. Two new games are added: VIP, where you are tasked with killing a specific player on the other team and must protect your own VIP, and infection, which is a human team vs a zombie team and humans are infected and brought to the other team as they are killed. There are also dozens of variants of these, such as crazy king, which is king of the hill with a moving hill, mad dash which is a juggernaut games where the object is to get to waypoint instead of kill people and single-weapon versions of slayer. You can make your own custom game types by manipulating a a number of variables such as weapons, goals and player stats. This is augmented by Forge, which is a map editor.
While it doesn't have the ability to change level geometry, Forge can be used to completely change object placements. This is not only weapons and vehicles and power-ups, but spawn points, crates, fusions coils (exploding barrels), etc. The map editor is actually a playable game mode with some players becoming the monitor and placing objects for use by their teammates. The players now control distinct characters in co-op rather than the Chief just having an identical twin, the player limit has been expanded to four and it is now playable online. There is a metagame where you score points in the campaign (used for some of the achievements) and the skulls from Halo 2 have been expanded with a checklist and additional features, such as unlocking extra armor for use in multiplayer and additional dialogue featured throughout the game.
The ability to customize your appearance has been expanded from Halo 2 with not only a longer list of emblems to place on your armor and the ability to pick a third color, but multiple armor variants which can be mixed and matched and the ability to use a female voice. You have the ability to save films for posterity, take screenshots or edit films for highlight reels or machinima (multiplayer only). This is a multiplayer feature, so you can watch films with people in your online party. All of these things (edited maps, custom games, films and screenshots) can be put in a new file-sharing feature and are accessible to other players or through any PC via the internet.
Standout Features
- Enemies with good timing can board a vehicle, kicking out the occupant.
- One piece of equipment can be carried at a time and it can be deployed anywhere.
- This includes the standard fps games like slayer (essentially deathmatch), capture the flag, assault (reverse ctf), territories and king of the hill (territories with a single point).
- They can give give them a tank, for instance, or create a barrier and levitate it along as mobile cover.
- Other new features include a theater where you can re-watch games you or others played from the viewpoint of any player-character or in third-person or with a free camera.
More game data: releases, identifiers & technical details
Regional release records and identifiers for Halo 3 | Xbox 360.
Release and technical facts
| Fact | Value | Release / platform | Source |
|---|---|---|---|
| Published by | Microsoft Corporation | Mexico; retail release | MobyGames |
| Developed by | Bungie Studios | Mexico; retail release | MobyGames |
| Publishing label | Microsoft Game Studios | Mexico; retail release | MobyGames |
| Cutscenes by | DamnFX | Mexico; retail release | MobyGames |
| Cutscenes by | Zoic Studios | Mexico; retail release | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Mexico; retail release | MobyGames |
| Middleware by | Havok | Mexico; retail release | MobyGames |
| Published by | Microsoft Corporation | Brazil | MobyGames |
| Developed by | Bungie Studios | Brazil | MobyGames |
| Publishing label | Microsoft Game Studios | Brazil | MobyGames |
| Cutscenes by | DamnFX | Brazil | MobyGames |
| Cutscenes by | Zoic Studios | Brazil | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Brazil | MobyGames |
| Middleware by | Havok | Brazil | MobyGames |
| Published by | Microsoft Corporation | United States, Canada | MobyGames |
| Developed by | Bungie Studios | United States, Canada | MobyGames |
| Publishing label | Microsoft Game Studios | United States, Canada | MobyGames |
| Cutscenes by | DamnFX | United States, Canada | MobyGames |
| Cutscenes by | Zoic Studios | United States, Canada | MobyGames |
| Voice Recording by | Blindlight LLC | United States, Canada | MobyGames |
| Middleware by | RAD Game Tools, Inc. | United States, Canada | MobyGames |
| Middleware by | Havok | United States, Canada | MobyGames |
| Published by | Microsoft Corporation | France | MobyGames |
| Developed by | Bungie Studios | France | MobyGames |
| Publishing label | Microsoft Game Studios | France | MobyGames |
| Cutscenes by | DamnFX | France | MobyGames |
| Cutscenes by | Zoic Studios | France | MobyGames |
| Middleware by | RAD Game Tools, Inc. | France | MobyGames |
| Middleware by | Havok | France | MobyGames |
| Published by | Microsoft Corporation | Spain | MobyGames |
| Developed by | Bungie Studios | Spain | MobyGames |
| Publishing label | Microsoft Game Studios | Spain | MobyGames |
| Cutscenes by | DamnFX | Spain | MobyGames |
| Cutscenes by | Zoic Studios | Spain | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Spain | MobyGames |
| Middleware by | Havok | Spain | MobyGames |
| Published by | Microsoft Corporation | United Kingdom | MobyGames |
| Developed by | Bungie Studios | United Kingdom | MobyGames |
| Publishing label | Microsoft Game Studios | United Kingdom | MobyGames |
| Cutscenes by | Zoic Studios | United Kingdom | MobyGames |
| Cutscenes by | DamnFX | United Kingdom | MobyGames |
| Voice Recording by | Blindlight LLC | United Kingdom | MobyGames |
| Middleware by | RAD Game Tools, Inc. | United Kingdom | MobyGames |
| Middleware by | Havok | United Kingdom | MobyGames |
| Published by | Microsoft Corporation | Russia | MobyGames |
| Developed by | Bungie Studios | Russia | MobyGames |
| Publishing label | Microsoft Game Studios | Russia | MobyGames |
| Distributed by | ALION | Russia | MobyGames |
| Cutscenes by | DamnFX | Russia | MobyGames |
| Cutscenes by | Zoic Studios | Russia | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Russia | MobyGames |
| Middleware by | Havok | Russia | MobyGames |
| Published by | Microsoft Corporation | Germany | MobyGames |
| Developed by | Bungie Studios | Germany | MobyGames |
| Publishing label | Microsoft Game Studios | Germany | MobyGames |
| Distributed by | NBG EDV Handels- und Verlags GmbH | Germany | MobyGames |
| Cutscenes by | DamnFX | Germany | MobyGames |
| Cutscenes by | Zoic Studios | Germany | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Germany | MobyGames |
| Middleware by | Havok | Germany | MobyGames |
| Published by | Microsoft Corporation | Italy | MobyGames |
| Developed by | Bungie Studios | Italy | MobyGames |
| Publishing label | Microsoft Game Studios | Italy | MobyGames |
| Distributed by | Leader S.p.a. | Italy | MobyGames |
| Cutscenes by | Zoic Studios | Italy | MobyGames |
| Cutscenes by | DamnFX | Italy | MobyGames |
| Middleware by | Havok | Italy | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Italy | MobyGames |
| Published by | Microsoft Corporation | Germany; Classics release | MobyGames |
| Developed by | Bungie Studios | Germany; Classics release | MobyGames |
| Publishing label | Microsoft Game Studios | Germany; Classics release | MobyGames |
| Distributed by | NBG EDV Handels- und Verlags GmbH | Germany; Classics release | MobyGames |
| Cutscenes by | DamnFX | Germany; Classics release | MobyGames |
| Cutscenes by | Zoic Studios | Germany; Classics release | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Germany; Classics release | MobyGames |
| Middleware by | Havok | Germany; Classics release | MobyGames |
| Published by | ak tronic Software & Services GmbH | Germany; Software Pyramide release | MobyGames |
| Developed by | Bungie Studios | Germany; Software Pyramide release | MobyGames |
| Cutscenes by | DamnFX | Germany; Software Pyramide release | MobyGames |
| Cutscenes by | Zoic Studios | Germany; Software Pyramide release | MobyGames |
| Middleware by | RAD Game Tools, Inc. | Germany; Software Pyramide release | MobyGames |
| Middleware by | Havok | Germany; Software Pyramide release | MobyGames |
| Business Model | Commercial | Xbox 360 | MobyGames |
| Media Type | Download | Xbox 360 | MobyGames |
| Media Type | DVD-ROM | Xbox 360 | MobyGames |
| Video Modes Supported | Progressive Scan (480p) | Xbox 360 | MobyGames |
| Video Modes Supported | HDTV 720p | Xbox 360 | MobyGames |
| Video Modes Supported | HDTV 1080i | Xbox 360 | MobyGames |
| Video Modes Supported | HDTV 1080p | Xbox 360 | MobyGames |
| Video Modes Supported | Widescreen (16 x 9) | Xbox 360 | MobyGames |
| Video Modes Supported | PAL 60Hz | Xbox 360 | MobyGames |
| Sound Capabilities | Dolby Digital | Xbox 360 | MobyGames |
| Input Devices Supported/Optional | Communicator Headset | Xbox 360 | MobyGames |
| Additional Hardware Supported | System/Multi-Link Cable | Xbox 360 | MobyGames |
| Multiplayer Game Modes | Co-Op | Xbox 360 | MobyGames |
| Multiplayer Game Modes | Free-for-all / One-on-one (VS) | Xbox 360 | MobyGames |
| Multiplayer Game Modes | Team | Xbox 360 | MobyGames |
| Number of Offline Players | 1-4 Players | Xbox 360 | MobyGames |
| Number of Local Players via System Link / LAN Cable | 2-16 Players | Xbox 360 | MobyGames |
| Number of Online Players | 2-16 Players | Xbox 360 | MobyGames |
| Number of Players: Co-Op | 2-4 Players | Xbox 360 | MobyGames |
| Xbox/Windows Live | Achievements | Xbox 360 | MobyGames |
| Xbox/Windows Live | Content Download | Xbox 360 | MobyGames |
| Xbox/Windows Live | File Sharing | Xbox 360 | MobyGames |
| Xbox/Windows Live | Friends | Xbox 360 | MobyGames |
| Xbox/Windows Live | Online Multiplayer | Xbox 360 | MobyGames |
| Xbox/Windows Live | Scoreboard/Leaderboard | Xbox 360 | MobyGames |
| Xbox/Windows Live | Voice Chat | Xbox 360 | MobyGames |
| Original game disc count | 1 | North America | MobyGames |
| Genre | FPS | North America | PriceCharting |
| Also compatible on | Xbox One | North America | PriceCharting |
| Developer | Bungie Software | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | North America | PriceCharting |
| ESRB rating | Mature | North America | PriceCharting |
| Model number | #9UE 00001 | North America | PriceCharting |
| Player count | 1 player | North America | PriceCharting |
| Publisher | Microsoft Game Studios | North America | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | Japan | PriceCharting |
| Genre | FPS | Japan | PriceCharting |
| Player count | 1 player | Japan | PriceCharting |
| Also compatible on | Xbox One | PAL | PriceCharting |
| Developer | Bungie | PAL | PriceCharting |
| Disc count (PriceCharting) | 1 game disc | PAL | PriceCharting |
| Genre | FPS | PAL | PriceCharting |
| Player count | 1-16 players local, 2-16 players online | PAL | PriceCharting |
| Publisher | Microsoft Studios | PAL | PriceCharting |
Regional releases
| Release date | Region / edition | Source |
|---|---|---|
| 2007 | Mexico; retail release | MobyGames |
| 2007-09-25 | Brazil | MobyGames |
| 2007-09-25 | United States, Canada | MobyGames |
| 2007-09-26 | France | MobyGames |
| 2007-09-26 | Spain | MobyGames |
| 2007-09-26 | United Kingdom | MobyGames |
| 2007-09-26 | Russia | MobyGames |
| 2007-09-26 | Germany | MobyGames |
| 2007-09-26 | Italy | MobyGames |
| 2009-03-13 | Germany; Classics release | MobyGames |
| 2012-02-15 | Germany; Software Pyramide release | MobyGames |
| 2007-09-27 | Japan | PriceCharting |
| 2007-09-26 | PAL | PriceCharting |
| 2007-09-25 | North America | PriceCharting |
| September 25, 2007 | North America | PriceCharting |
| September 27, 2007 | Japan | PriceCharting |
| September 26, 2007 | PAL | PriceCharting |
Catalog identifiers by release
| Identifier | Code | Region / edition | Source |
|---|---|---|---|
| UPC-A | 882224508056 | Mexico; retail release | MobyGames |
| ASIN | B0010E82ZU | Mexico; retail release | MobyGames |
| UPC-A | 882224444477 | United States, Canada | MobyGames |
| Game Manual | X13-84404-01 | United States, Canada | MobyGames |
| ASIN | B00846I1PS | United States, Canada | MobyGames |
| eBay Product ID | 214796938 | United States, Canada | MobyGames |
| UPC-A | 882224482431 | France | MobyGames |
| eBay Product ID | 1702360203 | France | MobyGames |
| UPC-A | 882224482417 | United Kingdom | MobyGames |
| eBay Product ID | 24044888359 | United Kingdom | MobyGames |
| UPC-A | 882224483018 | Russia | MobyGames |
| UPC-A | 882224482448 | Germany | MobyGames |
| UPC-A | 882224482462 | Italy | MobyGames |
| eBay Product ID | 1744443000 | Italy | MobyGames |
| upc | 882224444477 | North America | PriceCharting |
| asin | B000FRU0NU | North America | PriceCharting |
| epid | 214796938 | North America | PriceCharting |
| model | #9UE 00001 | North America | PriceCharting |
| upc | 882224462464 | North America | PriceCharting |
| upc | 882224482417 | PAL | PriceCharting |
| ean | 882224482417 | PAL | PriceCharting |
| ean | 882224482486 | PAL | PriceCharting |
| ean | 882224482394 | PAL | PriceCharting |
| ean | 882224482424 | PAL | PriceCharting |
Data by MobyGames.com · Catalog data: PriceCharting